/********************************************************************** Cyborg Spec Items ***********************************************************************/ //Might want to move this into several files later but for now it works here /obj/item/borg/stun name = "electrified arm" icon = 'icons/obj/items.dmi' icon_state = "elecarm" var/charge_cost = 30 /obj/item/borg/stun/attack(mob/living/M, mob/living/silicon/robot/user) if(ishuman(M)) var/mob/living/carbon/human/H = M if(H.check_shields(0, "[M]'s [name]", src, MELEE_ATTACK)) playsound(M, 'sound/weapons/Genhit.ogg', 50, 1) return 0 if(!user.cell.use(charge_cost)) return user.do_attack_animation(M) M.Weaken(5) M.apply_effect(STUTTER, 5) M.Stun(5) M.visible_message("[user] has prodded [M] with [src]!", \ "[user] has prodded you with [src]!") playsound(loc, 'sound/weapons/Egloves.ogg', 50, 1, -1) add_logs(user, M, "stunned", src, "(INTENT: [uppertext(user.a_intent)])") /obj/item/borg/overdrive name = "Overdrive" icon = 'icons/obj/decals.dmi' icon_state = "shock"