PROCESSING_SUBSYSTEM_DEF(projectiles) name = "Projectiles" wait = 1 flags = SS_NO_INIT|SS_TICKER offline_implications = "Projectiles will no longer move. Shuttle call recommended." cpu_display = SS_CPUDISPLAY_HIGH /// Maximum moves a projectile can make per tick. var/global_max_tick_moves = 10 /// How many pixels one iteration can move a projectile. var/global_pixel_speed = 2 /// Maximum iterations a move can perform. var/global_iterations_per_move = 16