/obj/effect/proc_holder/spell/projectile/magic_missile name = "Magic Missile" desc = "This spell fires several, slow moving, magic projectiles at nearby targets." school = "evocation" base_cooldown = 200 clothes_req = TRUE invocation = "FORTI GY AMA" invocation_type = "shout" cooldown_min = 60 //35 deciseconds reduction per rank proj_icon_state = "magicm" proj_name = "a magic missile" proj_lingering = 1 proj_type = "/obj/effect/proc_holder/spell/inflict_handler/magic_missile" proj_lifespan = 20 proj_step_delay = 5 proj_trail = 1 proj_trail_lifespan = 5 proj_trail_icon_state = "magicmd" action_icon_state = "magicm" sound = 'sound/magic/magic_missile.ogg' /obj/effect/proc_holder/spell/projectile/magic_missile/create_new_targeting() var/datum/spell_targeting/targeted/T = new() T.allowed_type = /mob/living T.max_targets = INFINITY return T /obj/effect/proc_holder/spell/inflict_handler/magic_missile amt_weakened = 6 SECONDS sound = 'sound/magic/mm_hit.ogg' /obj/effect/proc_holder/spell/projectile/honk_missile name = "Honk Missile" desc = "This spell fires several, slow moving, magic bikehorns at nearby targets." school = "evocation" base_cooldown = 60 clothes_req = FALSE invocation = "HONK GY AMA" invocation_type = "shout" cooldown_min = 60 //35 deciseconds reduction per rank proj_icon = 'icons/obj/items.dmi' proj_icon_state = "bike_horn" proj_name = "A bike horn" proj_lingering = 1 proj_type = "/obj/effect/proc_holder/spell/inflict_handler/honk_missile" proj_lifespan = 20 proj_step_delay = 5 proj_trail_icon = 'icons/obj/items.dmi' proj_trail = 1 proj_trail_lifespan = 5 proj_trail_icon_state = "bike_horn" action_icon_state = "magicm" sound = 'sound/items/bikehorn.ogg' /obj/effect/proc_holder/spell/projectile/honk_missile/create_new_targeting() var/datum/spell_targeting/targeted/T = new() T.allowed_type = /mob/living T.max_targets = INFINITY return T /obj/effect/proc_holder/spell/inflict_handler/honk_missile amt_weakened = 6 SECONDS sound = 'sound/items/bikehorn.ogg' /obj/effect/proc_holder/spell/noclothes name = "No Clothes" desc = "This always-on spell allows you to cast magic without your garments." action_icon_state = "no_clothes" /obj/effect/proc_holder/spell/noclothes/create_new_targeting() return new /datum/spell_targeting/self // Dummy value /obj/effect/proc_holder/spell/genetic/mutate name = "Mutate" desc = "This spell causes you to turn into a hulk and gain laser vision for a short while." school = "transmutation" base_cooldown = 400 clothes_req = TRUE invocation = "BIRUZ BENNAR" invocation_type = "shout" message = "You feel strong! You feel a pressure building behind your eyes!" centcom_cancast = FALSE traits = list(TRAIT_LASEREYES) duration = 300 cooldown_min = 300 //25 deciseconds reduction per rank action_icon_state = "mutate" sound = 'sound/magic/mutate.ogg' /obj/effect/proc_holder/spell/genetic/mutate/Initialize(mapload) . = ..() mutations = list(GLOB.hulkblock) /obj/effect/proc_holder/spell/genetic/mutate/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/smoke name = "Smoke" desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." school = "conjuration" base_cooldown = 120 clothes_req = FALSE invocation = "none" invocation_type = "none" cooldown_min = 20 //25 deciseconds reduction per rank smoke_type = SMOKE_COUGHING smoke_amt = 10 action_icon_state = "smoke" /obj/effect/proc_holder/spell/smoke/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/emplosion/disable_tech name = "Disable Tech" desc = "This spell disables all weapons, cameras and most other technology in range." base_cooldown = 400 clothes_req = TRUE invocation = "NEC CANTIO" invocation_type = "shout" cooldown_min = 200 //50 deciseconds reduction per rank emp_heavy = 6 emp_light = 10 sound = 'sound/magic/disable_tech.ogg' /obj/effect/proc_holder/spell/turf_teleport/blink name = "Blink" desc = "This spell randomly teleports you a short distance." school = "abjuration" base_cooldown = 20 clothes_req = TRUE invocation = "none" invocation_type = "none" cooldown_min = 5 //4 deciseconds reduction per rank smoke_type = SMOKE_HARMLESS smoke_amt = 1 inner_tele_radius = 0 outer_tele_radius = 6 centcom_cancast = FALSE //prevent people from getting to centcom action_icon_state = "blink" sound1 = 