#define CHALLENGE_TIME_LIMIT 6000 #define MIN_CHALLENGE_PLAYERS 50 #define CHALLENGE_SHUTTLE_DELAY 15000 //25 minutes, so the ops have at least 5 minutes before the shuttle is callable. /obj/item/device/nuclear_challenge name = "Declaration of War (Challenge Mode)" icon_state = "gangtool-red" item_state = "walkietalkie" desc = "Use to send a declaration of hostilities to the target, delaying your shuttle departure for 20 minutes while they prepare for your assault. \ Such a brazen move will attract the attention of powerful benefactors within the Syndicate, who will supply your team with a massive amount of bonus telecrystals. \ Must be used within five minutes, or your benefactors will lose interest." /obj/item/device/nuclear_challenge/attack_self(mob/living/user) if(player_list.len < MIN_CHALLENGE_PLAYERS) user << "The enemy crew is too small to be worth declaring war on." return if(user.z != ZLEVEL_CENTCOMM) user << "You have to be at your base to use this." return if(world.time > CHALLENGE_TIME_LIMIT) user << "It's too late to declare hostilities. Your benefactors are already busy with other schemes. You'll have to make do with what you have on hand." return var/are_you_sure = alert(user, "Consult your team carefully before you declare war on [station_name()]]. Are you sure you want to alert the enemy crew?", "Declare war?", "Yes", "No") if(are_you_sure == "No") user << "On second thought, the element of surprise isn't so bad after all." return var/war_declaration = "[user.real_name] has declared his intent to utterly destroy [station_name()] with a nuclear device, and dares the crew to try and stop them." command_announcement.Announce(war_declaration, "Declaration of War", 'sound/effects/siren.ogg') user << "You've attracted the attention of powerful forces within the syndicate. A bonus bundle of telecrystals has been granted to your team. Great things await you if you complete the mission." for(var/obj/machinery/computer/shuttle/syndicate/S in machines) S.challenge = TRUE var/obj/item/device/radio/uplink/U = new /obj/item/device/radio/uplink(get_turf(user)) U.hidden_uplink.uplink_owner= "[user.key]" U.hidden_uplink.uses = 280 config.shuttle_refuel_delay = CHALLENGE_SHUTTLE_DELAY qdel(src) #undef CHALLENGE_TIME_LIMIT #undef MIN_CHALLENGE_PLAYERS #undef CHALLENGE_SHUTTLE_DELAY