/datum/surgery/cavity_implant name = "Cavity Implant/Removal" steps = list(/datum/surgery_step/generic/cut_open,/datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/open_encased/saw, /datum/surgery_step/open_encased/retract, /datum/surgery_step/cavity/make_space,/datum/surgery_step/cavity/place_item,/datum/surgery_step/cavity/close_space,/datum/surgery_step/open_encased/close,/datum/surgery_step/glue_bone, /datum/surgery_step/set_bone,/datum/surgery_step/finish_bone,/datum/surgery_step/generic/cauterize) possible_locs = list("chest","head") /datum/surgery/cavity_implant/soft name = "Cavity Implant/Removal" steps = list(/datum/surgery_step/generic/cut_open, /datum/surgery_step/generic/clamp_bleeders, /datum/surgery_step/generic/retract_skin, /datum/surgery_step/generic/cut_open, /datum/surgery_step/cavity/make_space,/datum/surgery_step/cavity/place_item,/datum/surgery_step/cavity/close_space,/datum/surgery_step/generic/cauterize) possible_locs = list("groin") /datum/surgery/cavity_implant/synth name = "Robotic Cavity Implant/Removal" steps = list(/datum/surgery_step/robotics/external/unscrew_hatch,/datum/surgery_step/robotics/external/open_hatch,/datum/surgery_step/cavity/place_item,/datum/surgery_step/robotics/external/close_hatch) possible_locs = list("chest","head","groin") requires_organic_bodypart = 0 /datum/surgery/cavity_implant/can_start(mob/user, mob/living/carbon/human/target) if(!istype(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(user.zone_sel.selecting) if(!affected) return 0 if(affected.status & ORGAN_ROBOT) return 0 return 1 /datum/surgery/cavity_implant/synth/can_start(mob/user, mob/living/carbon/human/target) if(!istype(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(user.zone_sel.selecting) if(!affected) return 0 return (affected.status & ORGAN_ROBOT) /datum/surgery_step/cavity priority = 1 /datum/surgery_step/cavity/proc/get_max_wclass(obj/item/organ/external/affected) switch(affected.limb_name) if("head") return 1 if("chest") return 3 if("groin") return 2 return 0 /datum/surgery_step/cavity/proc/get_cavity(obj/item/organ/external/affected) switch(affected.limb_name) if("head") return "cranial" if("chest") return "thoracic" if("groin") return "abdominal" return "" /datum/surgery_step/cavity/fail_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message(" [user]'s hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!", \ " Your hand slips, scraping around inside [target]'s [affected.name] with \the [tool]!") affected.receive_damage(20) /datum/surgery_step/cavity/make_space name = "make cavity space" allowed_tools = list( /obj/item/weapon/surgicaldrill = 100, \ /obj/item/weapon/pen = 90, \ /obj/item/stack/rods = 60 ) time = 54 /datum/surgery_step/cavity/make_space/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ "You start making some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) target.custom_pain("The pain in your chest is living hell!",1) ..() /datum/surgery_step/cavity/make_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message(" [user] makes some space inside [target]'s [get_cavity(affected)] cavity with \the [tool].", \ " You make some space inside [target]'s [get_cavity(affected)] cavity with \the [tool]." ) return 1 /datum/surgery_step/cavity/close_space name = "close cavity space" allowed_tools = list( /obj/item/weapon/scalpel/laser = 100, \ /obj/item/weapon/cautery = 100, \ /obj/item/clothing/mask/cigarette = 90, \ /obj/item/weapon/lighter = 60, \ /obj/item/weapon/weldingtool = 30 ) time = 24 /datum/surgery_step/cavity/close_space/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) user.visible_message("[user] starts mending [target]'s [get_cavity(affected)] cavity wall with \the [tool].", \ "You start mending [target]'s [get_cavity(affected)] cavity wall with \the [tool]." ) target.custom_pain("The pain in your chest is living hell!",1) ..() /datum/surgery_step/cavity/close_space/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) user.visible_message(" [user] mends [target]'s [get_cavity(affected)] cavity walls with \the [tool].", \ " You mend [target]'s [get_cavity(affected)] cavity walls with \the [tool]." ) return 1 /datum/surgery_step/cavity/place_item name = "implant/extract object" accept_hand = 1 accept_any_item = 1 var/obj/item/IC = null allowed_tools = list(/obj/item = 100) time = 32 /datum/surgery_step/cavity/place_item/can_use(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) if(!ishuman(target)) return 0 var/obj/item/organ/external/affected = target.get_organ(target_zone) if(!affected) to_chat(user, "\The [target] lacks a [parse_zone(target_zone)]!") return 0 if(tool) var/can_fit = !affected.hidden && tool.w_class <= get_max_wclass(affected) if(!can_fit) to_chat(user, "\The [tool] won't fit in \The [affected.name]!") return 0 return ..() /datum/surgery_step/cavity/place_item/begin_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/affected = target.get_organ(target_zone) for(var/obj/item/I in affected.contents) if(!istype(I, /obj/item/organ)) IC = I break if(istype(tool,/obj/item/weapon/cautery)) to_chat(user, "You prepare to close the cavity wall.") else if(tool) user.visible_message("[user] starts putting \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ "You start putting \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) else if(IC) user.visible_message("[user] checks for items in [target]'s [target_zone].", "You check for items in [target]'s [target_zone]...") else //no internal items..but we still need a message! user.visible_message("[user] checks for items in [target]'s [target_zone].", "You check for items in [target]'s [target_zone]...") target.custom_pain("The pain in your [target_zone] is living hell!",1) ..() /datum/surgery_step/cavity/place_item/end_step(mob/living/user, mob/living/carbon/human/target, target_zone, obj/item/tool,datum/surgery/surgery) var/obj/item/organ/external/chest/affected = target.get_organ(target_zone) if(istype(tool, /obj/item/weapon/disk/nuclear)) to_chat(user, "Central command would kill you if you implanted the disk into someone.") return 0//fail var/obj/item/weapon/disk/nuclear/datdisk = locate() in tool if(datdisk) to_chat(user, "Central command would kill you if you implanted the disk into someone. Even if in a box. Especially in a box.") return 0//fail if(istype(tool,/obj/item/organ)) to_chat(user, "This isn't the type of surgery for organ transplants!") return 0//fail if(!user.canUnEquip(tool, 0)) to_chat(user, "[tool] is stuck to your hand, you can't put it in [target]!") return 0 if(istype(tool,/obj/item/weapon/cautery)) return 1//god this is ugly.... else if(tool) if(IC) to_chat(user, "There seems to be something in there already!") return 1 else user.visible_message(" [user] puts \the [tool] inside [target]'s [get_cavity(affected)] cavity.", \ " You put \the [tool] inside [target]'s [get_cavity(affected)] cavity." ) if((tool.w_class > get_max_wclass(affected)/2 && prob(50) && !(affected.status & ORGAN_ROBOT))) to_chat(user, " You tear some vessels trying to fit the object in the cavity.") affected.internal_bleeding = TRUE affected.owner.custom_pain("You feel something rip in your [affected.name]!", 1) user.drop_item() affected.hidden = tool tool.forceMove(affected) return 1 else if(IC) user.visible_message("[user] pulls [IC] out of [target]'s [target_zone]!", "You pull [IC] out of [target]'s [target_zone].") user.put_in_hands(IC) affected.hidden = null return 1 else to_chat(user, "You don't find anything in [target]'s [target_zone].") return 0