// ERTs #define ERT_TYPE_AMBER 1 #define ERT_TYPE_RED 2 #define ERT_TYPE_GAMMA 3 /datum/game_mode var/list/datum/mind/ert = list() var/list/response_team_members = list() var/responseteam_age = 21 // Minimum account age to play as an ERT member var/datum/response_team/active_team = null var/send_emergency_team = FALSE var/ert_request_answered = FALSE /client/proc/response_team() set name = "Dispatch CentComm Response Team" set category = "Event" set desc = "Send an CentComm response team to the station." if(!check_rights(R_EVENT)) return if(!SSticker) to_chat(usr, "The game hasn't started yet!") return if(SSticker.current_state == GAME_STATE_PREGAME) to_chat(usr, "The round hasn't started yet!") return if(send_emergency_team) to_chat(usr, "Central Command has already dispatched an emergency response team!") return var/datum/nano_module/ert_manager/E = new() E.ui_interact(usr) /mob/dead/observer/proc/JoinResponseTeam() if(!send_emergency_team) to_chat(src, "No emergency response team is currently being sent.") return 0 if(jobban_isbanned(src, ROLE_ERT)) to_chat(src, "You are jobbanned from playing on an emergency response team!") return 0 var/player_age_check = check_client_age(client, responseteam_age) if(player_age_check && config.use_age_restriction_for_antags) to_chat(src, "This role is not yet available to you. You need to wait another [player_age_check] days.") return 0 if(cannotPossess(src)) to_chat(src, "Upon using the antagHUD you forfeited the ability to join the round.") return 0 return 1 /proc/trigger_armed_response_team(datum/response_team/response_team_type, commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots) response_team_members = list() active_team = response_team_type active_team.setSlots(commander_slots, security_slots, medical_slots, engineering_slots, janitor_slots, paranormal_slots, cyborg_slots) send_emergency_team = TRUE var/list/ert_candidates = pollCandidates("Join the Emergency Response Team?",, responseteam_age, 600, 1, role_playtime_requirements[ROLE_ERT]) if(!ert_candidates.len) active_team.cannot_send_team() send_emergency_team = FALSE return // Respawnable players get first dibs for(var/mob/dead/observer/M in ert_candidates) if(jobban_isbanned(M, ROLE_TRAITOR) || jobban_isbanned(M, "Security Officer") || jobban_isbanned(M, "Captain") || jobban_isbanned(M, "Cyborg")) continue if((M in GLOB.respawnable_list) && M.JoinResponseTeam()) response_team_members |= M // If there's still open slots, non-respawnable players can fill them for(var/mob/dead/observer/M in (ert_candidates - GLOB.respawnable_list)) if(M.JoinResponseTeam()) response_team_members |= M if(!response_team_members.len) active_team.cannot_send_team() send_emergency_team = FALSE return var/list/ert_gender_prefs = list() for(var/mob/M in response_team_members) ert_gender_prefs.Add(input_async(M, "Please select a gender (10 seconds):", list("Male", "Female"))) addtimer(CALLBACK(GLOBAL_PROC, .proc/get_ert_role_prefs, response_team_members, ert_gender_prefs), 100) /proc/get_ert_role_prefs(list/response_team_members, list/ert_gender_prefs) var/list/ert_role_prefs = list() for(var/datum/async_input/A in ert_gender_prefs) A.close() for(var/mob/M in response_team_members) ert_role_prefs.Add(input_ranked_async(M, "Please order ERT roles from most to least preferred (15 seconds):", active_team.get_slot_list())) addtimer(CALLBACK(GLOBAL_PROC, .proc/dispatch_response_team, response_team_members, ert_gender_prefs, ert_role_prefs), 150) /proc/dispatch_response_team(list/response_team_members, list/ert_gender_prefs, list/ert_role_prefs) var/spawn_index = 1 for(var/i = 1, i <= response_team_members.len, i++) if(spawn_index > emergencyresponseteamspawn.len) break if(!active_team.get_slot_list().len) break var/gender_pref = ert_gender_prefs[i].result var/role_pref = ert_role_prefs[i].close() var/mob/M = response_team_members[i] if(!M || !M.client) continue if(!gender_pref || !role_pref) // Player was afk and did not select continue for(var/role in role_pref) if(active_team.check_slot_available(role)) var/mob/living/new_commando = M.client.create_response_team(gender_pref, role, emergencyresponseteamspawn[spawn_index]) active_team.reduceSlots(role) spawn_index++ if(!M || !new_commando) break new_commando.mind.key = M.key new_commando.key = M.key new_commando.update_icons() break send_emergency_team = FALSE if(active_team.count) active_team.announce_team() return // Everyone who said yes was afk active_team.cannot_send_team() /client/proc/create_response_team(new_gender, role, turf/spawn_location) if(role == "Cyborg") var/cyborg_unlock = active_team.getCyborgUnlock() var/mob/living/silicon/robot/ert/R = new /mob/living/silicon/robot/ert(spawn_location, cyborg_unlock) return R var/mob/living/carbon/human/M = new(null) var/obj/item/organ/external/head/head_organ = M.get_organ("head") if(new_gender) if(new_gender == "Male") M.change_gender(MALE) else M.change_gender(FEMALE) M.set_species(/datum/species/human, TRUE) M.dna.ready_dna(M) M.cleanSE() //No fat/blind/colourblind/epileptic/whatever ERT. M.overeatduration = 0 var/hair_c = pick("#8B4513","#000000","#FF4500","#FFD700") // Brown, black, red, blonde var/eye_c = pick("#000000","#8B4513","1E90FF") // Black, brown, blue var/skin_tone = rand(-120, 20) // A range of skin colors head_organ.facial_colour = hair_c head_organ.sec_facial_colour = hair_c head_organ.hair_colour = hair_c head_organ.sec_hair_colour = hair_c M.change_eye_color(eye_c) M.s_tone = skin_tone head_organ.h_style = random_hair_style(M.gender, head_organ.dna.species.name) head_organ.f_style = random_facial_hair_style(M.gender, head_organ.dna.species.name) M.rename_character(null, "[pick("Corporal", "Sergeant", "Staff Sergeant", "Sergeant First Class", "Master Sergeant", "Sergeant Major")] [pick(GLOB.last_names)]") M.age = rand(23,35) M.regenerate_icons() M.update_body() M.update_dna() //Creates mind stuff. M.mind = new M.mind.current = M M.mind.original = M M.mind.assigned_role = SPECIAL_ROLE_ERT M.mind.special_role = SPECIAL_ROLE_ERT if(!