ammo_casing 
Vars | |
| BB | The loaded bullet. |
|---|---|
| caliber | Which kind of guns it can be loaded into. |
| casing_drop_sound | What sound should play when this ammo hits the ground. |
| click_cooldown_override | Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown. |
| delay | Delay for energy weapons. |
| fire_sound | What sound should play when this ammo is fired. |
| harmful | Pacifism check for boolet, set to FALSE if bullet is non-lethal. |
| muzzle_flash_color | What color the flash has. If null then the flash won't cause lighting |
| muzzle_flash_effect | What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown |
| muzzle_flash_range | What range the muzzle flash has |
| muzzle_flash_strength | How strong the flash is |
| pellets | Pellets for spreadshot. |
| projectile_type | The bullet type to create when New() is called. |
| randomspread | Random spread for automatics. |
| variance | Variance for inaccuracy fundamental to the casing. |
Var Details
BB 
The loaded bullet.
caliber 
Which kind of guns it can be loaded into.
casing_drop_sound 
What sound should play when this ammo hits the ground.
click_cooldown_override 
Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delay 
Delay for energy weapons.
fire_sound 
What sound should play when this ammo is fired.
harmful 
Pacifism check for boolet, set to FALSE if bullet is non-lethal.
muzzle_flash_color 
What color the flash has. If null then the flash won't cause lighting
muzzle_flash_effect 
What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown
muzzle_flash_range 
What range the muzzle flash has
muzzle_flash_strength 
How strong the flash is
pellets 
Pellets for spreadshot.
projectile_type 
The bullet type to create when New() is called.
randomspread 
Random spread for automatics.
variance 
Variance for inaccuracy fundamental to the casing.