/* * Contents: * Welding mask * Cakehat * Ushanka * Pumpkin head * Kitty ears * Cardborg Disguise * Head Mirror */ /* * Welding mask */ /obj/item/clothing/head/welding name = "welding helmet" desc = "A head-mounted face cover designed to protect the wearer completely from space-arc eye." icon_state = "welding" flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH item_state = "welding" materials = list(MAT_METAL=1750, MAT_GLASS=400) flash_protect = 2 tint = 2 armor = list(melee = 10, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) flags_inv = (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) actions_types = list(/datum/action/item_action/toggle) burn_state = FIRE_PROOF sprite_sheets = list( "Vox" = 'icons/mob/species/vox/head.dmi', "Unathi" = 'icons/mob/species/unathi/helmet.dmi', "Tajaran" = 'icons/mob/species/tajaran/helmet.dmi', "Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi', "Grey" = 'icons/mob/species/grey/helmet.dmi' ) /obj/item/clothing/head/welding/flamedecal name = "flame decal welding helmet" desc = "A welding helmet adorned with flame decals, and several cryptic slogans of varying degrees of legibility." icon_state = "welding_redflame" /obj/item/clothing/head/welding/flamedecal/blue name = "blue flame decal welding helmet" desc = "A welding helmet with blue flame decals on it." icon_state = "welding_blueflame" /obj/item/clothing/head/welding/white name = "white decal welding helmet" desc = "A white welding helmet with a character written across it." icon_state = "welding_white" /obj/item/clothing/head/welding/attack_self() toggle() /obj/item/clothing/head/welding/proc/toggle() if(up) up = !up flags_cover |= (HEADCOVERSEYES | HEADCOVERSMOUTH) flags_inv |= (HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) icon_state = initial(icon_state) to_chat(usr, "You flip the [src] down to protect your eyes.") flash_protect = 2 tint = 2 else up = !up flags_cover &= ~(HEADCOVERSEYES | HEADCOVERSMOUTH) flags_inv &= ~(HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE) icon_state = "[initial(icon_state)]up" to_chat(usr, "You push the [src] up out of your face.") flash_protect = 0 tint = 0 var/mob/living/carbon/user = usr user.update_tint() user.update_inv_head() //so our mob-overlays update for(var/X in actions) var/datum/action/A = X A.UpdateButtonIcon() /* * Cakehat */ /obj/item/clothing/head/cakehat name = "cake-hat" desc = "It's tasty looking!" icon_state = "cake0" flags_cover = HEADCOVERSEYES var/onfire = 0.0 var/status = 0 var/fire_resist = T0C+1300 //this is the max temp it can stand before you start to cook. although it might not burn away, you take damage var/processing = 0 //I dont think this is used anywhere. /obj/item/clothing/head/cakehat/process() if(!onfire) STOP_PROCESSING(SSobj, src) return var/turf/location = src.loc if(istype(location, /mob/)) var/mob/living/carbon/human/M = location if(M.l_hand == src || M.r_hand == src || M.head == src) location = M.loc if(istype(location, /turf)) location.hotspot_expose(700, 1) /obj/item/clothing/head/cakehat/attack_self(mob/user as mob) if(status > 1) return src.onfire = !