/* Teleportation devices.
* Contains:
* Locator
* Hand-tele
*/
/*
* Locator
*/
/obj/item/locator
name = "locator"
desc = "Used to track those with locater implants."
icon = 'icons/obj/implants.dmi'
icon_state = "locator"
var/temp = null
var/frequency = 1451
var/broadcasting = FALSE
var/listening = TRUE
flags = CONDUCT
w_class = WEIGHT_CLASS_SMALL
item_state = "electronic"
throw_speed = 4
throw_range = 20
materials = list(MAT_METAL=400)
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100)
origin_tech = "magnets=3;bluespace=2"
/obj/item/locator/attack_self(mob/user as mob)
add_fingerprint(usr)
var/dat
if(temp)
dat = "[src.temp]
Clear"
else
dat = {"
Persistent Signal Locator
Frequency:
-
- [format_frequency(src.frequency)]
+
+
Refresh"}
user << browse(dat, "window=radio")
onclose(user, "radio")
return
/obj/item/locator/Topic(href, href_list)
if(..())
return 1
var/turf/current_location = get_turf(usr)//What turf is the user on?
if(!current_location || is_admin_level(current_location.z))//If turf was not found or they're in the admin zone
to_chat(usr, "\The [src] is malfunctioning.")
return 1
if(href_list["refresh"])
temp = "Persistent Signal Locator
"
var/turf/sr = get_turf(src)
if(sr)
temp += "Located Beacons:
"
for(var/obj/item/radio/beacon/W in GLOB.beacons)
if(W.frequency == frequency && !W.syndicate)
if(W && W.z == z)
var/turf/TB = get_turf(W)
temp += "[W.code]: [TB.x], [TB.y], [TB.z]
"
temp += "Located Implants:
"
for(var/obj/item/implant/tracking/T in GLOB.tracked_implants)
if(!T.implanted || !T.imp_in)
continue
var/turf/Tr = get_turf(T)
if(Tr && Tr.z == sr.z)
temp += " [Tr.x], [Tr.y], [Tr.z]
"
temp += "You are at \[[sr.x],[sr.y],[sr.z]\]."
temp += "
Refresh
"
else
temp += "Processing error: Unable to locate orbital position.
"
else
if(href_list["freq"])
frequency += text2num(href_list["freq"])
frequency = sanitize_frequency(frequency)
else
if(href_list["temp"])
temp = null
attack_self(usr)
return 1
/*
* Hand-tele
*/
/obj/item/hand_tele
name = "hand tele"
desc = "A portable item using bluespace technology."
icon = 'icons/obj/device.dmi'
icon_state = "hand_tele"
item_state = "electronic"
throwforce = 0
w_class = WEIGHT_CLASS_SMALL
throw_speed = 3
throw_range = 5
materials = list(MAT_METAL=10000)
origin_tech = "magnets=3;bluespace=4"
armor = list(MELEE = 0, BULLET = 0, LASER = 0, ENERGY = 0, BOMB = 30, RAD = 0, FIRE = 100, ACID = 100)
resistance_flags = INDESTRUCTIBLE | LAVA_PROOF | FIRE_PROOF | ACID_PROOF
var/icon_state_inactive = "hand_tele_inactive"
var/active_portals = 0
/// Variable contains next time hand tele can be used to make it not EMP proof
var/emp_timer = 0
/obj/item/hand_tele/Initialize(mapload)
. = ..()
RegisterSignal(src, COMSIG_PARENT_QDELETING, PROC_REF(alert_admins_on_destroy))
/obj/item/hand_tele/attack_self(mob/user)
var/turf/current_location = get_turf(user)//What turf is the user on?
if(emp_timer > world.time)
do_sparks(5, 0, loc)
to_chat(user, "[src] attempts to create a portal, but abruptly shuts off.")
return
if(!current_location||!is_teleport_allowed(current_location.z))//If turf was not found or they're somewhere teleproof
to_chat(user, "\The [src] is malfunctioning.")
return
var/list/L = list( )
for(var/obj/machinery/computer/teleporter/com in GLOB.machines)
if(com.target)
if(com.power_station && com.power_station.teleporter_hub && com.power_station.engaged)
L["[com.id] (Active)"] = com.target
else
L["[com.id] (Inactive)"] = com.target
var/list/turfs = list( )
var/area/A
for(var/turf/T in orange(10))
if(T.x>world.maxx-8 || T.x<8)
continue //putting them at the edge is dumb
if(T.y>world.maxy-8 || T.y<8)
continue
A = get_area(T)
if(A.tele_proof)
continue // Telescience-proofed areas require a beacon.
turfs += T
if(turfs.len)
L["None (Dangerous)"] = pick(turfs)
var/t1 = input(user, "Please select a teleporter to lock in on.", "Hand Teleporter") as null|anything in L
if(!t1 || (!user.is_in_active_hand(src) || user.stat || user.restrained()))
return
if(active_portals >= 3)
user.show_message("\The [src] is recharging!")
return
var/T = L[t1]
user.show_message("Locked In.", 2)
var/obj/effect/portal/P = new /obj/effect/portal/hand_tele(get_turf(src), T, src, creation_mob = user)
try_move_adjacent(P)
active_portals++
add_fingerprint(user)
/obj/item/hand_tele/emp_act(severity)
make_inactive(severity)
return ..()
/obj/item/hand_tele/proc/make_inactive(severity)
icon_state = icon_state_inactive
var/time = rand(25 SECONDS, 30 SECONDS) * severity
emp_timer = world.time + time
addtimer(CALLBACK(src, PROC_REF(check_inactive), emp_timer), time)
/obj/item/hand_tele/proc/check_inactive(current_emp_timer)
if(emp_timer != current_emp_timer)
return
icon_state = initial(icon_state)
/obj/item/hand_tele/examine(mob/user)
. = ..()
if(emp_timer > world.time)
. += "It looks inactive."
/obj/item/hand_tele/portal_destroyed(obj/effect/portal/P)
active_portals--