//Directions (already defined on BYOND natively, purely here for reference) /// define purely for readability, cables especially need to use this as `NO_DIRECTION` represents a "node" #define NO_DIRECTION 0 //#define NORTH 1 //#define SOUTH 2 //#define EAST 4 //#define WEST 8 //#define NORTHEAST 5 //#define SOUTHEAST 6 //#define NORTHWEST 9 //#define SOUTHWEST 10 /// Using the ^ operator or XOR, we can compared TRUE East and West bits against our direction, /// since XOR will only return TRUE if one bit is False and the other is True, if East is 0, that bit will return TRUE /// and if West is 1, then that bit will return 0 /// hence EAST (0010) XOR EAST|WEST (0011) --> WEST (0001) ///Flips a direction along the horizontal axis, will convert E -> W, W -> E, NE -> NW, SE -> SW, etc #define FLIP_DIR_HORIZONTALLY(dir) ((dir & (EAST|WEST)) ? dir ^ (EAST|WEST) : dir) ///Flips a direction along the vertical axis, will convert N -> S, S -> N, NE -> SE, SW -> NW, etc #define FLIP_DIR_VERTICALLY(dir) ((dir & (NORTH|SOUTH)) ? dir ^ (NORTH|SOUTH) : dir) /// for directions, each cardinal direction only has 1 TRUE bit, so `1000` or `0100` for example, so when you subtract 1 /// from a cardinal direction it results in that directions initial TRUE bit always switching to FALSE, so if you & check it /// against its initial self, it will return false, indicating that the direction is straight and not diagonal /// returns TRUE if direction is diagonal and false if not #define IS_DIR_DIAGONAL(dir) (dir & (dir - 1)) /// returns TRUE if direction is cardinal and false if not #define IS_DIR_CARDINAL(dir) (!IS_DIR_DIAGONAL(dir))