/obj/item/organ/internal origin_tech = "biotech=3" force = 1 w_class = WEIGHT_CLASS_SMALL throwforce = 0 var/slot // DO NOT add slots with matching names to different zones - it will break internal_organs_slot list! var/non_primary = 0 var/unremovable = FALSE //Whether it shows up as an option to remove during surgery. /obj/item/organ/internal/New(mob/living/carbon/holder) ..() if(istype(holder)) insert(holder) /obj/item/organ/internal/proc/insert(mob/living/carbon/M, special = 0, dont_remove_slot = 0) if(!iscarbon(M) || owner == M) return var/obj/item/organ/internal/replaced = M.get_organ_slot(slot) if(replaced) if(dont_remove_slot) non_primary = 1 else replaced.remove(M, special = 1) owner = M M.internal_organs |= src M.internal_organs_slot[slot] = src var/obj/item/organ/external/parent if(ishuman(M)) var/mob/living/carbon/human/H = M parent = H.get_organ(check_zone(parent_organ)) if(!istype(parent)) stack_trace("[src] attempted to insert into a [parent_organ], but [parent_organ] wasn't an organ! [atom_loc_line(M)]") else parent.internal_organs |= src loc = null for(var/X in actions) var/datum/action/A = X A.Grant(M) if(vital) M.update_stat("Vital organ inserted") STOP_PROCESSING(SSobj, src) // Removes the given organ from its owner. // Returns the removed object, which is usually just itself // However, you MUST set the object's positiion yourself when you call this! /obj/item/organ/internal/remove(mob/living/carbon/M, special = 0) if(!owner) stack_trace("\'remove\' called on [src] without an owner! Mob: [M], [atom_loc_line(M)]") owner = null if(M) M.internal_organs -= src if(M.internal_organs_slot[slot] == src) M.internal_organs_slot.Remove(slot) if(vital && !special) if(M.stat != DEAD)//safety check! M.death() if(ishuman(M)) var/mob/living/carbon/human/H = M var/obj/item/organ/external/parent = H.get_organ(check_zone(parent_organ)) if(!istype(parent)) stack_trace("[src] attempted to remove from a [parent_organ], but [parent_organ] didn't exist! [atom_loc_line(M)]") else parent.internal_organs -= src H.update_int_organs() for(var/X in actions) var/datum/action/A = X A.Remove(M) START_PROCESSING(SSobj, src) if(destroy_on_removal && !QDELETED(src)) qdel(src) return return src /obj/item/organ/internal/emp_act(severity) if(!is_robotic() || emp_proof) return switch(severity) if(1) receive_damage(20, 1) if(2) receive_damage(7, 1) /obj/item/organ/internal/replaced(mob/living/carbon/human/target) insert(target) /obj/item/organ/internal/item_action_slot_check(slot, mob/user) return /obj/item/organ/internal/proc/on_find(mob/living/finder) return /obj/item/organ/internal/proc/on_life() return //abstract proc called by carbon/death() /obj/item/organ/internal/proc/on_owner_death() return /obj/item/organ/internal/proc/prepare_eat() if(is_robotic()) return //no eating cybernetic implants! var/obj/item/reagent_containers/food/snacks/organ/S = new S.name = name S.desc = desc S.icon = icon S.icon_state = icon_state S.origin_tech = origin_tech S.w_class = w_class return S /obj/item/organ/internal/attempt_become_organ(obj/item/organ/external/parent,mob/living/carbon/human/H) if(parent_organ != parent.limb_name) return FALSE insert(H) return TRUE // Rendering! /obj/item/organ/internal/proc/render() return /obj/item/reagent_containers/food/snacks/organ name = "appendix" icon_state = "appendix" icon = 'icons/obj/surgery.dmi' /obj/item/reagent_containers/food/snacks/organ/Initialize(mapload) . = ..() reagents.add_reagent("nutriment", 5) /obj/item/organ/internal/attack(mob/living/carbon/M, mob/user) if(M == user && ishuman(user)) var/mob/living/carbon/human/H = user var/obj/item/reagent_containers/food/snacks/S = prepare_eat() if(S) H.drop_item() H.put_in_active_hand(S) S.attack(H, H) qdel(src) else ..() /**************************************************** INTERNAL ORGANS DEFINES ****************************************************/ // Brain is defined in brain_item.dm. /obj/item/organ/internal/robotize(make_tough) if(!is_robotic()) var/list/states = icon_states('icons/obj/surgery.dmi') //Insensitive to specially-defined icon files for species like the Drask or whomever else. Everyone gets the same robotic heart. if(slot == "heart" && ("[slot]-c-on" in states) && ("[slot]-c-off" in states)) //Give the robotic heart its robotic heart icons if they exist. var/obj/item/organ/internal/heart/H = src H.icon = icon('icons/obj/surgery.dmi') H.icon_base = "[slot]-c" H.dead_icon = "[slot]-c-off" H.update_icon() else if("[slot]-c" in states) //Give the robotic organ its robotic organ icons if they exist. icon = icon('icons/obj/surgery.dmi') icon_state = "[slot]-c" name = "cybernetic [slot]" ..