//Cat /mob/living/simple_animal/cat name = "cat" desc = "Kitty!!" icon = 'mob.dmi' icon_state = "cat" icon_living = "cat" icon_dead = "cat_dead" speak = list("Meow!","Esp!","Purr!","HSSSSS") speak_emote = list("purrs", "meows") emote_hear = list("meows","mews") emote_see = list("shakes its head", "shivers") speak_chance = 1 turns_per_move = 5 see_in_dark = 6 meat_type = /obj/item/weapon/reagent_containers/food/snacks/sliceable/meat response_help = "pets the" response_disarm = "gently pushes aside the" response_harm = "kicks the" //RUNTIME IS ALIVE! SQUEEEEEEEE~ /mob/living/simple_animal/cat/Runtime name = "Runtime" desc = "" response_help = "pets" response_disarm = "gently pushes aside" response_harm = "kicks"