'sound/magic/blink.ogg' sound2 = 'sound/magic/blink.ogg' /obj/effect/proc_holder/spell/turf_teleport/blink/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/area_teleport/teleport name = "Teleport" desc = "This spell teleports you to a type of area of your selection." school = "abjuration" base_cooldown = 600 clothes_req = TRUE invocation = "SCYAR NILA" invocation_type = "shout" cooldown_min = 200 //100 deciseconds reduction per rank smoke_amt = 5 action_icon_state = "spell_teleport" sound1 = 'sound/magic/teleport_diss.ogg' sound2 = 'sound/magic/teleport_app.ogg' /obj/effect/proc_holder/spell/area_teleport/teleport/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/forcewall name = "Force Wall" desc = "This spell creates a 3 tile wide unbreakable wall that only you can pass through, and does not need wizard garb. Lasts 30 seconds." school = "transmutation" base_cooldown = 15 SECONDS clothes_req = FALSE invocation = "TARCOL MINTI ZHERI" invocation_type = "whisper" sound = 'sound/magic/forcewall.ogg' action_icon_state = "shield" cooldown_min = 5 SECONDS //25 deciseconds reduction per rank var/wall_type = /obj/effect/forcefield/wizard /obj/effect/proc_holder/spell/forcewall/create_new_targeting() return new /datum/spell_targeting/self /obj/effect/proc_holder/spell/forcewall/cast(list/targets, mob/user = usr) new wall_type(get_turf(user), user) if(user.dir == SOUTH || user.dir == NORTH) new wall_type(get_step(user, EAST), user) new wall_type(get_step(user, WEST), user) else new wall_type(get_step(user, NORTH), user) new wall_type(get_step(user, SOUTH), user) /obj/effect/proc_holder/spell/aoe/conjure/timestop name = "Stop Time" desc = "This spell stops time for everyone except for you, allowing you to move freely while your enemies and even projectiles are frozen." base_cooldown = 500 clothes_req = TRUE invocation = "TOKI WO TOMARE" invocation_type = "shout" cooldown_min = 100 summon_amt = 1 delay = 0 action_icon_state = "time" summon_type = list(/obj/effect/timestop/wizard) aoe_range = 0 /obj/effect/proc_holder/spell/aoe/conjure/carp name = "Summon Carp" desc = "This spell conjures a simple carp." school = "conjuration" base_cooldown = 1200 clothes_req = TRUE invocation = "NOUK FHUNMM SACP RISSKA" invocation_type = "shout" summon_type = list(/mob/living/simple_animal/hostile/carp) cast_sound = 'sound/magic/summon_karp.ogg' aoe_range = 1 /obj/effect/proc_holder/spell/aoe/conjure/construct name = "Artificer" desc = "This spell conjures a construct which may be controlled by Shades" school = "conjuration" base_cooldown = 600 clothes_req = FALSE invocation = "none" invocation_type = "none" summon_type = list(/obj/structure/constructshell) action_icon_state = "artificer" cast_sound = 'sound/magic/summonitems_generic.ogg' aoe_range = 0 /obj/effect/proc_holder/spell/aoe/conjure/creature name = "Summon Creature Swarm" desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth" school = "conjuration" base_cooldown = 1200 clothes_req = FALSE invocation = "IA IA" invocation_type = "shout" summon_amt = 10 summon_type = list(/mob/living/simple_animal/hostile/creature) cast_sound = 'sound/magic/summonitems_generic.ogg' aoe_range = 3 /obj/effect/proc_holder/spell/trigger/blind name = "Blind" desc = "This spell temporarily blinds a single person and does not require wizard garb." school = "transmutation" base_cooldown = 300 clothes_req = FALSE invocation = "STI KALY" invocation_type = "whisper" message = "Your eyes cry out in pain!" cooldown_min = 50 //12 deciseconds reduction per rank starting_spells = list("/obj/effect/proc_holder/spell/inflict_handler/blind","/obj/effect/proc_holder/spell/genetic/blind") action_icon_state = "blind" /obj/effect/proc_holder/spell/trigger/blind/create_new_targeting() var/datum/spell_targeting/click/C = new() C.allowed_type = /mob/living return C /obj/effect/proc_holder/spell/inflict_handler/blind amt_eye_blind = 10 amt_eye_blurry = 20 sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/genetic/blind traits = list(TRAIT_BLIND) duration = 300 sound = 'sound/magic/blind.ogg' /obj/effect/proc_holder/spell/genetic/blind/create_new_targeting() return new /datum/spell_targeting/self // Dummy value since it is never used by an user directly /obj/effect/proc_holder/spell/fireball name = "Fireball" desc = "This spell fires a fireball at a target and does not require wizard garb." school = "evocation" base_cooldown = 60 clothes_req = FALSE invocation = "ONI SOMA" invocation_type = "shout" cooldown_min = 20 //10 deciseconds reduction per rank selection_activated_message = "Your prepare to cast your fireball spell! Left-click to cast at a target!" selection_deactivated_message = "You extinguish your fireball...for now." var/fireball_type = /obj/item/projectile/magic/fireball action_icon_state = "fireball0" sound = 'sound/magic/fireball.ogg' active = FALSE /obj/effect/proc_holder/spell/fireball/create_new_targeting() var/datum/spell_targeting/clicked_atom/C = new() C.range = 20 return C /obj/effect/proc_holder/spell/fireball/update_icon_state() if(!action) return action.button_icon_state = "fireball[active]" action.UpdateButtonIcon() /obj/effect/proc_holder/spell/fireball/cast(list/targets, mob/living/user = usr) var/target = targets[1] //There is only ever one target for fireball var/turf/T = user.loc var/turf/U = get_step(user, user.dir) // Get the tile infront of the move, based on their direction if(!isturf(U) || !isturf(T)) return FALSE var/obj/item/projectile/magic/fireball/FB = new fireball_type(user.loc) FB.current = get_turf(user) FB.original = target FB.firer = user FB.preparePixelProjectile(target, get_turf(target), user) FB.fire() user.newtonian_move(get_dir(U, T)) return TRUE /obj/effect/proc_holder/spell/fireball/toolbox name = "Homing Toolbox" desc = "This spell summons and throws a magical homing toolbox at your opponent." sound = 'sound/weapons/smash.ogg' fireball_type = /obj/item/projectile/homing/magic/toolbox invocation = "ROBUSTIO!" selection_activated_message = "Your prepare to cast your homing toolbox! Left-click to cast at a target!" selection_deactivated_message = "You unrobust your toolbox...for now." /obj/effect/proc_holder/spell/aoe/repulse name = "Repulse" desc = "This spell throws everything around the user away." base_cooldown = 400 clothes_req = TRUE invocation = "GITTAH WEIGH" invocation_type = "shout" cooldown_min = 150 sound = 'sound/magic/repulse.ogg' var/maxthrow = 5 var/sparkle_path = /obj/effect/temp_visual/gravpush action_icon_state = "repulse" aoe_range = 5 /obj/effect/proc_holder/spell/aoe/repulse/create_new_targeting() var/datum/spell_targeting/aoe/turf/targeting = new() targeting.range = aoe_range return targeting /obj/effect/proc_holder/spell/aoe/repulse/cast(list/targets, mob/user = usr, stun_amt = 4 SECONDS) var/list/thrownatoms = list() var/atom/throwtarget var/distfromcaster playMagSound() for(var/turf/T in targets) //Done this way so things don't get thrown all around hilariously. for(var/atom/movable/AM in T) thrownatoms += AM for(var/am in thrownatoms) var/atom/movable/AM = am if(AM == user || AM.anchored || AM.move_resist == INFINITY) continue throwtarget = get_edge_target_turf(user, get_dir(user, get_step_away(AM, user))) distfromcaster = get_dist(user, AM) if(distfromcaster == 0) if(isliving(AM)) var/mob/living/M = AM M.Weaken(10 SECONDS) M.adjustBruteLoss(5) to_chat(M, "You're slammed into the floor by a mystical force!") else new sparkle_path(get_turf(AM), get_dir(user, AM)) //created sparkles will disappear on their own if(isliving(AM)) var/mob/living/M = AM M.Weaken(stun_amt) to_chat(M, "You're thrown back by a mystical force!") spawn(0) AM.throw_at(throwtarget, ((clamp((maxthrow - (clamp(distfromcaster - 2, 0, distfromcaster))), 3, maxthrow))), 1)//So stuff gets tossed around at the same time. /obj/effect/proc_holder/spell/sacred_flame name = "Sacred Flame" desc = "Makes everyone around you more flammable, and lights yourself on fire." base_cooldown = 60 clothes_req = FALSE invocation = "FI'RAN DADISKO" invocation_type = "shout" action_icon_state = "sacredflame" sound = 'sound/magic/fireball.ogg' /obj/effect/proc_holder/spell/sacred_flame/create_new_targeting() var/datum/spell_targeting/aoe/A = new() A.include_user = TRUE A.range = 6 A.allowed_type = /mob/living return A /obj/effect/proc_holder/spell/sacred_flame/cast(list/targets, mob/user = usr) for(var/mob/living/L in targets) L.adjust_fire_stacks(20) if(isliving(user)) var/mob/living/U = user U.IgniteMob()