/obj/item/grenade/chem_grenade/dirt payload_name = "dirt" desc = "From the makers of BLAM! brand foaming space cleaner, this bomb guarantees steady work for any janitor." stage = 2 /obj/item/grenade/chem_grenade/dirt/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/B1 = new(src) var/list/muck = list("blood","carbon","flour") var/filth = pick(muck) muck -= filth B1.reagents.add_reagent(filth, 25) if(prob(25)) muck += "radium" B1.reagents.add_reagent(pick(muck), 25) beakers += B1 /obj/item/grenade/chem_grenade/meat payload_name = "meat" desc = "Not always as messy as the name implies." stage = 2 /obj/item/grenade/chem_grenade/meat/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) B1.reagents.add_reagent("blood",60) if(prob(5)) B1.reagents.add_reagent("blood",1) // Quality control problems, causes a mess B2.reagents.add_reagent("cryoxadone",30) beakers += B1 beakers += B2 /obj/item/grenade/chem_grenade/holywater payload_name = "holy water" desc = "Then shalt thou count to three, no more, no less." stage = 2 det_time = 30 /obj/item/grenade/chem_grenade/holywater/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/large/B = new(src) B.reagents.add_reagent("holywater",100) beakers += B /obj/item/grenade/chem_grenade/drugs payload_name = "miracle" desc = "How does it work?" stage = 2 /obj/item/grenade/chem_grenade/drugs/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) B1.reagents.add_reagent("space_drugs", 25) B1.reagents.add_reagent("lsd", 25) B1.reagents.add_reagent("potassium", 25) B2.reagents.add_reagent("phosphorus", 25) B2.reagents.add_reagent("sugar", 25) beakers += B1 beakers += B2 update_icon() /obj/item/grenade/chem_grenade/ethanol payload_name = "ethanol" desc = "Ach, that hits the spot." stage = 2 /obj/item/grenade/chem_grenade/ethanol/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) B1.reagents.add_reagent("ethanol", 75) B1.reagents.add_reagent("potassium", 25) B2.reagents.add_reagent("phosphorus", 25) B2.reagents.add_reagent("sugar", 25) B2.reagents.add_reagent("ethanol", 25) beakers += B1 beakers += B2 update_icon() // ------------------------------------- // Grenades using new grenade assemblies // ------------------------------------- /obj/item/grenade/chem_grenade/lube payload_name = "lubricant" stage = 2 /obj/item/grenade/chem_grenade/lube/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/B1 = new(src) B1.reagents.add_reagent("lube",50) beakers += B1 /obj/item/grenade/chem_grenade/lube/remote/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/lube/prox/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/prox_sensor) /obj/item/grenade/chem_grenade/lube/tripwire/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/infra) // Basic explosion grenade /obj/item/grenade/chem_grenade/explosion payload_name = "conventional" stage = 2 /obj/item/grenade/chem_grenade/explosion/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/B2 = new(src) B1.reagents.add_reagent("glycerol",30) // todo: someone says NG is overpowered, test. B1.reagents.add_reagent("sacid",15) B2.reagents.add_reagent("sacid",15) B2.reagents.add_reagent("facid",30) beakers += B1 beakers += B2 // Assembly Variants /obj/item/grenade/chem_grenade/explosion/remote/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/explosion/prox/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/prox_sensor) /obj/item/grenade/chem_grenade/explosion/mine/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/mousetrap) /obj/item/grenade/chem_grenade/explosion/mine_armed/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/mousetrap/armed) // Water + Potassium = Boom /obj/item/grenade/chem_grenade/waterpotassium payload_name = "chem explosive" stage = 2 /obj/item/grenade/chem_grenade/waterpotassium/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/large/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/large/B2 = new(src) B1.reagents.add_reagent("water",100) B2.reagents.add_reagent("potassium",100) beakers += B1 beakers += B2 /obj/item/grenade/chem_grenade/waterpotassium/remote/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/waterpotassium/prox/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/prox_sensor) /obj/item/grenade/chem_grenade/waterpotassium/tripwire/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/infra) /obj/item/grenade/chem_grenade/waterpotassium/tripwire_armed/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/infra/armed) /obj/item/grenade/chem_grenade/waterpotassium/tripwire_armed_stealth/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/infra/armed/stealth) // Basic EMP grenade /obj/item/grenade/chem_grenade/emp payload_name = "EMP" stage = 2 /obj/item/grenade/chem_grenade/emp/Initialize(mapload) . = ..() var/obj/item/reagent_containers/glass/beaker/B1 = new(src) var/obj/item/reagent_containers/glass/beaker/B2 = new(src) B1.reagents.add_reagent("uranium",50) B2.reagents.add_reagent("iron",50) beakers += B1 beakers += B2 // Assembly Variants /obj/item/grenade/chem_grenade/emp/remote/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/emp/prox/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/prox_sensor) /obj/item/grenade/chem_grenade/emp/mine/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/mousetrap) /obj/item/grenade/chem_grenade/large/monster payload_name = "gold slime" desc = "A standard grenade containing weaponized slime extract." stage = 2 /obj/item/grenade/chem_grenade/large/monster/Initialize(mapload) . = ..() var/obj/item/slime_extract/gold/B1 = new(src) B1.Uses = rand(1,3) var/obj/item/reagent_containers/glass/beaker/B2 = new(src) B2.reagents.add_reagent("plasma",5 * B1.Uses) beakers += B1 beakers += B2 /obj/item/grenade/chem_grenade/large/monster/prox/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/prox_sensor) /obj/item/grenade/chem_grenade/large/monster/mine/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/mousetrap) /obj/item/grenade/chem_grenade/large/monster/remote/Initialize(mapload) . = ..() CreateDefaultTrigger(/obj/item/assembly/signaler) /obj/item/grenade/chem_grenade/large/feast payload_name = "silver slime" desc = "A standard grenade containing weaponized slime extract." stage = 2 /obj/item/grenade/chem_grenade/large/feast/Initialize(mapload) . = ..() var/obj/item/slime_extract/silver/B1 = new(src) B1.Uses = rand(1,3) var/obj/item/reagent_containers/glass/beaker/B2 = new(src) B2.reagents.add_reagent("plasma",5 * B1.Uses) beakers += B1 beakers += B2 // -------------------------------------- // Syndie Kits // -------------------------------------- /obj/item/storage/box/syndie_kit/remotegrenade name = "remote grenade kit" /obj/item/storage/box/syndie_kit/remotegrenade/populate_contents() new /obj/item/grenade/chem_grenade/explosion/remote(src) new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller new /obj/item/assembly/signaler(src) /obj/item/storage/box/syndie_kit/remoteemp name = "remote EMP kit" /obj/item/storage/box/syndie_kit/remoteemp/populate_contents() new /obj/item/grenade/chem_grenade/emp/remote(src) new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller new /obj/item/assembly/signaler(src) /obj/item/storage/box/syndie_kit/remotelube name = "remote lube kit" /obj/item/storage/box/syndie_kit/remotelube/populate_contents() new /obj/item/grenade/chem_grenade/lube(src) new /obj/item/multitool(src) // used to adjust the chemgrenade's signaller new /obj/item/assembly/signaler(src)