/* CONTAINS: SPACE CLEANER MOP */ /obj/item/weapon/cleaner/New() var/datum/reagents/R = new/datum/reagents(250) reagents = R R.my_atom = src R.add_reagent("cleaner", 250) /obj/item/weapon/cleaner/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/cleaner/attack_self(var/mob/user as mob) if(catch) user << "\blue You flip the safety off." catch = 0 return else user << "\blue You flip the safety on." catch = 1 return /obj/item/weapon/cleaner/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage )) return if (istype(A, /obj/effect/proc_holder/spell )) return else if (catch == 1) user << "\blue The safety is on!" return else if (src.reagents.total_volume < 1) user << "\blue [src] is empty!" return var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src)) D.create_reagents(5) src.reagents.trans_to(D, 5) var/list/rgbcolor = list(0,0,0) var/finalcolor for(var/datum/reagent/re in D.reagents.reagent_list) // natural color mixing bullshit/algorithm if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color else var/newcolor[3] var/prergbcolor[3] prergbcolor = rgbcolor newcolor = GetColors(re.color) rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3]) // This isn't a perfect color mixing system, the more reagents that are inside, // the darker it gets until it becomes absolutely pitch black! I dunno, maybe // that's pretty realistic? I don't do a whole lot of color-mixing anyway. // If you add brighter colors to it it'll eventually get lighter, though. D.name = "chemicals" D.icon = 'chempuff.dmi' D.icon += finalcolor playsound(src.loc, 'spray2.ogg', 50, 1, -6) spawn(0) for(var/i=0, i<3, i++) step_towards(D,A) D.reagents.reaction(get_turf(D)) for(var/atom/T in get_turf(D)) D.reagents.reaction(T) sleep(3) del(D) if(isrobot(user)) //Cyborgs can clean forever if they keep charged var/mob/living/silicon/robot/janitor = user janitor.cell.charge -= 20 var/refill = src.reagents.get_master_reagent_id() spawn(600) src.reagents.add_reagent(refill, 10) if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Cleaner bottle. message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Cleaner bottle.") // Polymorph log_game("[key_name(user)] fired Polyacid/Space lube from a Cleaner bottle.") return /obj/item/weapon/cleaner/examine() set src in usr for(var/datum/reagent/R in reagents.reagent_list) usr << text("\icon[] [] units of [] left!", src, round(R.volume), R.name) //usr << text("\icon[] [] units of cleaner left!", src, src.reagents.total_volume) ..() return /obj/item/weapon/chemsprayer/New() var/datum/reagents/R = new/datum/reagents(1000) reagents = R R.my_atom = src R.add_reagent("cleaner", 10) /obj/item/weapon/chemsprayer/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/chemsprayer/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage )) return if (istype(A, /obj/effect/proc_holder/spell )) return else if (src.reagents.total_volume < 1) user << "\blue [src] is empty!" return playsound(src.loc, 'spray2.ogg', 50, 1, -6) var/Sprays[3] for(var/i=1, i<=3, i++) // intialize sprays if(src.reagents.total_volume < 1) break var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src)) D.name = "chemicals" D.icon = 'chempuff.dmi' D.create_reagents(5) src.reagents.trans_to(D, 5) var/rgbcolor[3] var/finalcolor for(var/datum/reagent/re in D.reagents.reagent_list) if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color else var/newcolor[3] var/prergbcolor[3] prergbcolor = rgbcolor newcolor = GetColors(re.color) rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3]) D.icon += finalcolor Sprays[i] = D var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) for(var/i=1, i<=Sprays.len, i++) spawn() var/obj/effect/decal/D = Sprays[i] if(!D) continue // Spreads the sprays a little bit var/turf/my_target = pick(the_targets) the_targets -= my_target for(var/j=1, j<=rand(6,8), j++) step_towards(D, my_target) D.reagents.reaction(get_turf(D)) for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) del(D) sleep(1) if(isrobot(user)) //Cyborgs can clean forever if they keep charged var/mob/living/silicon/robot/janitor = user janitor.cell.charge -= 20 var/refill = src.reagents.get_master_reagent_id() spawn(600) src.reagents.add_reagent(refill, 10) if((src.reagents.has_reagent("pacid")) || (src.reagents.has_reagent("lube"))) // Messages admins if someone sprays polyacid or space lube from a Chem Sprayer. message_admins("[key_name_admin(user)] fired Polyacid/Space lube from a Chem Sprayer.") // Polymorph log_game("[key_name(user)] fired Polyacid/Space lube from a Chem Sprayer.") return //Pepper spray, set up to make the 2 different types /obj/item/weapon/pepperspray/New() var/datum/reagents/R = new/datum/reagents(ReagentAmount) reagents = R R.my_atom = src R.add_reagent("condensedcapsaicin", ReagentAmount) /obj/item/weapon/pepperspray/attack(mob/living/carbon/human/M