/obj/item/pneumatic_cannon name = "pneumatic cannon" desc = "A gas-powered cannon that can fire any object loaded into it." w_class = WEIGHT_CLASS_BULKY force = 8 //Very heavy attack_verb = list("bludgeoned", "smashed", "beaten") icon = 'icons/obj/pneumaticCannon.dmi' icon_state = "pneumaticCannon" item_state = "bulldog" lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi' armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 0, RAD = 0, FIRE = 60, ACID = 50) var/maxWeightClass = 20 //The max weight of items that can fit into the cannon var/loadedWeightClass = 0 //The weight of items currently in the cannon var/obj/item/tank/internals/tank = null //The gas tank that is drawn from to fire things var/gasPerThrow = 3 //How much gas is drawn from a tank's pressure to fire var/list/loadedItems = list() //The items loaded into the cannon that will be fired out var/pressureSetting = 1 //How powerful the cannon is - higher pressure = more gas but more powerful throws /obj/item/pneumatic_cannon/Destroy() QDEL_NULL(tank) QDEL_LIST_CONTENTS(loadedItems) return ..() /obj/item/pneumatic_cannon/examine(mob/user) . = ..() if(!in_range(user, src)) . += "You'll need to get closer to see any more." else if(tank) . += "[bicon(tank)] It has \the [tank] mounted onto it." for(var/obj/item/I in loadedItems) . += "[bicon(I)] It has \the [I] loaded." /obj/item/pneumatic_cannon/attackby(obj/item/W, mob/user, params) ..() if(istype(W, /obj/item/tank/internals/) && !tank) if(istype(W, /obj/item/tank/internals/emergency_oxygen)) to_chat(user, "\The [W] is too small for \the [src].") return updateTank(W, 0, user) return if(W.type == type) to_chat(user, "You're fairly certain that putting a pneumatic cannon inside another pneumatic cannon would cause a spacetime disruption.") return if(istype(W, /obj/item/wrench)) switch(pressureSetting) if(1) pressureSetting = 2 if(2) pressureSetting = 3 if(3) pressureSetting = 1 to_chat(user, "You tweak \the [src]'s pressure output to [pressureSetting].") return if(loadedWeightClass >= maxWeightClass) to_chat(user, "\The [src] can't hold any more items!") return if(isitem(W)) var/obj/item/IW = W if(IW.flags & (ABSTRACT | NODROP | DROPDEL)) to_chat(user, "You can't put [IW] into [src]!") return if((loadedWeightClass + IW.w_class) > maxWeightClass) to_chat(user, "\The [IW] won't fit into \the [src]!") return if(IW.w_class > src.w_class) to_chat(user, "\The [IW] is too large to fit into \the [src]!") return if(!user.unEquip(W)) return to_chat(user, "You load \the [IW] into \the [src].") loadedItems.Add(IW) loadedWeightClass += IW.w_class IW.loc = src return /obj/item/pneumatic_cannon/screwdriver_act(mob/living/user, obj/item/I) if(!tank) return updateTank(tank, 1, user) return TRUE /obj/item/pneumatic_cannon/afterattack(atom/target, mob/living/carbon/human/user, flag, params) if(isstorage(target)) //So you can store it in backpacks return ..() if(istype(target, /obj/structure/closet)) //So you can store it in closets return ..() if(istype(target, /obj/structure/rack)) //So you can store it on racks return ..() if(!istype(user)) return ..() Fire(user, target) /obj/item/pneumatic_cannon/proc/Fire(mob/living/carbon/human/user, atom/target) if(!istype(user) && !target) return var/discharge = 0 if(!loadedItems || !loadedWeightClass) to_chat(user, "\The [src] has nothing loaded.") return if(!tank) to_chat(user, "\The [src] can't fire without a source of gas.") return if(tank && !tank.air_contents.remove(gasPerThrow * pressureSetting)) to_chat(user, "\The [src] lets out a weak hiss and doesn't react!") return if(user && HAS_TRAIT(user, TRAIT_CLUMSY) && prob(75)) user.visible_message("[user] loses [user.p_their()] grip on [src], causing it to go off!", "[src] slips out of your hands and goes off!") user.drop_item() if(prob(10)) target = get_turf(user) else var/list/possible_targets = range(3,src) target = pick(possible_targets) discharge = 1 if(!discharge) user.visible_message("[user] fires \the [src]!", \ "You fire \the [src]!") add_attack_logs(user, target, "Fired [src]") playsound(src.loc, 'sound/weapons/sonic_jackhammer.ogg', 50, 1) for(var/obj/item/ITD in loadedItems) //Item To Discharge spawn(0) loadedItems.Remove(ITD) loadedWeightClass -= ITD.w_class ITD.throw_speed = pressureSetting * 2 ITD.loc = get_turf(src) ITD.throw_at(target, pressureSetting * 5, pressureSetting * 2,user) if(pressureSetting >= 3 && user) user.visible_message("[user] is thrown down by the force of the cannon!", "[src] slams into your shoulder, knocking you down!") user.Weaken(3) /obj/item/pneumatic_cannon/ghetto //Obtainable by improvised methods; more gas per use, less capacity, but smaller name = "improvised pneumatic cannon" desc = "A gas-powered, object-firing cannon made out of common parts." force = 5 w_class = WEIGHT_CLASS_NORMAL maxWeightClass = 7 gasPerThrow = 5 /datum/crafting_recipe/improvised_pneumatic_cannon //Pretty easy to obtain but name = "Pneumatic Cannon" result = list(/obj/item/pneumatic_cannon/ghetto) tools = list(TOOL_WELDER, TOOL_WRENCH) reqs = list(/obj/item/stack/sheet/metal = 4, /obj/item/stack/packageWrap = 8, /obj/item/pipe = 2) time = 300 category = CAT_WEAPONRY subcategory = CAT_WEAPON /obj/item/pneumatic_cannon/proc/updateTank(obj/item/tank/thetank, removing = 0, mob/living/carbon/human/user) if(removing) if(!src.tank) return to_chat(user, "You detach \the [thetank] from \the [src].") src.tank.loc = get_turf(user) user.put_in_hands(tank) src.tank = null if(!removing) if(src.tank) to_chat(user, "\The [src] already has a tank.") return if(!user.unEquip(thetank)) return to_chat(user, "You hook \the [thetank] up to \the [src].") src.tank = thetank thetank.loc = src src.update_icons() /obj/item/pneumatic_cannon/proc/update_icons() src.overlays.Cut() if(!tank) return src.overlays += image('icons/obj/pneumaticCannon.dmi', "[tank.icon_state]") src.update_icon()