/obj/mecha //Action datums var/datum/action/innate/mecha/mech_eject/eject_action = new var/datum/action/innate/mecha/mech_toggle_internals/internals_action = new var/datum/action/innate/mecha/mech_toggle_lights/lights_action = new var/datum/action/innate/mecha/mech_view_stats/stats_action = new var/datum/action/innate/mecha/mech_defence_mode/defense_action = new var/datum/action/innate/mecha/mech_overload_mode/overload_action = new var/datum/action/innate/mecha/mech_toggle_thrusters/thrusters_action = new var/datum/effect_system/smoke_spread/smoke_system = new //not an action, but trigged by one var/datum/action/innate/mecha/mech_smoke/smoke_action = new var/datum/action/innate/mecha/mech_zoom/zoom_action = new var/datum/action/innate/mecha/mech_toggle_phasing/phasing_action = new var/datum/action/innate/mecha/mech_switch_damtype/switch_damtype_action = new /obj/mecha/proc/GrantActions(mob/living/user, human_occupant = 0) if(human_occupant) eject_action.Grant(user, src) internals_action.Grant(user, src) lights_action.Grant(user, src) stats_action.Grant(user, src) if(locate(/obj/item/mecha_parts/mecha_equipment/thrusters) in equipment) add_thrusters() /obj/mecha/proc/RemoveActions(mob/living/user, human_occupant = 0) if(human_occupant) eject_action.Remove(user) internals_action.Remove(user) lights_action.Remove(user) stats_action.Remove(user) thrusters_action.Remove(user) /datum/action/innate/mecha check_flags = AB_CHECK_RESTRAINED | AB_CHECK_STUNNED | AB_CHECK_CONSCIOUS icon_icon = 'icons/mob/actions/actions_mecha.dmi' var/obj/mecha/chassis /datum/action/innate/mecha/Grant(mob/living/L, obj/mecha/M) if(M) chassis = M . = ..() /datum/action/innate/mecha/Destroy() chassis = null return ..() /datum/action/innate/mecha/mech_eject name = "Eject From Mech" button_icon_state = "mech_eject" /datum/action/innate/mecha/mech_eject/Activate() if(!owner) return if(!chassis || chassis.occupant != owner) return chassis.go_out() /datum/action/innate/mecha/mech_toggle_internals name = "Toggle Internal Airtank Usage" button_icon_state = "mech_internals_off" /datum/action/innate/mecha/mech_toggle_internals/Activate() if(!owner || !chassis || chassis.occupant != owner) return chassis.use_internal_tank = !chassis.use_internal_tank button_icon_state = "mech_internals_[chassis.use_internal_tank ? "on" : "off"]" chassis.occupant_message("Now taking air from [chassis.use_internal_tank ? "internal airtank" : "environment"].") chassis.log_message("Now taking air from [chassis.use_internal_tank ? "internal airtank" : "environment"].") UpdateButtonIcon() /datum/action/innate/mecha/mech_toggle_lights name = "Toggle Lights" button_icon_state = "mech_lights_off" /datum/action/innate/mecha/mech_toggle_lights/Activate() if(!owner || !chassis || chassis.occupant != owner) return chassis.lights = !chassis.lights if(chassis.lights) chassis.set_light(chassis.lights_power) button_icon_state = "mech_lights_on" else chassis.set_light(-chassis.lights_power) button_icon_state = "mech_lights_off" chassis.occupant_message("Toggled lights [chassis.lights ? "on" : "off"].") chassis.log_message("Toggled lights [chassis.lights ? "on" : "off"].") UpdateButtonIcon() /datum/action/innate/mecha/mech_view_stats name = "View Stats" button_icon_state = "mech_view_stats" /datum/action/innate/mecha/mech_view_stats/Activate() if(!owner || !chassis || chassis.occupant != owner) return chassis.occupant << browse(chassis.get_stats_html(), "window=exosuit") /datum/action/innate/mecha/mech_defence_mode name = "Toggle Defence Mode" button_icon_state = "mech_defense_mode_off" /datum/action/innate/mecha/mech_defence_mode/Activate(forced_state = null) if(!owner || !chassis || chassis.occupant != owner) return if(!isnull(forced_state)) chassis.defence_mode = forced_state else chassis.defence_mode = !chassis.defence_mode button_icon_state = "mech_defense_mode_[chassis.defence_mode ? "on" : "off"]" if(chassis.defence_mode) chassis.deflect_chance = chassis.defence_mode_deflect_chance chassis.occupant_message("You enable [chassis] defence mode.") else chassis.deflect_chance = initial(chassis.deflect_chance) chassis.occupant_message("You disable [chassis] defence mode.") chassis.log_message("Toggled