as mob, mob/user as mob) return /obj/item/weapon/pepperspray/attack_self(var/mob/user as mob) if(catch) user << "\blue You flip the safety off." catch = 0 return else user << "\blue You flip the safety on." catch = 1 return /obj/item/weapon/pepperspray/afterattack(atom/A as mob|obj, mob/user as mob) if (istype(A, /obj/item/weapon/storage )) return if (istype(A, /obj/effect/proc_holder/spell )) return else if (istype(A, /obj/structure/reagent_dispensers/peppertank) && get_dist(src,A) <= 1) if(src.reagents.total_volume < ReagentAmount) A.reagents.trans_to(src, ReagentAmount - src.reagents.total_volume) user << "\blue Pepper spray refilled" playsound(src.loc, 'refill.ogg', 50, 1, -6) return else user << "\blue Pepper spray is already full!" return else if (catch == 1) user << "\blue The safety is on!" return else if (src.reagents.total_volume < 1) user << "\blue [src] is empty!" return playsound(src.loc, 'spray2.ogg', 50, 1, -6) var/SprayNum = 0 //Setting up the differentiation for the 2 bottles. --SkyMarshal var/SprayAmt = 0 if(BottleSize) SprayNum = 3 SprayAmt = 5 else SprayNum = 1 SprayAmt = 1 var/Sprays[SprayNum] for(var/i=1, i<=SprayNum, i++) // intialize sprays if(src.reagents.total_volume < 1) break var/obj/effect/decal/D = new/obj/effect/decal(get_turf(src)) D.name = "chemicals" D.icon = 'chempuff.dmi' D.create_reagents(SprayAmt) src.reagents.trans_to(D, SprayAmt) var/rgbcolor[3] var/finalcolor for(var/datum/reagent/re in D.reagents.reagent_list) if(!finalcolor) rgbcolor = GetColors(re.color) finalcolor = re.color else var/newcolor[3] var/prergbcolor[3] prergbcolor = rgbcolor newcolor = GetColors(re.color) rgbcolor[1] = (prergbcolor[1]+newcolor[1])/2 rgbcolor[2] = (prergbcolor[2]+newcolor[2])/2 rgbcolor[3] = (prergbcolor[3]+newcolor[3])/2 finalcolor = rgb(rgbcolor[1], rgbcolor[2], rgbcolor[3]) D.icon += finalcolor Sprays[i] = D var/direction = get_dir(src, A) var/turf/T = get_turf(A) var/turf/T1 = get_step(T,turn(direction, 90)) var/turf/T2 = get_step(T,turn(direction, -90)) var/list/the_targets = list(T,T1,T2) for(var/i=1, i<=Sprays.len, i++) spawn() var/obj/effect/decal/D = Sprays[i] if(!D) continue var/turf/my_target = null // Spreads the sprays a little bit if(i == 1) my_target = T else my_target = pick(the_targets) the_targets -= my_target var/Dist = 0 if(BottleSize) Dist = rand(6,8) else Dist = rand(2,3) for(var/j=1, j<=Dist, j++) step_towards(D, my_target) D.reagents.reaction(get_turf(D)) for(var/atom/t in get_turf(D)) D.reagents.reaction(t) sleep(2) del(D) sleep(1) if(isrobot(user)) //Cyborgs can clean forever if they keep charged var/mob/living/silicon/robot/janitor = user janitor.cell.charge -= 20 var/refill = src.reagents.get_master_reagent_id() spawn(600) src.reagents.add_reagent(refill, 10) return /obj/item/weapon/pepperspray/examine() set src in usr if(BottleSize) usr << text("\icon[] [] units of pepperspray left!", src, src.reagents.total_volume) ..() return else usr << text("\icon[] [] use(s) remaining!", src, src.reagents.total_volume) ..() return // MOP /obj/item/weapon/mop/New() var/datum/reagents/R = new/datum/reagents(5) reagents = R R.my_atom = src obj/item/weapon/mop/proc/clean(turf/simulated/A as turf) src.reagents.reaction(A,1,10) A.clean_blood() for(var/obj/effect/rune/R in A) del(R) for(var/obj/effect/decal/cleanable/R in A) del(R) for(var/obj/effect/overlay/R in A) del(R) /obj/effect/attackby(obj/item/weapon/W as obj, mob/user as mob) if(istype(W, /obj/item/weapon/mop)) return ..() /obj/item/weapon/mop/afterattack(atom/A, mob/user as mob) if (src.reagents.total_volume < 1 || mopcount >= 5) user << "\blue Your mop is dry!" return if (istype(A, /turf/simulated)) for(var/mob/O in viewers(user, null)) O.show_message("\red [user] begins to clean \the [A]", 1) sleep(40) clean(A) user << "\blue You have finished mopping!" mopcount++ else if (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/overlay) || istype(A, /obj/effect/rune)) for(var/mob/O in viewers(user, null)) O.show_message("\red [user] begins to clean \the [get_turf(A)]", 1) sleep(40) clean(get_turf(A)) user << "\blue You have finished mopping!" mopcount++ if(mopcount >= 5) //Okay this stuff is an ugly hack and i feel bad about it. spawn(5) src.reagents.clear_reagents() mopcount = 0 return /* * Hope it's okay to stick this shit here: it basically just turns a hexadecimal color into rgb */ proc/GetColors(hex) hex = uppertext(hex) var hi1 = text2ascii(hex, 2) lo1 = text2ascii(hex, 3) hi2 = text2ascii(hex, 4) lo2 = text2ascii(hex, 5) hi3 = text2ascii(hex, 6) lo3 = text2ascii(hex, 7) return list(((hi1>= 65 ? hi1-55 : hi1-48)<<4) | (lo1 >= 65 ? lo1-55 : lo1-48), ((hi2 >= 65 ? hi2-55 : hi2-48)<<4) | (lo2 >= 65 ? lo2-55 : lo2-48), ((hi3 >= 65 ? hi3-55 : hi3-48)<<4) | (lo3 >= 65 ? lo3-55 : lo3-48))