#define DEFAULT_METEOR_LIFETIME 3 MINUTES #define MAP_EDGE_PAD 5 //Meteors probability of spawning during a given wave GLOBAL_LIST_INIT(meteors_normal, list(/obj/effect/meteor/dust = 3, /obj/effect/meteor/medium = 8, /obj/effect/meteor/big = 3, /obj/effect/meteor/flaming = 1, /obj/effect/meteor/irradiated = 3)) //for normal meteor event GLOBAL_LIST_INIT(meteors_threatening, list(/obj/effect/meteor/medium = 4, /obj/effect/meteor/big = 8, /obj/effect/meteor/flaming = 3, /obj/effect/meteor/irradiated = 3, /obj/effect/meteor/bananium = 1)) //for threatening meteor event GLOBAL_LIST_INIT(meteors_catastrophic, list(/obj/effect/meteor/medium = 3, /obj/effect/meteor/big = 10, /obj/effect/meteor/flaming = 10, /obj/effect/meteor/irradiated = 10, /obj/effect/meteor/bananium = 2, /obj/effect/meteor/meaty = 2, /obj/effect/meteor/meaty/xeno = 2, /obj/effect/meteor/tunguska = 1)) //for catastrophic meteor event GLOBAL_LIST_INIT(meteors_gore, list(/obj/effect/meteor/meaty = 5, /obj/effect/meteor/meaty/xeno = 1)) //for meaty ore event GLOBAL_LIST_INIT(meteors_dust, list(/obj/effect/meteor/dust)) //for space dust event GLOBAL_LIST_INIT(meteors_ops, list(/obj/effect/meteor/goreops)) //Meaty Ops /////////////////////////////// //Meteor spawning global procs /////////////////////////////// /proc/spawn_meteors(number = 10, list/meteortypes) for(var/i = 0; i < number; i++) spawn_meteor(meteortypes) /proc/spawn_meteor(list/meteortypes) var/turf/pickedstart var/turf/pickedgoal var/max_i = 10 //number of tries to spawn meteor. while(!isspaceturf(pickedstart)) var/startSide = pick(GLOB.cardinal) var/startZ = level_name_to_num(MAIN_STATION) pickedstart = spaceDebrisStartLoc(startSide, startZ) pickedgoal = spaceDebrisFinishLoc(startSide, startZ) max_i-- if(max_i <= 0) return var/Me = pickweight(meteortypes) var/obj/effect/meteor/M = new Me(pickedstart, pickedgoal) M.dest = pickedgoal /proc/spaceDebrisStartLoc(startSide, Z) var/starty var/startx switch(startSide) if(NORTH) starty = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD) startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(EAST) starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) startx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD) if(SOUTH) starty = (TRANSITIONEDGE + MAP_EDGE_PAD) startx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(WEST) starty = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) startx = (TRANSITIONEDGE + MAP_EDGE_PAD) . = locate(startx, starty, Z) /proc/spaceDebrisFinishLoc(startSide, Z) var/endy var/endx switch(startSide) if(NORTH) endy = (TRANSITIONEDGE + MAP_EDGE_PAD) endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(EAST) endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) endx = (TRANSITIONEDGE + MAP_EDGE_PAD) if(SOUTH) endy = world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD) endx = rand((TRANSITIONEDGE + MAP_EDGE_PAD), world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD)) if(WEST) endy = rand((TRANSITIONEDGE + MAP_EDGE_PAD),world.maxy-(TRANSITIONEDGE + MAP_EDGE_PAD)) endx = world.maxx-(TRANSITIONEDGE + MAP_EDGE_PAD) . = locate(endx, endy, Z) /////////////////////// //The meteor effect ////////////////////// /obj/effect/meteor name = "\proper the concept of meteor" desc = "You should probably run instead of gawking at this." icon = 'icons/obj/meteor.dmi' icon_state = "small" density = TRUE var/hits = 4 var/hitpwr = EXPLODE_HEAVY //Level of ex_act to be called on hit. var/dest pass_flags = PASSTABLE var/heavy = FALSE var/meteorsound = 'sound/effects/meteorimpact.ogg' var/z_original var/lifetime = DEFAULT_METEOR_LIFETIME var/timerid = null var/list/meteordrop = list(/obj/item/stack/ore/iron) var/dropamt = 2 /obj/effect/meteor/Move() if(z != z_original || loc == dest) qdel(src) return FALSE . = ..