/mob/living/basic/netherworld name = "creature" desc = "A sanity-destroying otherthing from the netherworld." icon_state = "otherthing-pink" icon_living = "otherthing-pink" icon_dead = "otherthing-pink-dead" health = 80 maxHealth = 80 obj_damage = 100 melee_damage_lower = 25 melee_damage_upper = 50 melee_attack_cooldown_min = 1.5 SECONDS melee_attack_cooldown_max = 2.5 SECONDS environment_smash = ENVIRONMENT_SMASH_STRUCTURES ai_controller = /datum/ai_controller/basic_controller/simple/simple_hostile_obstacles/prowler attack_verb_simple = "chomp" attack_verb_continuous = "chomps" attack_sound = 'sound/weapons/bladeslice.ogg' speak_emote = list("screams") gold_core_spawnable = HOSTILE_SPAWN atmos_requirements = list("min_oxy" = 0, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 0, "min_co2" = 0, "max_co2" = 0, "min_n2" = 0, "max_n2" = 0) damage_coeff = list(BRUTE = 1, BURN = 1, TOX = 1, STAM = 0, OXY = 1) faction = list("nether") contains_xeno_organ = TRUE surgery_container = /datum/xenobiology_surgery_container/sweating step_type = FOOTSTEP_MOB_SHOE /// The chance of it being a grappler variant var/grappler_chance = 20 /mob/living/basic/netherworld/Initialize(mapload) . = ..() if(prob(grappler_chance)) AddComponent(/datum/component/ranged_attacks, projectile_type = /obj/item/projectile/energy/demonic_grappler, projectile_sound = 'sound/weapons/wave.ogg') name = "grappling " + name ai_controller = new /datum/ai_controller/basic_controller/simple/simple_skirmisher/prowler(src) update_appearance(UPDATE_NAME) color = "#5494DA" AddElement(/datum/element/ai_retaliate)