/obj/machinery/power/emitter name = "Emitter" desc = "A heavy duty industrial laser" icon = 'icons/obj/singularity.dmi' icon_state = "emitter" anchored = 0 density = 1 req_access = list(access_engine_equip) use_power = NO_POWER_USE idle_power_usage = 10 active_power_usage = 300 var/active = 0 var/powered = 0 var/fire_delay = 100 var/maximum_fire_delay = 100 var/minimum_fire_delay = 20 var/last_shot = 0 var/shot_number = 0 var/state = 0 var/locked = 0 var/frequency = 0 var/id_tag = null var/projectile_type = /obj/item/projectile/beam/emitter var/projectile_sound = 'sound/weapons/emitter.ogg' var/datum/radio_frequency/radio_connection var/datum/effect_system/spark_spread/sparks /obj/machinery/power/emitter/Initialize(mapload) . = ..() component_parts = list() component_parts += new /obj/item/circuitboard/emitter(null) component_parts += new /obj/item/stock_parts/micro_laser(null) component_parts += new /obj/item/stock_parts/manipulator(null) RefreshParts() if(state == 2 && anchored) connect_to_network() sparks = new sparks.attach(src) sparks.set_up(5, 1, src) if(frequency) set_frequency(frequency) /obj/machinery/power/emitter/RefreshParts() var/max_firedelay = 120 var/firedelay = 120 var/min_firedelay = 24 var/power_usage = 350 for(var/obj/item/stock_parts/micro_laser/L in component_parts) max_firedelay -= 20 * L.rating min_firedelay -= 4 * L.rating firedelay -= 20 * L.rating maximum_fire_delay = max_firedelay minimum_fire_delay = min_firedelay fire_delay = firedelay for(var/obj/item/stock_parts/manipulator/M in component_parts) power_usage -= 50 * M.rating active_power_usage = power_usage //Radio remote control /obj/machinery/power/emitter/proc/set_frequency(new_frequency) SSradio.remove_object(src, frequency) frequency = new_frequency if(frequency) radio_connection = SSradio.add_object(src, frequency, RADIO_ATMOSIA) /obj/machinery/power/emitter/verb/rotate() set name = "Rotate" set category = "Object" set src in oview(1) if(src.anchored || usr:stat) to_chat(usr, "It is fastened to the floor!") return 0 src.dir = turn(src.dir, 90) return 1 /obj/machinery/power/emitter/AltClick(mob/user) if(user.incapacitated()) to_chat(user, "You can't do that right now!") return if(!Adjacent(user)) return rotate() /obj/machinery/power/emitter/multitool_menu(var/mob/user,var/obj/item/multitool/P) return {" "} /obj/machinery/power/emitter/receive_signal(datum/signal/signal) if(!signal.data["tag"] || (signal.data["tag"] != id_tag)) return 0 var/on=0 switch(signal.data["command"]) if("on") on=1 if("off") on=0 if("set") on = signal.data["state"] > 0 if("toggle") on = !active if(anchored && state == 2 && on != active) active=on var/statestr=on?"on":"off" // Spammy message_admins("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in [formatJumpTo(src)]",0,1) log_game("Emitter turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) in ([x], [y], [z]) AAC prints: [jointext(signal.data["hiddenprints"], "")]") investigate_log("turned [statestr] by radio signal ([signal.data["command"]] @ [frequency]) AAC prints: [jointext(signal.data["hiddenprints"], "")]","singulo") update_icon() /obj/machinery/power/emitter/Destroy() if(SSradio) SSradio.remove_object(src, frequency) radio_connection = null msg_admin_attack("Emitter deleted at ([x],[y],[z] - [ADMIN_JMP(src)])", ATKLOG_FEW) log_game("Emitter deleted at ([x],[y],[z])") investigate_log("deleted at ([x],[y],[z])","singulo") QDEL_NULL(sparks) return ..() /obj/machinery/power/emitter/update_icon() if(active && powernet && avail(active_power_usage)) icon_state = "emitter_+a" else icon_state = "emitter" /obj/machinery/power/emitter/attack_hand(mob/user as mob) src.add_fingerprint(user) if(state == 2) if(!powernet) to_chat(user, "The emitter isn't connected to a wire.") return 1 if(!src.locked) if(src.active==1) src.active = 0 to_chat(user, "You turn off the [src].") message_admins("Emitter turned off by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1) log_game("Emitter turned off by [key_name(user)] in [x], [y], [z]") investigate_log("turned off by [key_name(usr)]","singulo") else src.active = 1 to_chat(user, "You turn on the [src].") src.shot_number = 0 src.fire_delay = maximum_fire_delay message_admins("Emitter turned on by [key_name_admin(user)] in ([x], [y], [z] - JMP)",0,1) log_game("Emitter turned on by [key_name(user)] in [x], [y], [z]") investigate_log("turned on by [key_name(usr)]","singulo") update_icon() else