/obj/machinery/manufacturer/security name = "Security Fabricator" desc = "A manufacturing unit calibrated to produce security and military related equipment." acceptdisk = 1 New() ..() src.available += new /datum/manufacture/beret(src) src.available += new /datum/manufacture/helmet1(src) src.available += new /datum/manufacture/sunglasses(src) src.available += new /datum/manufacture/sechud(src) src.available += new /datum/manufacture/secpants(src) src.available += new /datum/manufacture/secbelt(src) src.available += new /datum/manufacture/armor1(src) src.available += new /datum/manufacture/taser(src) src.available += new /datum/manufacture/baton(src) // Security Gear Tier-0. AKA Clothing and basic as shit gear. /datum/manufacture/beret name = "Beret" item = /obj/item/clothing/head/beret/sec cost1 = /obj/item/weapon/ore/fabric cname1 = "Fabric" amount1 = 2 time = 3 create = 1 /datum/manufacture/helmet1 name = "Helmet" item = /obj/item/clothing/head/helmet cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 10 cost2 = /obj/item/weapon/ore/fabric cname2 = "Fabric" amount2 = 10 time = 10 create = 1 /datum/manufacture/sunglasses name = "Sunglasses" item = /obj/item/clothing/glasses/sunglasses cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 5 cost2 = /obj/item/weapon/ore/glass cname2 = "Glass" amount2 = 10 time = 8 create = 1 /datum/manufacture/sechud name = "Security HUD" item = /obj/item/clothing/glasses/hud/security cost1 = /obj/item/weapon/ore/osmium cname1 = "Platinum" amount1 = 10 cost2 = /obj/item/weapon/ore/glass cname2 = "Glass" amount2 = 15 time = 12 create = 1 /datum/manufacture/secpants name = "Security Uniform" item = /obj/item/clothing/under/rank/security cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 2 cost2 = /obj/item/weapon/ore/fabric cname2 = "Fabric" amount2 = 1 time = 10 create = 1 /datum/manufacture/secbelt name = "Security Belt" item = /obj/item/weapon/storage/belt/security cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 2 cost2 = /obj/item/weapon/ore/fabric cname2 = "Fabric" amount2 = 5 time = 15 create = 1 /datum/manufacture/armor1 name = "Armored Vest" item = /obj/item/clothing/suit/armor/vest cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 15 cost2 = /obj/item/weapon/ore/fabric cname2 = "Fabric" amount2 = 15 time = 20 create = 1 /datum/manufacture/taser name = "Advanced Taser" item = /obj/item/weapon/gun/energy/advtaser cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 15 cost2 = /obj/item/weapon/ore/glass cname2 = "Glass" amount2 = 10 cost3 = /obj/item/weapon/ore/osmium cname3 = "Platinum" amount3 = 20 time = 25 create = 1 /datum/manufacture/baton name = "Stun Baton" item = /obj/item/weapon/melee/baton cost1 = /obj/item/weapon/ore/iron cname1 = "Iron" amount1 = 10 cost2 = /obj/item/weapon/ore/glass cname2 = "Glass" amount2 = 10 cost3 = /obj/item/weapon/ore/osmium cname3 = "Platinum" amount3 = 15 time = 20 create = 1