() //process movement... if(.)//.. if did move, ram the turf we get in var/turf/T = get_turf(loc) ram_turf(T) if(prob(10) && !isspaceturf(T))//randomly takes a 'hit' from ramming get_hit() /obj/effect/meteor/Destroy() if(timerid) deltimer(timerid) GLOB.meteor_list -= src walk(src, 0) //this cancels the walk_towards() proc return ..() /obj/effect/meteor/Initialize(mapload, target) . = ..() z_original = z GLOB.meteor_list += src SpinAnimation() timerid = QDEL_IN(src, lifetime) chase_target(target) /obj/effect/meteor/Bump(atom/A) if(A) ram_turf(get_turf(A)) playsound(loc, meteorsound, 40, TRUE) get_hit() /obj/effect/meteor/proc/ram_turf(turf/T) //first bust whatever is in the turf for(var/thing in T) var/atom/A = thing if(thing == src) continue if(isliving(thing)) var/mob/living/living_thing = thing living_thing.visible_message("[src] slams into [living_thing].", "[src] slams into you!") A.ex_act(hitpwr) //then, ram the turf if it still exists if(T) T.ex_act(hitpwr) //process getting 'hit' by colliding with a dense object //or randomly when ramming turfs /obj/effect/meteor/proc/get_hit() hits-- if(hits <= 0) make_debris() meteor_effect() qdel(src) /obj/effect/meteor/ex_act() return /obj/effect/meteor/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/pickaxe)) make_debris() qdel(src) return return ..() /obj/effect/meteor/proc/make_debris() for(var/throws = dropamt, throws > 0, throws--) var/thing_to_spawn = pick(meteordrop) new thing_to_spawn(get_turf(src)) /obj/effect/meteor/proc/chase_target(atom/chasing, delay = 1) set waitfor = FALSE if(chasing) walk_towards(src, chasing, delay) /obj/effect/meteor/proc/meteor_effect() if(heavy) var/sound/meteor_sound = sound(meteorsound) var/random_frequency = get_rand_frequency() for(var/P in GLOB.player_list) var/mob/M = P var/turf/T = get_turf(M) if(!T || T.z != z) continue var/dist = get_dist(M.loc, loc) shake_camera(M, dist > 20 ? 2 : 4, dist > 20 ? 1 : 3) M.playsound_local(loc, null, 50, TRUE, random_frequency, 10, S = meteor_sound) /////////////////////// //Meteor types /////////////////////// //Dust /obj/effect/meteor/dust name = "space dust" icon_state = "dust" pass_flags = PASSTABLE | PASSGRILLE hits = 1 hitpwr = EXPLODE_LIGHT meteorsound = 'sound/weapons/gunshots/gunshot_smg.ogg' meteordrop = list(/obj/item/stack/ore/glass) //Medium-sized /obj/effect/meteor/medium name = "meteor" dropamt = 3 /obj/effect/meteor/medium/meteor_effect() ..() explosion(loc, 0, 1, 2, 3, 0) //Large-sized /obj/effect/meteor/big name = "big meteor" icon_state = "large" hits = 6 heavy = TRUE dropamt = 4 /obj/effect/meteor/big/meteor_effect() ..() explosion(loc, 1, 2, 3, 4, 0) //Flaming meteor /obj/effect/meteor/flaming name = "flaming meteor" icon_state = "flaming" hits = 5 heavy = TRUE meteorsound = 'sound/effects/bamf.ogg' meteordrop = list(/obj/item/stack/ore/plasma) /obj/effect/meteor/flaming/meteor_effect() ..() explosion(loc, 1, 2, 3, 4, 0, 0, 5) //Radiation meteor /obj/effect/meteor/irradiated name = "glowing meteor" icon_state = "glowing" heavy = TRUE meteordrop = list(/obj/item/stack/ore/uranium) /obj/effect/meteor/irradiated/meteor_effect() ..