/obj/item/clothing/head/helmet/HoS name = "Head of Security Hat" desc = "The hat of the Head of Security. For showing the officers who's in charge." icon_state = "hoscap" flags = FPRINT | TABLEPASS | SUITSPACE | HEADCOVERSEYES armor = list(melee = 80, bullet = 60, laser = 50,energy = 10, bomb = 25, bio = 10, rad = 0) flags_inv = HIDEEARS /obj/item/clothing/head/helmet/HoS/dermal name = "Dermal Armour Patch" desc = "You're not quite sure how you manage to take it on and off, but it implants nicely in your head." icon_state = "dermal" item_state = "dermal" /obj/item/clothing/suit/armor/hos name = "armored coat" desc = "A greatcoat enchanced with a special alloy for some protection and style." icon_state = "hos" item_state = "hos" body_parts_covered = UPPER_TORSO|LOWER_TORSO|ARMS|LEGS armor = list(melee = 65, bullet = 30, laser = 50, energy = 10, bomb = 25, bio = 0, rad = 0) flags_inv = HIDEJUMPSUIT /obj/item/clothing/suit/armor/hos/jensen name = "armored trenchcoat" desc = "A trenchoat augmented with a special alloy for some protection and style" icon_state = "jensencoat" item_state = "jensencoat" flags_inv = 0