//This file was auto-corrected by findeclaration.exe on 25.5.2012 20:42:31 //Few global vars to track the blob var/list/blobs = list() var/list/blob_cores = list() var/list/blob_nodes = list() /datum/game_mode/blob name = "blob" config_tag = "blob" required_players = 30 required_players_secret = 30 required_enemies = 1 recommended_enemies = 1 restricted_jobs = list("Cyborg", "AI") var/const/waittime_l = 600 //lower bound on time before intercept arrives (in tenths of seconds) var/const/waittime_h = 1800 //upper bound on time before intercept arrives (in tenths of seconds) var/declared = 0 var/burst = 0 var/cores_to_spawn = 1 var/players_per_core = 30 var/blob_point_rate = 3 var/blobwincount = 350 var/list/infected_crew = list() /datum/game_mode/blob/pre_setup() var/list/possible_blobs = get_players_for_role(BE_BLOB) // stop setup if no possible traitors if(!possible_blobs.len) return 0 cores_to_spawn = max(round(num_players()/players_per_core, 1), 1) blobwincount = initial(blobwincount) * cores_to_spawn for(var/j = 0, j < cores_to_spawn, j++) if (!possible_blobs.len) break var/datum/mind/blob = pick(possible_blobs) infected_crew += blob blob.special_role = "Blob" blob.restricted_roles = restricted_jobs log_game("[blob.key] (ckey) has been selected as a Blob") possible_blobs -= blob if(!infected_crew.len) return 0 return 1 /datum/game_mode/blob/proc/get_blob_candidates() var/list/candidates = list() for(var/mob/living/carbon/human/player in player_list) if(!player.stat && player.mind && !player.mind.special_role && !jobban_isbanned(player, "Syndicate") && (player.client.prefs.be_special & BE_BLOB)) candidates += player return candidates /datum/game_mode/blob/proc/blobize(var/mob/living/carbon/human/blob) var/datum/mind/blobmind = blob.mind if(!istype(blobmind)) return 0 infected_crew += blobmind blobmind.special_role = "Blob" log_game("[blob.key] (ckey) has been selected as a Blob") greet_blob(blobmind) blob << "You feel very tired and bloated! You don't have long before you burst!" spawn(600) burst_blob(blobmind) return 1 /datum/game_mode/blob/proc/make_blobs(var/count) var/list/candidates = get_blob_candidates() var/mob/living/carbon/human/blob = null count=min(count, candidates.len) for(var/i = 0, i < count, i++) blob = pick(candidates) candidates -= blob blobize(blob) return count /datum/game_mode/blob/announce() world << "The current game mode is - Blob!" world << "A dangerous alien organism is rapidly spreading throughout the station!" world << "You must kill it all while minimizing the damage to the station." /datum/game_mode/blob/proc/greet_blob(var/datum/mind/blob) blob.current << "You are infected by the Blob!" blob.current << "Your body is ready to give spawn to a new blob core which will eat this station." blob.current << "Find a good location to spawn the core and then take control and overwhelm the station!" blob.current << "When you have found a location, wait until you spawn; this will happen automatically and you cannot speed up the process." blob.current << "If you go outside of the station level, or in space, then you will die; make sure your location has lots of ground to cover." return /datum/game_mode/blob/proc/show_message(var/message) for(var/datum/mind/blob in infected_crew) blob.current << message /datum/game_mode/blob/proc/burst_blobs() for(var/datum/mind/blob in infected_crew) burst_blob(blob) /datum/game_mode/blob/proc/burst_blob(var/datum/mind/blob, var/warned=0) var/client/blob_client = null var/turf/location = null if(iscarbon(blob.current)) var/mob/living/carbon/C = blob.current if(directory[ckey(blob.key)]) blob_client = directory[ckey(blob.key)] location = get_turf(C) if(location.z != ZLEVEL_STATION || istype(location, /turf/space)) if(!warned) C << "You feel ready to burst, but this isn't an appropriate place! You must return to the station!" message_admins("[key_name_admin(C)] was in space when the blobs burst, and will die if he doesn't return to the station.") spawn(300) burst_blob(blob, 1) else burst ++ log_admin("[key_name(C)] was in space when attempting to burst as a blob.") message_admins("[key_name_admin(C)] was in space when attempting to burst as a blob.") C.gib() make_blobs(1) check_finished() //Still needed in case we can't make any blobs else if(blob_client && location) burst ++ C.gib() var/obj/effect/blob/core/core = new(location, 200, blob_client, blob_point_rate) if(core.overmind && core.overmind.mind) core.overmind.mind.name = blob.name infected_crew -= blob infected_crew += core.overmind.mind core.overmind.mind.special_role = "Blob Overmind" /datum/game_mode/blob/post_setup() for(var/datum/mind/blob in infected_crew) greet_blob(blob) if(shuttle_master) shuttle_master.emergencyNoEscape = 1 spawn(0) var/wait_time = rand(waittime_l, waittime_h) sleep(wait_time) send_intercept(0) sleep(100) show_message("You feel tired and bloated.") sleep(wait_time) show_message("You feel like you are about to burst.") sleep(wait_time / 2) burst_blobs() // Stage 0 sleep(wait_time) stage(0) // Stage 1 sleep(wait_time) stage(1) // Stage 2 sleep(30000) stage(2) return ..() /datum/game_mode/blob/proc/stage(var/stage) switch(stage) if (0) send_intercept(1) declared = 1 if (1) command_announcement.Announce("Confirmed outbreak of level 5 biohazard aboard [station_name()]. All personnel must contain the outbreak.", "Biohazard Alert", 'sound/AI/outbreak5.ogg') if (2) send_intercept(2) return