defence mode.") UpdateButtonIcon() /datum/action/innate/mecha/mech_overload_mode name = "Toggle leg actuators overload" button_icon_state = "mech_overload_off" /datum/action/innate/mecha/mech_overload_mode/Activate(forced_state = null) if(!owner || !chassis || chassis.occupant != owner) return if(chassis.obj_integrity < chassis.max_integrity - chassis.max_integrity / 3) chassis.occupant_message("The leg actuators are too damaged to overload!") return // Can't activate them if the mech is too damaged if(!isnull(forced_state)) chassis.leg_overload_mode = forced_state else chassis.leg_overload_mode = !chassis.leg_overload_mode button_icon_state = "mech_overload_[chassis.leg_overload_mode ? "on" : "off"]" chassis.log_message("Toggled leg actuators overload.") if(chassis.leg_overload_mode) chassis.leg_overload_mode = 1 // chassis.bumpsmash = 1 chassis.step_in = min(1, round(chassis.step_in / 2)) chassis.step_energy_drain = max(chassis.overload_step_energy_drain_min, chassis.step_energy_drain * chassis.leg_overload_coeff) chassis.occupant_message("You enable leg actuators overload.") else chassis.leg_overload_mode = 0 // chassis.bumpsmash = 0 chassis.step_in = initial(chassis.step_in) chassis.step_energy_drain = chassis.normal_step_energy_drain chassis.occupant_message("You disable leg actuators overload.") UpdateButtonIcon() /datum/action/innate/mecha/mech_toggle_thrusters name = "Toggle Thrusters" button_icon_state = "mech_thrusters_off" /datum/action/innate/mecha/mech_toggle_thrusters/Activate() if(!owner || !chassis || chassis.occupant != owner) return if(chassis.get_charge() > 0) chassis.thrusters_active = !chassis.thrusters_active if(!chassis.thrusters_active) chassis.step_in = initial(chassis.step_in) button_icon_state = "mech_thrusters_[chassis.thrusters_active ? "on" : "off"]" chassis.log_message("Toggled thrusters.") chassis.occupant_message("Thrusters [chassis.thrusters_active ? "en" : "dis"]abled.") /datum/action/innate/mecha/mech_smoke name = "Smoke" button_icon_state = "mech_smoke" /datum/action/innate/mecha/mech_smoke/Activate() if(!owner || !chassis || chassis.occupant != owner) return if(chassis.smoke_ready && chassis.smoke > 0) chassis.smoke_system.start() chassis.smoke-- chassis.smoke_ready = 0 spawn(chassis.smoke_cooldown) chassis.smoke_ready = 1 else chassis.occupant_message("You are either out of smoke, or the smoke isn't ready yet.") /datum/action/innate/mecha/mech_zoom name = "Zoom" button_icon_state = "mech_zoom_off" /datum/action/innate/mecha/mech_zoom/Activate() if(!owner || !chassis || chassis.occupant != owner) return if(owner.client) chassis.zoom_mode = !chassis.zoom_mode button_icon_state = "mech_zoom_[chassis.zoom_mode ? "on" : "off"]" chassis.log_message("Toggled zoom mode.") chassis.occupant_message("Zoom mode [chassis.zoom_mode ? "en" : "dis"]abled.") if(chassis.zoom_mode) owner.client.AddViewMod("mecha", 12) SEND_SOUND(owner, sound(chassis.zoomsound, volume = 50)) else owner.client.RemoveViewMod("mecha") UpdateButtonIcon() /datum/action/innate/mecha/mech_toggle_phasing name = "Toggle Phasing" button_icon_state = "mech_phasing_off" /datum/action/innate/mecha/mech_toggle_phasing/Activate() if(!owner || !chassis || chassis.occupant != owner) return chassis.phasing = !chassis.phasing button_icon_state = "mech_phasing_[chassis.phasing ? "on" : "off"]" chassis.occupant_message("En":"#f00\">Dis"]abled phasing.") UpdateButtonIcon() /datum/action/innate/mecha/mech_switch_damtype name = "Reconfigure arm microtool arrays" button_icon_state = "mech_damtype_brute" /datum/action/innate/mecha/mech_switch_damtype/Activate() if(!owner || !chassis || chassis.occupant != owner) return var/new_damtype switch(chassis.damtype) if("tox") new_damtype = "brute" chassis.occupant_message("Your exosuit's hands form into fists.") if("brute") new_damtype = "fire" chassis.occupant_message("A torch tip extends from your exosuit's hand, glowing red.") if("fire") new_damtype = "tox" chassis.occupant_message("A bone-chillingly thick plasteel needle protracts from the exosuit's palm.") chassis.damtype = new_damtype button_icon_state = "mech_damtype_[new_damtype]" playsound(src, 'sound/mecha/mechmove01.ogg', 50, 1) UpdateButtonIcon()