to_chat(user, "The controls are locked!") else to_chat(user, "The [src] needs to be firmly secured to the floor first.") return 1 /obj/machinery/power/emitter/emp_act(var/severity)//Emitters are hardened but still might have issues // add_load(1000) /* if((severity == 1)&&prob(1)&&prob(1)) if(src.active) src.active = 0 src.use_power = IDLE_POWER_USE */ return 1 /obj/machinery/power/emitter/process() if(stat & (BROKEN)) return if(src.state != 2 || (!powernet && active_power_usage)) src.active = 0 update_icon() return if(active == TRUE) if(!active_power_usage || surplus() >= active_power_usage) add_load(active_power_usage) if(!powered) powered = 1 update_icon() investigate_log("regained power and turned on","singulo") else if(powered) powered = 0 update_icon() investigate_log("lost power and turned off","singulo") return if(!check_delay()) return FALSE fire_beam() /obj/machinery/power/emitter/proc/check_delay() if((last_shot + fire_delay) <= world.time) return TRUE return FALSE /obj/machinery/power/emitter/proc/fire_beam() var/obj/item/projectile/P = new projectile_type(get_turf(src)) playsound(get_turf(src), projectile_sound, 50, TRUE) if(prob(35)) sparks.start() switch(dir) if(NORTH) P.yo = 20 P.xo = 0 if(NORTHEAST) P.yo = 20 P.xo = 20 if(EAST) P.yo = 0 P.xo = 20 if(SOUTHEAST) P.yo = -20 P.xo = 20 if(WEST) P.yo = 0 P.xo = -20 if(SOUTHWEST) P.yo = -20 P.xo = -20 if(NORTHWEST) P.yo = 20 P.xo = -20 else // Any other P.yo = -20 P.xo = 0 last_shot = world.time if(shot_number < 3) fire_delay = 20 shot_number ++ else fire_delay = rand(minimum_fire_delay, maximum_fire_delay) shot_number = 0 P.setDir(dir) P.starting = loc P.fire() return P /obj/machinery/power/emitter/attackby(obj/item/W, mob/user, params) if(istype(W, /obj/item/multitool)) update_multitool_menu(user) return 1 if(istype(W, /obj/item/wrench)) if(active) to_chat(user, "Turn off the [src] first.") return switch(state) if(0) state = 1 playsound(src.loc, W.usesound, 75, 1) user.visible_message("[user.name] secures [src.name] to the floor.", \ "You secure the external reinforcing bolts to the floor.", \ "You hear a ratchet") src.anchored = 1 if(1) state = 0 playsound(src.loc,W.usesound, 75, 1) user.visible_message("[user.name] unsecures [src.name] reinforcing bolts from the floor.", \ "You undo the external reinforcing bolts.", \ "You hear a ratchet") src.anchored = 0 if(2) to_chat(user, "The [src.name] needs to be unwelded from the floor.") return if(istype(W, /obj/item/weldingtool)) var/obj/item/weldingtool/WT = W if(active) to_chat(user, "Turn off the [src] first.") return switch(state) if(0) to_chat(user, "The [src.name] needs to be wrenched to the floor.") if(1) if(WT.remove_fuel(0,user)) playsound(src.loc, WT.usesound, 50, 1) user.visible_message("[user.name] starts to weld the [src.name] to the floor.", \ "You start to weld the [src] to the floor.", \ "You hear welding") if(do_after(user, 20 * WT.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 2 to_chat(user, "You weld the [src] to the floor.") connect_to_network() else to_chat(user, "You need more welding fuel to complete this task.") if(2) if(WT.remove_fuel(0,user)) playsound(src.loc, WT.usesound, 50, 1) user.visible_message("[user.name] starts to cut the [src.name] free from the floor.", \ "You start to cut the [src] free from the floor.", \ "You hear welding") if(do_after(user, 20 * WT.toolspeed, target = src)) if(!src || !WT.isOn()) return state = 1 to_chat(user, "You cut the [src] free from the floor.") disconnect_from_network() else to_chat(user, "You need more welding fuel to complete this task.") return if(istype(W, /obj/item/card/id) || istype(W, /obj/item/pda)) if(emagged) to_chat(user, "The lock seems to be broken") return if(src.allowed(user)) if(active) src.locked = !src.locked to_chat(user, "The controls are now [src.locked ? "locked." : "unlocked."]") else src.locked = 0 //just in case it somehow gets locked to_chat(user, "The controls can only be locked when the [src] is online") else to_chat(user, "Access denied.") return if(default_deconstruction_screwdriver(user, "emitter_open", "emitter", W)) return if(exchange_parts(user, W)) return default_deconstruction_crowbar(W) ..() return /obj/machinery/power/emitter/emag_act(var/mob/living/user as mob) if(!emagged) locked = 0 emagged = 1 if(user) user.visible_message("[user.name] emags the [src.name].","You short out the lock.")