(M.mind in SSticker.minds)) SSticker.minds += M.mind //Adds them to regular mind list. SSticker.mode.ert += M.mind M.forceMove(spawn_location) SSjobs.CreateMoneyAccount(M, role, null) active_team.equip_officer(role, M) return M /datum/response_team var/list/slots = list( Commander = 0, Security = 0, Engineer = 0, Medic = 0, Janitor = 0, Paranormal = 0, Cyborg = 0 ) var/count = 0 var/command_outfit var/engineering_outfit var/medical_outfit var/security_outfit var/janitor_outfit var/paranormal_outfit var/cyborg_unlock = 0 /datum/response_team/proc/setSlots(com=1, sec=3, med=3, eng=3, jan=0, par=0, cyb=0) slots["Commander"] = com slots["Security"] = sec slots["Medic"] = med slots["Engineer"] = eng slots["Janitor"] = jan slots["Paranormal"] = par slots["Cyborg"] = cyb /datum/response_team/proc/reduceSlots(role) slots[role]-- count++ /datum/response_team/proc/getCyborgUnlock() return cyborg_unlock /datum/response_team/proc/get_slot_list() var/list/slots_available = list() for(var/role in slots) if(slots[role]) slots_available.Add(role) return slots_available /datum/response_team/proc/check_slot_available(role) return slots[role] /datum/response_team/proc/equip_officer(var/officer_type, var/mob/living/carbon/human/M) switch(officer_type) if("Engineer") M.equipOutfit(engineering_outfit) M.job = "ERT Engineering" if("Security") M.equipOutfit(security_outfit) M.job = "ERT Security" if("Medic") M.equipOutfit(medical_outfit) M.job = "ERT Medical" if("Janitor") M.equipOutfit(janitor_outfit) M.job = "ERT Janitor" if("Paranormal") M.equipOutfit(paranormal_outfit) M.job = "ERT Paranormal" M.mind.isholy = TRUE if("Commander") // Override name and age for the commander M.rename_character(null, "[pick("Lieutenant", "Captain", "Major")] [pick(GLOB.last_names)]") M.age = rand(35,45) M.equipOutfit(command_outfit) M.job = "ERT Commander" /datum/response_team/proc/cannot_send_team() event_announcement.Announce("[station_name()], we are unfortunately unable to send you an Emergency Response Team at this time.", "ERT Unavailable") /datum/response_team/proc/announce_team() event_announcement.Announce("Attention, [station_name()]. We are sending a team of highly trained assistants to aid(?) you. Standby.", "ERT En-Route") // -- AMBER TEAM -- /datum/response_team/amber engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/amber security_outfit = /datum/outfit/job/centcom/response_team/security/amber medical_outfit = /datum/outfit/job/centcom/response_team/medic/amber command_outfit = /datum/outfit/job/centcom/response_team/commander/amber janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/amber paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/amber /datum/response_team/amber/announce_team() event_announcement.Announce("Attention, [station_name()]. We are sending a code AMBER light Emergency Response Team. Standby.", "ERT En-Route") // -- RED TEAM -- /datum/response_team/red engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/red security_outfit = /datum/outfit/job/centcom/response_team/security/red medical_outfit = /datum/outfit/job/centcom/response_team/medic/red command_outfit = /datum/outfit/job/centcom/response_team/commander/red janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/red paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/red /datum/response_team/red/announce_team() event_announcement.Announce("Attention, [station_name()]. We are sending a code RED Emergency Response Team. Standby.", "ERT En-Route") // -- GAMMA TEAM -- /datum/response_team/gamma engineering_outfit = /datum/outfit/job/centcom/response_team/engineer/gamma security_outfit = /datum/outfit/job/centcom/response_team/security/gamma medical_outfit = /datum/outfit/job/centcom/response_team/medic/gamma command_outfit = /datum/outfit/job/centcom/response_team/commander/gamma janitor_outfit = /datum/outfit/job/centcom/response_team/janitorial/gamma paranormal_outfit = /datum/outfit/job/centcom/response_team/paranormal/gamma cyborg_unlock = 1 /datum/response_team/gamma/announce_team() event_announcement.Announce("Attention, [station_name()]. We are sending a code GAMMA elite Emergency Response Team. Standby.", "ERT En-Route") /datum/outfit/job/centcom/response_team name = "Response team" var/rt_assignment = "Emergency Response Team Member" var/rt_job = "This is a bug" allow_backbag_choice = FALSE allow_loadout = FALSE pda = /obj/item/pda/heads/ert id = /obj/item/card/id/ert l_ear = /obj/item/radio/headset/ert/alt box = /obj/item/storage/box/responseteam implants = list(/obj/item/implant/mindshield) /obj/item/radio/centcom name = "centcomm bounced radio" frequency = ERT_FREQ icon_state = "radio"