/obj/structure/closet/cabinet name = "cabinet" desc = "Old will forever be in fashion." icon_state = "cabinet" open_door_sprite = "cabinet_door" resistance_flags = FLAMMABLE open_sound = 'sound/machines/wooden_closet_open.ogg' close_sound = 'sound/machines/wooden_closet_close.ogg' open_sound_volume = 25 close_sound_volume = 50 max_integrity = 70 /obj/structure/closet/cabinet/wizard name = "magical cabinet" /obj/structure/closet/cabinet/wizard/populate_contents() new /obj/item/clothing/shoes/sandal(src) new /obj/item/clothing/shoes/sandal(src) new /obj/item/clothing/suit/wizrobe(src) new /obj/item/clothing/head/wizard(src) new /obj/item/clothing/suit/wizrobe/red(src) new /obj/item/storage/backpack/satchel(src) new /obj/item/storage/backpack/satchel(src) new /obj/item/clothing/head/wizard/red(src) new /obj/item/clothing/under/color/purple(src) new /obj/item/clothing/under/color/lightpurple(src) /obj/structure/closet/acloset name = "strange closet" desc = "It looks alien!" icon_state = "alien" open_door_sprite = "alien_door" /obj/structure/closet/gimmick name = "administrative supply closet" desc = "It's a storage unit for things that have no right being here." icon_state = "syndicate1" open_door_sprite = "syndicate1_door" anchored = FALSE /obj/structure/closet/gimmick/russian name = "russian surplus closet" desc = "It's a storage unit for Russian standard-issue surplus." icon_state = "syndicate1" open_door_sprite = "syndicate1_door" /obj/structure/closet/gimmick/russian/populate_contents() new /obj/item/clothing/head/sovietsidecap(src) new /obj/item/clothing/head/sovietsidecap(src) new /obj/item/clothing/head/sovietsidecap(src) new /obj/item/clothing/head/sovietsidecap(src) new /obj/item/clothing/head/sovietsidecap(src) new /obj/item/clothing/under/new_soviet(src) new /obj/item/clothing/under/new_soviet(src) new /obj/item/clothing/under/new_soviet(src) new /obj/item/clothing/under/new_soviet(src) new /obj/item/clothing/under/new_soviet(src) /obj/structure/closet/gimmick/tacticool name = "tacticool gear closet" desc = "It's a storage unit for Tacticool gear." icon_state = "syndicate1" open_door_sprite = "syndicate1_door" /obj/structure/closet/gimmick/tacticool/populate_contents() new /obj/item/clothing/glasses/eyepatch(src) new /obj/item/clothing/glasses/sunglasses(src) new /obj/item/clothing/gloves/combat(src) new /obj/item/clothing/gloves/combat(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/clothing/head/helmet/swat(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/mask/gas(src) new /obj/item/clothing/shoes/combat/swat(src) new /obj/item/clothing/shoes/combat/swat(src) new /obj/item/clothing/suit/space/deathsquad(src) new /obj/item/clothing/suit/space/deathsquad(src) new /obj/item/clothing/under/syndicate/tacticool(src) new /obj/item/clothing/under/syndicate/tacticool(src) /obj/structure/closet/thunderdome name = "\improper Thunderdome closet" desc = "Everything you need!" icon_state = "syndicate" open_door_sprite = "syndicate_door" anchored = TRUE /obj/structure/closet/thunderdome/tdred name = "red-team Thunderdome closet" /obj/structure/closet/thunderdome/tdred/populate_contents() new /obj/item/clothing/suit/armor/tdome/red(src) new /obj/item/clothing/suit/armor/tdome/red(src) new /obj/item/clothing/suit/armor/tdome/red(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/gun/energy/laser(src) new /obj/item/gun/energy/laser(src) new /obj/item/gun/energy/laser(src) new /obj/item/melee/baton/loaded(src) new /obj/item/melee/baton/loaded(src) new /obj/item/melee/baton/loaded(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src) /obj/structure/closet/thunderdome/tdgreen name = "green-team Thunderdome closet" icon_state = "syndicate1" open_door_sprite = "syndicate1_door" /obj/structure/closet/thunderdome/tdgreen/populate_contents() new /obj/item/clothing/suit/armor/tdome/green(src) new /obj/item/clothing/suit/armor/tdome/green(src) new /obj/item/clothing/suit/armor/tdome/green(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/melee/energy/sword/saber(src) new /obj/item/gun/energy/laser(src) new /obj/item/gun/energy/laser(src) new /obj/item/gun/energy/laser(src) new /obj/item/melee/baton/loaded(src) new /obj/item/melee/baton/loaded(src) new /obj/item/melee/baton/loaded(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/storage/box/flashbangs(src) new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src) new /obj/item/clothing/head/helmet/thunderdome(src)