( src.onfire ) if(src.onfire) src.force = 3 src.damtype = "fire" src.icon_state = "cake1" START_PROCESSING(SSobj, src) else src.force = null src.damtype = "brute" src.icon_state = "cake0" return /* * Ushanka */ /obj/item/clothing/head/ushanka name = "ushanka" desc = "Perfect for winter in Siberia, da?" icon_state = "ushankadown" item_state = "ushankadown" flags_inv = HIDEEARS cold_protection = HEAD min_cold_protection_temperature = FIRE_HELM_MIN_TEMP_PROTECT sprite_sheets = list( "Grey" = 'icons/mob/species/grey/head.dmi' ) /obj/item/clothing/head/ushanka/attack_self(mob/user as mob) if(src.icon_state == "ushankadown") src.icon_state = "ushankaup" src.item_state = "ushankaup" to_chat(user, "You raise the ear flaps on the ushanka.") else src.icon_state = "ushankadown" src.item_state = "ushankadown" to_chat(user, "You lower the ear flaps on the ushanka.") /* * Pumpkin head */ /obj/item/clothing/head/hardhat/pumpkinhead name = "carved pumpkin" desc = "A jack o' lantern! Believed to ward off evil spirits." icon_state = "hardhat0_pumpkin"//Could stand to be renamed item_state = "hardhat0_pumpkin" item_color = "pumpkin" flags = BLOCKHAIR flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH sprite_sheets = list( "Grey" = 'icons/mob/species/grey/head.dmi' ) armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) brightness_on = 2 //luminosity when on /obj/item/clothing/head/hardhat/reindeer name = "novelty reindeer hat" desc = "Some fake antlers and a very fake red nose." icon_state = "hardhat0_reindeer" item_state = "hardhat0_reindeer" item_color = "reindeer" flags_inv = 0 armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 0, rad = 0) brightness_on = 1 //luminosity when on /* * Kitty ears */ /obj/item/clothing/head/kitty name = "kitty ears" desc = "A pair of kitty ears. Meow!" icon_state = "kitty" var/icon/mob /obj/item/clothing/head/kitty/update_icon(var/mob/living/carbon/human/user) if(!istype(user)) return var/obj/item/organ/external/head/head_organ = user.get_organ("head") mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kitty") mob.Blend(head_organ.hair_colour, ICON_ADD) var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "kittyinner") mob.Blend(earbit, ICON_OVERLAY) icon_override = mob /obj/item/clothing/head/kitty/equipped(var/mob/M, slot) . = ..() if(ishuman(M) && slot == slot_head) update_icon(M) /obj/item/clothing/head/kitty/mouse name = "mouse ears" desc = "A pair of mouse ears. Squeak!" icon_state = "mousey" /obj/item/clothing/head/kitty/mouse/update_icon(var/mob/living/carbon/human/user) if(!istype(user)) return var/obj/item/organ/external/head/head_organ = user.get_organ("head") mob = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mousey") mob.Blend(head_organ.hair_colour, ICON_ADD) var/icon/earbit = new/icon("icon" = 'icons/mob/head.dmi', "icon_state" = "mouseyinner") mob.Blend(earbit, ICON_OVERLAY) icon_override = mob /obj/item/clothing/head/cardborg name = "cardborg helmet" desc = "A helmet made out of a box." icon_state = "cardborg_h" item_state = "cardborg_h" flags_inv = HIDEMASK|HIDEEARS|HIDEEYES|HIDEFACE flags_cover = HEADCOVERSEYES | HEADCOVERSMOUTH species_disguise = "High-tech robot" sprite_sheets = list( "Grey" = 'icons/mob/species/grey/head.dmi' ) /obj/item/clothing/head/cardborg/equipped(mob/living/user, slot) ..() if(ishuman(user) && slot == slot_head) var/mob/living/carbon/human/H = user if(istype(H.wear_suit, /obj/item/clothing/suit/cardborg)) var/obj/item/clothing/suit/cardborg/CB = H.wear_suit CB.disguise(user, src) /obj/item/clothing/head/cardborg/dropped(mob/living/user) ..() user.remove_alt_appearance("standard_borg_disguise") /* * Head Mirror */ /obj/item/clothing/head/headmirror name = "head mirror" desc = "A band of rubber with a very reflective looking mirror attached to the front of it. One of the early signs of medical budget cuts." icon_state = "head_mirror" item_state = "head_mirror" sprite_sheets = list( "Vox" = 'icons/mob/species/vox/head.dmi', "Drask" = 'icons/mob/species/drask/head.dmi', "Grey" = 'icons/mob/species/grey/head.dmi' )