() explosion(loc, 0, 0, 4, 3, 0) new /obj/effect/decal/cleanable/greenglow(get_turf(src)) radiation_pulse(src, 5000, 7) //Hot take on this one. This often hits walls. It really has to breach into somewhere important to matter. This at leats makes the area slightly dangerous for a bit /obj/effect/meteor/bananium name = "bananium meteor" desc = "Well this would be just an awful way to die." icon_state = "clownish" heavy = TRUE meteordrop = list(/obj/item/stack/ore/bananium) /obj/effect/meteor/bananium/meteor_effect() ..() explosion(loc, 0, 0, 3, 2, 0) var/turf/current_turf = get_turf(src) new /obj/item/grown/bananapeel(current_turf) for(var/obj/target in range(4, current_turf)) if(prob(15)) target.cmag_act() //Station buster Tunguska /obj/effect/meteor/tunguska name = "tunguska meteor" icon_state = "flaming" desc = "Your life briefly passes before your eyes the moment you lay them on this monstrosity." hits = 30 hitpwr = EXPLODE_DEVASTATE heavy = TRUE meteorsound = 'sound/effects/bamf.ogg' meteordrop = list(/obj/item/stack/ore/plasma) /obj/effect/meteor/tunguska/Move() . = ..() if(.) new /obj/effect/temp_visual/revenant(get_turf(src)) /obj/effect/meteor/tunguska/meteor_effect() ..() explosion(loc, 5, 10, 15, 20, 0) /obj/effect/meteor/tunguska/Bump() ..() if(prob(20)) explosion(loc, 2, 4, 6, 8) //Meaty Ore /obj/effect/meteor/meaty name = "meaty ore" icon_state = "meateor" desc = "Just... don't think too hard about where this thing came from." hits = 2 heavy = TRUE meteorsound = 'sound/effects/blobattack.ogg' meteordrop = list(/obj/item/reagent_containers/food/snacks/meat/human, /obj/item/organ/internal/heart, /obj/item/organ/internal/lungs, /obj/item/organ/internal/appendix) var/meteorgibs = /obj/effect/gibspawner/generic /obj/effect/meteor/meaty/make_debris() ..() new meteorgibs(get_turf(src)) /obj/effect/meteor/meaty/ram_turf(turf/T) if(!isspaceturf(T)) new /obj/effect/decal/cleanable/blood(T) /obj/effect/meteor/meaty/Bump(atom/A) A.ex_act(hitpwr) get_hit() //Meaty Ore Xeno edition /obj/effect/meteor/meaty/xeno color = "#5EFF00" meteordrop = list(/obj/item/reagent_containers/food/snacks/monstermeat/xenomeat) meteorgibs = /obj/effect/gibspawner/xeno /obj/effect/meteor/meaty/xeno/Initialize(mapload, target) meteordrop += subtypesof(/obj/item/organ/internal/alien) return ..() /obj/effect/meteor/meaty/xeno/ram_turf(turf/T) if(!isspaceturf(T)) new /obj/effect/decal/cleanable/blood/xeno(T) //Meteor Ops /obj/effect/meteor/goreops name = "MeteorOps" icon = 'icons/mob/animal.dmi' icon_state = "syndicaterangedpsace" hits = 10 hitpwr = EXPLODE_DEVASTATE meteorsound = 'sound/effects/blobattack.ogg' meteordrop = list(/obj/item/reagent_containers/food/snacks/meat) var/meteorgibs = /obj/effect/gibspawner/generic /obj/effect/meteor/goreops/make_debris() ..() new meteorgibs(get_turf(src)) /obj/effect/meteor/goreops/ram_turf(turf/T) if(!isspaceturf(T)) new /obj/effect/decal/cleanable/blood(T) /obj/effect/meteor/goreops/Bump(atom/A) A.ex_act(hitpwr) get_hit() ////////////////////////// //Spookoween meteors ///////////////////////// GLOBAL_LIST_INIT(meteorsSPOOKY, list(/obj/effect/meteor/pumpkin)) /obj/effect/meteor/pumpkin name = "PUMPKING" desc = "THE PUMPKING'S COMING!" icon = 'icons/obj/meteor_spooky.dmi' icon_state = "pumpkin" hits = 10 heavy = TRUE dropamt = 1 meteordrop = list(/obj/item/clothing/head/hardhat/pumpkinhead, /obj/item/reagent_containers/food/snacks/grown/pumpkin) /obj/effect/meteor/pumpkin/Initialize(mapload, target) . = ..() meteorsound = pick('sound/hallucinations/im_here1.ogg','sound/hallucinations/im_here2.ogg') ////////////////////////// #undef DEFAULT_METEOR_LIFETIME #undef MAP_EDGE_PAD