//Wrench /obj/item/wrench name = "wrench" desc = "A wrench with common uses. Can be found in your hand." icon = 'icons/obj/tools.dmi' icon_state = "wrench" belt_icon = "wrench" flags = CONDUCT slot_flags = SLOT_FLAG_BELT force = 5 throwforce = 7 usesound = 'sound/items/ratchet.ogg' w_class = WEIGHT_CLASS_SMALL materials = list(MAT_METAL = 600) drop_sound = 'sound/items/handling/wrench_drop.ogg' pickup_sound = 'sound/items/handling/wrench_pickup.ogg' origin_tech = "materials=1;engineering=1" attack_verb = list("bashed", "battered", "bludgeoned", "whacked") toolspeed = 1 armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 50, ACID = 30) tool_behaviour = TOOL_WRENCH /obj/item/wrench/suicide_act(mob/user) user.visible_message("[user] is beating [user.p_themselves()] to death with [src]! It looks like [user.p_theyre()] trying to commit suicide!") playsound(loc, 'sound/weapons/genhit.ogg', 50, 1, -1) return BRUTELOSS /obj/item/wrench/cyborg name = "automatic wrench" desc = "An advanced robotic wrench. Can be found in construction cyborgs." toolspeed = 0.5 /obj/item/wrench/brass name = "brass wrench" desc = "A brass wrench. It's faintly warm to the touch." icon_state = "wrench_brass" toolspeed = 0.5 resistance_flags = FIRE_PROOF | ACID_PROOF /obj/item/wrench/abductor name = "alien wrench" desc = "A polarized wrench. It causes anything placed between the jaws to turn." icon = 'icons/obj/abductor.dmi' icon_state = "wrench" usesound = 'sound/effects/empulse.ogg' toolspeed = 0.1 origin_tech = "materials=5;engineering=5;abductor=3" /obj/item/wrench/power name = "hand drill" desc = "A simple powered drill with a bolt bit." icon_state = "drill_bolt" item_state = "drill" belt_icon = "hand_drill" usesound = 'sound/items/drill_use.ogg' materials = list(MAT_METAL=150,MAT_SILVER=50,MAT_TITANIUM=25) origin_tech = "materials=2;engineering=2" //done for balance reasons, making them high value for research, but harder to get force = 8 //might or might not be too high, subject to change throwforce = 8 attack_verb = list("drilled", "screwed", "jabbed") toolspeed = 0.25 w_class = WEIGHT_CLASS_NORMAL /obj/item/wrench/power/attack_self(mob/user) playsound(get_turf(user),'sound/items/change_drill.ogg', 50, 1) var/obj/item/wirecutters/power/s_drill = new /obj/item/screwdriver/power to_chat(user, "You attach the screwdriver bit to [src].") qdel(src) user.put_in_active_hand(s_drill) /obj/item/wrench/power/suicide_act(mob/user) user.visible_message("[user] is pressing [src] against [user.p_their()] head! It looks like [user.p_theyre()] trying to commit suicide!") return BRUTELOSS /obj/item/wrench/medical name = "medical wrench" desc = "A medical wrench with common (medical?) uses. Can be found in your hand." icon_state = "wrench_medical" force = 2 //MEDICAL throwforce = 4 origin_tech = "materials=1;engineering=1;biotech=3" attack_verb = list("wrenched", "medicaled", "tapped", "jabbed", "whacked") /obj/item/wrench/medical/suicide_act(mob/living/user) user.visible_message("[user] is praying to the medical wrench to take [user.p_their()] soul. It looks like [user.p_theyre()] trying to commit suicide!") // HAVE THEM GLOW WITH THE BRIGHTNESS OF A THOUSAND SUNS user.set_light(10, 25, rgb(255, 252, 82)) var/previous_color = user.color user.color = rgb(255, 252, 82) // thank you vi3 user.add_filter("sacrifice_glow", 2, list("type" = "outline", "color" = "#55dcfdd2", "size" = 2)) var/filter = user.get_filter("sacrifice_glow") // Pulse in and out animate(filter, alpha = 110, time = 3, loop = -1) animate(alpha = 40, time = 6) // Immobilize stops them from wandering off and dropping the wrench user.Immobilize(10 SECONDS) playsound(loc, 'sound/effects/pray.ogg', 50, 1, -1) // Let the sound effect finish playing sleep(20) if(!user) return for(var/obj/item/W in user) user.unEquip(W) for(var/mob/living/M in orange(2, src)) // you're close enough, it's pretty fuckin bright M.flash_eyes(1, TRUE, TRUE) var/obj/item/wrench/medical/W = new /obj/item/wrench/medical(loc) W.add_fingerprint(user) W.desc += " For some reason, it reminds you of [user.name]." if(!user) return user.color = previous_color // for the sake of their ghost user.dust() user.visible_message("[user]'s soul coalesces into a new [W.name]!") return OBLITERATION