/* Kitchen tools * Contains: * Utensils * Spoons * Forks * Knives * Kitchen knives * Butcher's cleaver * Rolling Pins * Candy Moulds */ /obj/item/weapon/kitchen icon = 'icons/obj/kitchen.dmi' /* * Utensils */ /obj/item/weapon/kitchen/utensil force = 5.0 w_class = 1.0 throwforce = 0.0 throw_speed = 3 throw_range = 5 flags = CONDUCT origin_tech = "materials=1" attack_verb = list("attacked", "stabbed", "poked") sharp = 0 var/loaded //Descriptive string for currently loaded food object. /obj/item/weapon/kitchen/utensil/New() if (prob(60)) src.pixel_y = rand(0, 4) create_reagents(5) return /obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M)) return ..() if(user.a_intent != "help") if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes") if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) else return ..() if (reagents.total_volume > 0) reagents.trans_to_ingest(M, reagents.total_volume) if(M == user) for(var/mob/O in viewers(M, null)) O.show_message(text("\blue [] eats some [] from \the [].", user, loaded, src), 1) M.reagents.add_reagent("nutriment", 1) else for(var/mob/O in viewers(M, null)) O.show_message(text("\blue [] feeds [] some [] from \the []", user, M, loaded, src), 1) M.reagents.add_reagent("nutriment", 1) playsound(M.loc,'sound/items/eatfood.ogg', rand(10,40), 1) overlays.Cut() return /obj/item/weapon/kitchen/utensil/fork name = "fork" desc = "It's a fork. Sure is pointy." icon_state = "fork" /obj/item/weapon/kitchen/utensil/pfork name = "plastic fork" desc = "Yay, no washing up to do." icon_state = "pfork" /obj/item/weapon/kitchen/utensil/spoon name = "spoon" desc = "It's a spoon. You can see your own upside-down face in it." icon_state = "spoon" attack_verb = list("attacked", "poked") /obj/item/weapon/kitchen/utensil/pspoon name = "plastic spoon" desc = "It's a plastic spoon. How dull." icon_state = "pspoon" attack_verb = list("attacked", "poked") /* * Knives */ /obj/item/weapon/kitchen/utensil/knife name = "knife" desc = "Can cut through any food." icon_state = "knife" force = 10.0 throwforce = 10.0 sharp = 1 edge = 1 suicide_act(mob/user) viewers(user) << pick("[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return (BRUTELOSS) /obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) user << "\red You accidentally cut yourself with the [src]." user.take_organ_damage(20) return playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return ..() /obj/item/weapon/kitchen/utensil/pknife name = "plastic knife" desc = "The bluntest of blades." icon_state = "pknife" force = 10.0 throwforce = 10.0 /obj/item/weapon/kitchen/utensil/knife/attack(target as mob, mob/living/user as mob) if ((CLUMSY in user.mutations) && prob(50)) user << "\red You somehow managed to cut yourself with the [src]." user.take_organ_damage(20) return playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return ..() /* * Kitchen knives */ /obj/item/weapon/kitchenknife name = "kitchen knife" icon = 'icons/obj/kitchen.dmi' icon_state = "knife" desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come." flags = CONDUCT sharp = 1 edge = 1 force = 10.0 w_class = 3.0 throwforce = 6.0 throw_speed = 3 throw_range = 6 m_amt = 12000 origin_tech = "materials=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") suicide_act(mob/user) viewers(user) << pick("[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.") return (BRUTELOSS) /obj/item/weapon/kitchenknife/combat name = "combat knife" force = 15.0 throwforce = 10.0 origin_tech = "materials=2;combat=2" desc = "A razor sharp knife, built from advanced alloys, designed for quick, melee killing. Also not half bad as a kitchen knife." slot_flags = SLOT_BELT icon = 'icons/obj/weapons.dmi' icon_state = "combatknife" /obj/item/weapon/kitchenknife/ritual name = "ritual knife" desc = "The unearthly energies that once powered this blade are now dormant." icon = 'icons/obj/wizard.dmi' icon_state = "render" /* * Bucher's cleaver */ /obj/item/weapon/butch name = "butcher's Cleaver" icon = 'icons/obj/kitchen.dmi' icon_state = "butch" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." flags = CONDUCT force = 15.0 w_class = 3.0 throwforce = 8.0 throw_speed = 3 throw_range = 6 m_amt = 12000 origin_tech = "materials=1" attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") sharp = 1 edge = 1 /obj/item/weapon/butch/meatcleaver name = "Meat Cleaver" icon_state = "mcleaver" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." force = 25.0 throwforce = 15.0 no_embed = 1 /obj/item/weapon/butch/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) playsound(loc, 'sound/weapons/bladeslice.ogg', 50, 1, -1) return ..() /* * Rolling Pins */ /obj/item/weapon/kitchen/rollingpin name = "rolling pin" desc = "Used to knock out the Bartender." icon_state = "rolling_pin" force = 8.0 throwforce = 10.0 throw_speed = 3 throw_range = 7 w_class = 3.0 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") /* Trays moved to /obj/item/weapon/storage/bag */ /* * Candy Moulds */ /obj/item/weapon/kitchen/mould name = "generic candy mould" desc = "You aren't sure what it's supposed to be." icon_state = "mould" force = 5 throwforce = 5 throw_speed = 3 throw_range = 3 w_class = 2.0 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") /obj/item/weapon/kitchen/mould/bear name = "bear-shaped candy mould" desc = "It has the shape of a small bear imprinted into it." icon_state = "mould_bear" /obj/item/weapon/kitchen/mould/worm name = "worm-shaped candy mould" desc = "It has the shape of a worm imprinted into it." icon_state = "mould_worm" /obj/item/weapon/kitchen/mould/bean name = "bean-shaped candy mould" desc = "It has the shape of a bean imprinted into it." icon_state = "mould_bean" /obj/item/weapon/kitchen/mould/ball name = "ball-shaped candy mould" desc = "It has a small sphere imprinted into it." icon_state = "mould_ball" /obj/item/weapon/kitchen/mould/cane name = "cane-shaped candy mould" desc = "It has the shape of a cane imprinted into it." icon_state = "mould_cane" /obj/item/weapon/kitchen/mould/cash name = "cash-shaped candy mould" desc = "It has the shape and design of fake money imprinted into it." icon_state = "mould_cash" /obj/item/weapon/kitchen/mould/coin name = "coin-shaped candy mould" desc = "It has the shape of a coin imprinted into it." icon_state = "mould_coin" /obj/item/weapon/kitchen/mould/loli name = "sucker mould" desc = "It has the shape of a sucker imprinted into it." icon_state = "mould_loli"