/**********************Lazarus Injector**********************/ /obj/item/lazarus_injector name = "lazarus injector" desc = "An injector with a cocktail of nanomachines and chemicals, this device can seemingly raise animals from the dead, making them become friendly to the user. Unfortunately, the process is useless on higher forms of life and incredibly costly, so these were hidden in storage until an executive thought they'd be great motivation for some of their employees." icon = 'icons/obj/hypo.dmi' icon_state = "lazarus_hypo" item_state = "hypo" origin_tech = "biotech=4;magnets=6" throwforce = 0 w_class = WEIGHT_CLASS_SMALL throw_speed = 3 throw_range = 5 var/loaded = 1 var/malfunctioning = 0 var/revive_type = SENTIENCE_ORGANIC //So you can't revive boss monsters or robots with it /obj/item/lazarus_injector/afterattack(atom/target, mob/user, proximity_flag) if(!loaded) return if(isliving(target) && proximity_flag) if(isanimal(target)) var/mob/living/simple_animal/M = target if(M.sentience_type != revive_type) to_chat(user, "[src] does not work on this sort of creature.") return if(M.stat == DEAD) M.faction = list("neutral") M.revive() M.can_collar = TRUE if(ishostile(target)) var/mob/living/simple_animal/hostile/H = M if(malfunctioning) H.faction |= list("lazarus", "\ref[user]") H.robust_searching = TRUE H.friends += user H.attack_same = TRUE log_game("[user] has revived hostile mob [target] with a malfunctioning lazarus injector") else H.attack_same = FALSE loaded = 0 user.visible_message("[user] injects [M] with [src], reviving it.") playsound(src,'sound/effects/refill.ogg',50,1) icon_state = "lazarus_empty" return else to_chat(user, "[src] is only effective on the dead.") return else to_chat(user, "[src] is only effective on lesser beings.") return /obj/item/lazarus_injector/emag_act(mob/user) if(!malfunctioning) malfunctioning = 1 to_chat(user, "You override [src]'s safety protocols.") /obj/item/lazarus_injector/emp_act() if(!malfunctioning) malfunctioning = 1 /obj/item/lazarus_injector/examine(mob/user) . = ..() if(!loaded) . += "[src] is empty." if(malfunctioning) . += "The display on [src] seems to be flickering." /*********************Mob Capsule*************************/ /obj/item/mobcapsule name = "lazarus capsule" desc = "It allows you to store and deploy lazarus-injected creatures easier." icon = 'icons/obj/mobcap.dmi' icon_state = "mobcap0" w_class = WEIGHT_CLASS_TINY throw_range = 7 var/mob/living/simple_animal/captured = null var/colorindex = 0 var/capture_type = SENTIENCE_ORGANIC //So you can't capture boss monsters or robots with it /obj/item/mobcapsule/Destroy() if(captured) captured.ghostize() QDEL_NULL(captured) return ..() /obj/item/mobcapsule/attack(mob/living/simple_animal/S, mob/user, prox_flag) if(istype(S) && S.sentience_type == capture_type) capture(S, user) return TRUE return ..() /obj/item/mobcapsule/proc/capture(mob/living/simple_animal/S, mob/living/M) if(captured) to_chat(M, "Capture failed!: The capsule already has a mob registered to it!") else if("neutral" in S.faction) S.forceMove(src) S.name = "[M.name]'s [initial(S.name)]" S.cancel_camera() name = "Lazarus Capsule: [initial(S.name)]" to_chat(M, "You placed a [S.name] inside the Lazarus Capsule!") captured = S else to_chat(M, "You can't capture that mob!") /obj/item/mobcapsule/throw_impact(atom/A, mob/user) ..() if(captured) dump_contents(user) /obj/item/mobcapsule/proc/dump_contents(mob/user) if(captured) captured.forceMove(get_turf(src)) captured = null /obj/item/mobcapsule/attack_self(mob/user) colorindex += 1 if(colorindex >= 6) colorindex = 0 update_icon(UPDATE_ICON_STATE) /obj/item/mobcapsule/update_icon_state() icon_state = "mobcap[colorindex]"