() //Go apply all the organ flags/robotic statuses. /obj/item/organ/internal/appendix name = "appendix" icon_state = "appendix" organ_tag = "appendix" parent_organ = "groin" slot = "appendix" var/inflamed = 0 /obj/item/organ/internal/appendix/remove(mob/living/carbon/M, special = 0) for(var/datum/disease/appendicitis/A in M.viruses) A.cure() inflamed = 1 update_icon() . = ..() /obj/item/organ/internal/appendix/insert(mob/living/carbon/M, special = 0) ..() if(inflamed) M.AddDisease(new /datum/disease/appendicitis) /obj/item/organ/internal/appendix/prepare_eat() var/obj/S = ..() if(inflamed) S.reagents.add_reagent("????", 5) return S //debug and adminbus.... /obj/item/organ/internal/honktumor name = "banana tumor" desc = "A tiny yellow mass shaped like..a banana?" icon_state = "honktumor" origin_tech = "biotech=1" w_class = WEIGHT_CLASS_TINY parent_organ = "head" slot = "brain_tumor" destroy_on_removal = TRUE var/organhonked = 0 var/suffering_delay = 900 var/datum/component/squeak /obj/item/organ/internal/honktumor/insert(mob/living/carbon/M, special = 0) ..() M.dna.SetSEState(GLOB.clumsyblock, TRUE, TRUE) M.dna.SetSEState(GLOB.comicblock, TRUE, TRUE) singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED) singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED) organhonked = world.time M.AddElement(/datum/element/waddling) squeak = M.AddComponent(/datum/component/squeak, list('sound/items/bikehorn.ogg' = 1), 50, falloff_exponent = 20) /obj/item/organ/internal/honktumor/remove(mob/living/carbon/M, special = 0) M.dna.SetSEState(GLOB.clumsyblock, FALSE) M.dna.SetSEState(GLOB.comicblock, FALSE) singlemutcheck(M, GLOB.clumsyblock, MUTCHK_FORCED) singlemutcheck(M, GLOB.comicblock, MUTCHK_FORCED) M.RemoveElement(/datum/element/waddling) QDEL_NULL(squeak) return ..() /obj/item/organ/internal/honktumor/on_life() if(organhonked < world.time) organhonked = world.time + suffering_delay to_chat(owner, "HONK") owner.SetSleeping(0) owner.Stuttering(40 SECONDS) owner.Deaf(30 SECONDS) owner.Weaken(6 SECONDS) SEND_SOUND(owner, sound('sound/items/airhorn.ogg')) if(prob(30)) owner.Stun(20 SECONDS) owner.Paralyse(8 SECONDS) else owner.Jitter(1000 SECONDS) if(ishuman(owner)) var/mob/living/carbon/human/H = owner if(isobj(H.shoes)) var/thingy = H.shoes if(H.unEquip(H.shoes)) walk_away(thingy,H,15,2) spawn(20) if(thingy) walk(thingy,0) /obj/item/organ/internal/honktumor/cursed unremovable = TRUE /obj/item/organ/internal/honktumor/cursed/on_life() //No matter what you do, no matter who you are, no matter where you go, you're always going to be a fat, stuttering dimwit. ..() owner.setBrainLoss(80, use_brain_mod = FALSE) owner.set_nutrition(9000) owner.overeatduration = 9000 /obj/item/organ/internal/honkbladder name = "honk bladder" desc = "a air filled sac that produces honking noises." icon_state = "honktumor"//Not making a new icon origin_tech = "biotech=1" w_class = WEIGHT_CLASS_TINY parent_organ = "groin" slot = "honk_bladder" destroy_on_removal = TRUE var/datum/component/squeak /obj/item/organ/internal/honkbladder/insert(mob/living/carbon/M, special = 0) squeak = M.AddComponent(/datum/component/squeak, list('sound/effects/clownstep1.ogg'=1,'sound/effects/clownstep2.ogg'=1), 50, falloff_exponent = 20) /obj/item/organ/internal/honkbladder/remove(mob/living/carbon/M, special = 0) QDEL_NULL(squeak) return ..() /obj/item/organ/internal/beard name = "beard organ" desc = "Let they who is worthy wear the beard of Thorbjorndottir." icon_state = "liver" origin_tech = "biotech=1" w_class = WEIGHT_CLASS_TINY parent_organ = "head" slot = "hair_organ" /obj/item/organ/internal/beard/on_life() if(!owner) return if(ishuman(owner)) var/mob/living/carbon/human/H = owner var/obj/item/organ/external/head/head_organ = H.get_organ("head") // damn well better have a head if you have a beard if(!(head_organ.h_style == "Very Long Hair" || head_organ.h_style == "Mohawk")) if(prob(10)) head_organ.h_style = "Mohawk" else head_organ.h_style = "Very Long Hair" head_organ.hair_colour = "#D8C078" H.update_hair() if(!(head_organ.f_style == "Very Long Beard")) head_organ.f_style = "Very Long Beard" head_organ.facial_colour = "#D8C078" H.update_fhair() /obj/item/organ/internal/emp_act(severity) if(!is_robotic() || emp_proof) return switch(severity) if(1) receive_damage(20, 1) if(2) receive_damage(7, 1) /obj/item/organ/internal/handle_germs() ..() if(germ_level >= INFECTION_LEVEL_TWO) if(prob(3)) //about once every 30 seconds receive_damage(1, silent = prob(30))