Space Station 13 - Modules - TypesVar Details

ammo_casing

Vars

BBThe loaded bullet.
caliberWhich kind of guns it can be loaded into.
casing_drop_soundWhat sound should play when this ammo hits the ground.
click_cooldown_overrideOverride this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.
delayDelay for energy weapons.
fire_soundWhat sound should play when this ammo is fired.
harmfulPacifism check for boolet, set to FALSE if bullet is non-lethal.
muzzle_flash_colorWhat color the flash has. If null then the flash won't cause lighting
muzzle_flash_effectWhat type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown
muzzle_flash_rangeWhat range the muzzle flash has
muzzle_flash_strengthHow strong the flash is
pelletsPellets for spreadshot.
projectile_typeThe bullet type to create when New() is called.
randomspreadRandom spread for automatics.
varianceVariance for inaccuracy fundamental to the casing.

Var Details

BB

The loaded bullet.

caliber

Which kind of guns it can be loaded into.

casing_drop_sound

What sound should play when this ammo hits the ground.

click_cooldown_override

Override this to make your gun have a faster fire rate, in tenths of a second. 4 is the default gun cooldown.

delay

Delay for energy weapons.

fire_sound

What sound should play when this ammo is fired.

harmful

Pacifism check for boolet, set to FALSE if bullet is non-lethal.

muzzle_flash_color

What color the flash has. If null then the flash won't cause lighting

muzzle_flash_effect

What type of muzzle flash effect will be shown. If null then no effect and flash of light will be shown

muzzle_flash_range

What range the muzzle flash has

muzzle_flash_strength

How strong the flash is

pellets

Pellets for spreadshot.

projectile_type

The bullet type to create when New() is called.

randomspread

Random spread for automatics.

variance

Variance for inaccuracy fundamental to the casing.