/obj/item/clothing/head/helmet/space/rig/ert name = "emergency response team helmet" desc = "A helmet worn by members of the Nanotrasen Emergency Response Team. Armoured and space ready." icon_state = "rig0-ert_commander" item_state = "helm-command" armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) rig_restrict_helmet = 0 // ERT helmets can be taken on and off at will. var/obj/machinery/camera/camera strip_delay = 130 /obj/item/clothing/head/helmet/space/rig/ert/attack_self(mob/user) if(camera) ..(user) else camera = new /obj/machinery/camera(src) camera.network = list("ERT") cameranet.removeCamera(camera) camera.c_tag = user.name to_chat(user, "\blue User scanned as [camera.c_tag]. Camera activated.") /obj/item/clothing/head/helmet/space/rig/ert/examine(mob/user) if(..(user, 1)) to_chat(user, "This helmet has a built-in camera. It's [camera ? "" : "in"]active.") /obj/item/clothing/suit/space/rig/ert name = "emergency response team suit" desc = "A suit worn by members of the Nanotrasen Emergency Response Team. Armoured, space ready, and fire resistant." icon_state = "ert_commander" item_state = "suit-command" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/melee/energy/sword/saber,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) armor = list(melee = 45, bullet = 25, laser = 30, energy = 10, bomb = 25, bio = 100, rad = 50) allowed = list(/obj/item/device/flashlight, /obj/item/weapon/tank, /obj/item/device/t_scanner, /obj/item/weapon/rcd, /obj/item/weapon/crowbar, \ /obj/item/weapon/screwdriver, /obj/item/weapon/weldingtool, /obj/item/weapon/wirecutters, /obj/item/weapon/wrench, /obj/item/device/multitool, \ /obj/item/device/radio, /obj/item/device/analyzer, /obj/item/weapon/gun/energy/laser, /obj/item/weapon/gun/energy/pulse, \ /obj/item/weapon/gun/energy/gun/advtaser, /obj/item/weapon/melee/baton, /obj/item/weapon/gun/energy/gun) strip_delay = 130 //Commander /obj/item/clothing/head/helmet/space/rig/ert/commander name = "emergency response team commander helmet" desc = "A helmet worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights. Armoured and space ready." icon_state = "rig0-ert_commander" item_state = "helm-command" item_color = "ert_commander" /obj/item/clothing/suit/space/rig/ert/commander name = "emergency response team commander suit" desc = "A suit worn by the commander of a Nanotrasen Emergency Response Team. Has blue highlights. Armoured, space ready, and fire resistant." icon_state = "ert_commander" item_state = "suit-command" //Security /obj/item/clothing/head/helmet/space/rig/ert/security name = "emergency response team security helmet" desc = "A helmet worn by security members of a Nanotrasen Emergency Response Team. Has red highlights. Armoured and space ready." icon_state = "rig0-ert_security" item_state = "syndicate-helm-black-red" item_color = "ert_security" /obj/item/clothing/suit/space/rig/ert/security name = "emergency response team security suit" desc = "A suit worn by security members of a Nanotrasen Emergency Response Team. Has red highlights. Armoured, space ready, and fire resistant." icon_state = "ert_security" item_state = "syndicate-black-red" //Engineer /obj/item/clothing/head/helmet/space/rig/ert/engineer name = "emergency response team engineer helmet" desc = "A helmet worn by engineers of a Nanotrasen Emergency Response Team. Has yellow highlights. Armoured and space ready." icon_state = "rig0-ert_engineer" item_color = "ert_engineer" /obj/item/clothing/suit/space/rig/ert/engineer name = "emergency response team engineer suit" desc = "A suit worn by the engineers of a Nanotrasen Emergency Response Team. Has yellow highlights. Armoured, space ready, and fire resistant." icon_state = "ert_engineer" //Medical /obj/item/clothing/head/helmet/space/rig/ert/medical name = "emergency response team medical helmet" desc = "A helmet worn by medical members of a Nanotrasen Emergency Response Team. Has white highlights. Armoured and space ready." icon_state = "rig0-ert_medical" item_color = "ert_medical" /obj/item/clothing/suit/space/rig/ert/medical name = "emergency response team medical suit" desc = "A suit worn by medical members of a Nanotrasen Emergency Response Team. Has white highlights. Armoured and space ready." icon_state = "ert_medical" //Janitor /obj/item/clothing/head/helmet/space/rig/ert/janitor name = "emergency response team janitor helmet" desc = "A helmet worn by janitorial members of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured and space ready." icon_state = "rig0-ert_janitor" item_color = "ert_janitor" /obj/item/clothing/suit/space/rig/ert/janitor name = "emergency response team janitor suit" desc = "A suit worn by the janitorial of a Nanotrasen Emergency Response Team. Has purple highlights. Armoured, space ready, and fire resistant." icon_state = "ert_janitor" /obj/item/clothing/head/helmet/space/rig/ert/paranormal name = "paranormal response unit helmet" desc = "A helmet worn by those who deal with paranormal threats for a living." icon_state = "rig0-ert_paranormal" item_color = "ert_paranormal" max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT sprite_sheets = null /obj/item/clothing/suit/space/rig/ert/paranormal name = "paranormal response team suit" desc = "Powerful wards are built into this hardsuit, protecting the user from all manner of paranormal threats." icon_state = "knight_grey" item_state = "knight_grey" max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT sprite_sheets = null /obj/item/clothing/suit/space/rig/ert/paranormal/New() ..() new /obj/item/weapon/nullrod(src)