#define TS_HIGHPOP_TRIGGER 80 #define GREEN_SPIDER 1 #define PRINCE_SPIDER 2 #define WHITE_SPIDER 3 #define PRINCESS_SPIDER 4 #define QUEEN_SPIDER 5 /datum/event/spider_terror announceWhen = 240 var/spawncount = 1 var/successSpawn = FALSE //So we don't make a command report if nothing gets spawned. /datum/event/spider_terror/setup() announceWhen = rand(announceWhen, announceWhen + 30) spawncount = 1 /datum/event/spider_terror/announce(false_alarm) if(successSpawn || false_alarm) GLOB.major_announcement.Announce("Confirmed outbreak of level 3-S biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/effects/siren-spooky.ogg', new_sound2 = 'sound/AI/outbreak3.ogg') else log_and_message_admins("Warning: Could not spawn any mobs for event Terror Spiders") /datum/event/spider_terror/start() // It is necessary to wrap this to avoid the event triggering repeatedly. INVOKE_ASYNC(src, PROC_REF(wrappedstart)) /datum/event/spider_terror/proc/wrappedstart() var/spider_type var/infestation_type if((length(GLOB.clients)) < TS_HIGHPOP_TRIGGER) infestation_type = pick(GREEN_SPIDER, PRINCE_SPIDER, WHITE_SPIDER, PRINCESS_SPIDER) else infestation_type = pick(PRINCE_SPIDER, WHITE_SPIDER, PRINCESS_SPIDER, QUEEN_SPIDER) switch(infestation_type) if(GREEN_SPIDER) // Weakest, only used during lowpop. spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/green spawncount = 5 if(PRINCE_SPIDER) // Fairly weak. Dangerous in single combat but has little staying power. Always gets whittled down. spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/prince spawncount = 1 if(WHITE_SPIDER) // Variable. Depends how many they infect. spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/white spawncount = 2 if(PRINCESS_SPIDER) // Pretty strong. spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen/princess spawncount = 3 if(QUEEN_SPIDER) // Strongest, only used during highpop. spider_type = /mob/living/simple_animal/hostile/poison/terror_spider/queen spawncount = 1 var/list/candidates = SSghost_spawns.poll_candidates("Do you want to play as a terror spider?", null, TRUE, source = spider_type) if(length(candidates) < spawncount) message_admins("Warning: not enough players volunteered to be terrors. Could only spawn [length(candidates)] out of [spawncount]!") var/list/vents = get_valid_vent_spawns(exclude_mobs_nearby = TRUE) if(!length(vents)) message_admins("Warning: No suitable vents detected for spawning terrors. Force picking from station vents regardless of state!") vents = get_valid_vent_spawns(unwelded_only = FALSE, min_network_size = 0) while(spawncount && length(vents) && length(candidates)) var/obj/vent = pick_n_take(vents) var/mob/living/simple_animal/hostile/poison/terror_spider/S = new spider_type(vent.loc) var/mob/M = pick_n_take(candidates) S.key = M.key dust_if_respawnable(M) if(infestation_type != PRINCE_SPIDER) S.forceMove(vent) S.add_ventcrawl(vent) SEND_SOUND(S, sound('sound/ambience/antag/terrorspider.ogg')) S.give_intro_text() spawncount-- successSpawn = TRUE #undef TS_HIGHPOP_TRIGGER #undef GREEN_SPIDER #undef PRINCE_SPIDER #undef WHITE_SPIDER #undef PRINCESS_SPIDER #undef QUEEN_SPIDER