/obj/effect/spawner/lootdrop icon = 'icons/mob/screen_gen.dmi' icon_state = "x2" color = "#00FF00" var/lootcount = 1 //how many items will be spawned var/lootdoubles = 1 //if the same item can be spawned twice var/list/loot //a list of possible items to spawn e.g. list(/obj/item, /obj/structure, /obj/effect) /obj/effect/spawner/lootdrop/New() if(loot && loot.len) for(var/i = lootcount, i > 0, i--) if(!loot.len) break var/lootspawn = pickweight(loot) if(!lootdoubles) loot.Remove(lootspawn) if(lootspawn) new lootspawn(get_turf(src)) qdel(src) /obj/effect/spawner/lootdrop/armory_contraband name = "armory contraband gun spawner" lootdoubles = 0 loot = list( /obj/item/weapon/gun/projectile/automatic/pistol = 8, /obj/item/weapon/gun/projectile/shotgun/automatic/combat = 5, /obj/item/weapon/gun/projectile/revolver/mateba, /obj/item/weapon/gun/projectile/automatic/pistol/deagle ) /obj/effect/spawner/lootdrop/maintenance name = "maintenance loot spawner" //How to balance this table //------------------------- //The total added weight of all the entries should be (roughly) equal to the total number of lootdrops //(take in account those that spawn more than one object!) // //While this is random, probabilities tells us that item distribution will have a tendency to look like //the content of the weighted table that created them. //The less lootdrops, the less even the distribution. // //If you want to give items a weight <1 you can multiply all the weights by 10 // //the "" entry will spawn nothing, if you increase this value, //ensure that you balance it with more spawn points //table data: //----------- //aft maintenance: 24 items, 18 spots 2 extra (28/08/2014) //asmaint: 16 items, 11 spots 0 extra (08/08/2014) //asmaint2: 36 items, 26 spots 2 extra (28/08/2014) //fpmaint: 5 items, 4 spots 0 extra (08/08/2014) //fpmaint2: 12 items, 11 spots 2 extra (28/08/2014) //fsmaint: 0 items, 0 spots 0 extra (08/08/2014) //fsmaint2: 40 items, 27 spots 5 extra (28/08/2014) //maintcentral: 2 items, 2 spots 0 extra (08/08/2014) //port: 5 items, 5 spots 0 extra (08/08/2014) loot = list( /obj/item/bodybag = 10, /obj/item/clothing/glasses/meson = 20, /obj/item/clothing/glasses/sunglasses = 10, /obj/item/clothing/gloves/color/yellow/fake = 15, /obj/item/clothing/gloves/color/fyellow = 10, /obj/item/clothing/gloves/color/yellow = 5, /obj/item/clothing/gloves/color/black = 20, /obj/item/clothing/head/hardhat = 10, /obj/item/clothing/head/hardhat/red = 10, /obj/item/clothing/head/that{throwforce = 1; throwing = 1} = 10, /obj/item/clothing/head/ushanka = 10, /obj/item/clothing/head/welding = 10, /obj/item/clothing/mask/gas = 10, /obj/item/clothing/suit/storage/hazardvest = 10, /obj/item/clothing/under/rank/vice = 10, /obj/item/device/assembly/prox_sensor = 40, /obj/item/device/assembly/timer = 30, /obj/item/device/flashlight = 40, /obj/item/device/flashlight/pen = 10, /obj/item/device/multitool = 20, /obj/item/device/radio/off = 20, /obj/item/device/t_scanner = 60, /obj/item/stack/cable_coil = 40, /obj/item/stack/cable_coil{amount = 5} = 60, /obj/item/stack/medical/bruise_pack/advanced = 10, /obj/item/stack/rods{amount = 10} = 80, /obj/item/stack/rods{amount = 23} = 20, /obj/item/stack/rods{amount = 50} = 10, /obj/item/stack/sheet/cardboard = 20, /obj/item/stack/sheet/metal{amount = 20} = 10, /obj/item/stack/sheet/mineral/plasma{layer = 2.9} = 10, /obj/item/stack/sheet/rglass = 10, /obj/item/weapon/book/manual/engineering_construction = 10, /obj/item/weapon/book/manual/engineering_hacking = 10, /obj/item/clothing/head/cone = 10, /obj/item/weapon/coin/silver = 10, /obj/item/weapon/coin/twoheaded = 10, /obj/item/weapon/contraband/poster = 10, /obj/item/weapon/crowbar = 10, /obj/item/weapon/crowbar/red = 10, /obj/item/weapon/extinguisher = 90, //obj/item/weapon/gun/projectile/revolver/russian = 1, //disabled until lootdrop is a proper world proc. /obj/item/weapon/hand_labeler = 10, /obj/item/weapon/paper/crumpled = 10, /obj/item/weapon/pen = 10, /obj/item/weapon/cultivator = 10, /obj/item/weapon/reagent_containers/spray/pestspray = 10, /obj/item/weapon/stock_parts/cell = 30, /obj/item/weapon/storage/belt/utility = 20, /obj/item/weapon/storage/box = 20, /obj/item/weapon/storage/box/cups = 10, /obj/item/weapon/storage/box/donkpockets = 10, /obj/item/weapon/storage/box/lights/mixed = 30, /obj/item/weapon/storage/fancy/cigarettes/dromedaryco = 10, /obj/item/weapon/storage/toolbox/mechanical = 10, /obj/item/weapon/screwdriver = 30, /obj/item/weapon/tank/emergency_oxygen = 20, /obj/item/weapon/tank/emergency_oxygen/engi = 10, /obj/item/weapon/vending_refill/cola = 10, /obj/item/weapon/weldingtool = 30, /obj/item/weapon/wirecutters = 10, /obj/item/weapon/wrench = 40, /obj/item/weapon/relic = 35, /obj/item/clothing/shoes/brown = 30, /obj/item/seeds/ambrosia/deus = 10, /obj/item/seeds/ambrosia = 20, /obj/item/clothing/under/color/black = 30, /obj/item/stack/tape_roll = 10, ////////////////CONTRABAND STUFF////////////////// /obj/item/weapon/grenade/clown_grenade = 3, /obj/item/seeds/ambrosia/cruciatus = 3, /obj/item/weapon/gun/projectile/automatic/pistol/empty = 1, /obj/item/ammo_box/magazine/m10mm = 4, /obj/item/weapon/soap/syndie = 7, /obj/item/weapon/gun/syringe/syndicate = 2, /obj/item/weapon/suppressor = 4, /obj/item/clothing/under/chameleon = 2, /obj/item/weapon/stamp/chameleon = 2, /obj/item/clothing/shoes/syndigaloshes = 5, /obj/item/clothing/mask/gas/voice = 2, /obj/item/weapon/dnascrambler = 1, /obj/item/weapon/storage/backpack/satchel_flat = 2, /obj/item/weapon/storage/toolbox/syndicate = 2, /obj/item/weapon/storage/backpack/duffel/syndie/surgery_fake = 2, /obj/item/weapon/storage/belt/military = 2, /obj/item/weapon/storage/box/syndie_kit/space = 2, /obj/item/device/multitool/ai_detect = 2, /obj/item/weapon/implanter/storage = 1, /obj/item/toy/cards/deck/syndicate = 2, /obj/item/weapon/storage/secure/briefcase/syndie = 2, "" = 90 ) /obj/effect/spawner/lootdrop/crate_spawner // for ruins name = "lootcrate spawner" lootdoubles = 0 loot = list( /obj/structure/closet/crate/secure/loot = 20, "" = 80, ) /obj/effect/spawner/lootdrop/trade_sol_rare name = "trader rare item spawner" lootdoubles = 0 color = "#00FFFF" loot = list( /obj/item/weapon/card/emag_broken = 2, /obj/item/weapon/defibrillator/compact/loaded = 2, /obj/item/weapon/gun/energy/laser/retro = 2, /obj/item/weapon/rcd/combat = 1, /obj/item/weapon/rcd = 2, ) /obj/effect/spawner/lootdrop/trade_sol_common name = "trader common item spawner" lootdoubles = 0 color = "#00FFFF" loot = list( /obj/item/weapon/tank/anesthetic = 2, /obj/item/weapon/weldingtool/hugetank = 2, /obj/item/weapon/pickaxe/diamond = 1, /obj/item/device/spacepod_equipment/weaponry/mining_laser = 1, /obj/item/device/paicard = 2, /obj/item/weapon/gun/projectile/automatic/pistol = 2, /obj/item/device/megaphone = 2, /obj/item/weapon/stock_parts/capacitor = 1, /obj/item/weapon/stock_parts/cell/high = 1, /obj/item/weapon/stock_parts/manipulator = 1, /obj/item/weapon/stock_parts/matter_bin = 1, /obj/item/weapon/stock_parts/micro_laser = 1, /obj/item/weapon/stock_parts/scanning_module = 1, /obj/item/weapon/spacecash/c200 = 1, /obj/item/weapon/airlock_electronics = 1, /obj/item/weapon/gun/energy/kinetic_accelerator = 1, /obj/item/pizzabox = 3, )