/* Kitchen tools * Contains: * Utensils * Spoons * Forks * Knives * Kitchen knives * Butcher's cleaver * Rolling Pins * Candy Moulds */ /obj/item/weapon/kitchen icon = 'icons/obj/kitchen.dmi' /* * Utensils */ /obj/item/weapon/kitchen/utensil force = 5.0 w_class = 1 throwforce = 0.0 throw_speed = 3 throw_range = 5 flags = CONDUCT origin_tech = "materials=1" attack_verb = list("attacked", "stabbed", "poked") hitsound = 'sound/weapons/bladeslice.ogg' sharp = 0 var/max_contents = 1 /obj/item/weapon/kitchen/utensil/New() if(prob(60)) src.pixel_y = rand(0, 4) create_reagents(5) return /obj/item/weapon/kitchen/utensil/attack(mob/living/carbon/M as mob, mob/living/carbon/user as mob) if(!istype(M)) return ..() if(user.a_intent != I_HELP) if(user.zone_sel.selecting == "head" || user.zone_sel.selecting == "eyes") if((CLUMSY in user.mutations) && prob(50)) M = user return eyestab(M,user) else return ..() if(contents.len) var/obj/item/weapon/reagent_containers/food/snacks/toEat = contents[1] if(istype(toEat)) if(M.eat(toEat, user)) toEat.On_Consume(M, user) spawn(0) if(toEat) qdel(toEat) overlays.Cut() return /obj/item/weapon/kitchen/utensil/fork name = "fork" desc = "It's a fork. Sure is pointy." icon_state = "fork" /obj/item/weapon/kitchen/utensil/pfork name = "plastic fork" desc = "Yay, no washing up to do." icon_state = "pfork" /obj/item/weapon/kitchen/utensil/spoon name = "spoon" desc = "It's a spoon. You can see your own upside-down face in it." icon_state = "spoon" attack_verb = list("attacked", "poked") /obj/item/weapon/kitchen/utensil/pspoon name = "plastic spoon" desc = "It's a plastic spoon. How dull." icon_state = "pspoon" attack_verb = list("attacked", "poked") /* * Knives */ /obj/item/weapon/kitchen/knife name = "kitchen knife" icon_state = "knife" desc = "A general purpose Chef's Knife made by SpaceCook Incorporated. Guaranteed to stay sharp for years to come." flags = CONDUCT force = 10 w_class = 2 throwforce = 10 hitsound = 'sound/weapons/bladeslice.ogg' throw_speed = 3 throw_range = 6 materials = list(MAT_METAL=12000) origin_tech = "materials=1" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") no_embed = 1 sharp = 1 edge = 1 /obj/item/weapon/kitchen/knife/suicide_act(mob/user) user.visible_message(pick("[user] is slitting \his wrists with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his throat with the [src.name]! It looks like \he's trying to commit suicide.", \ "[user] is slitting \his stomach open with the [src.name]! It looks like \he's trying to commit seppuku.")) return (BRUTELOSS) /obj/item/weapon/kitchen/knife/plastic name = "plastic knife" desc = "The bluntest of blades." icon_state = "pknife" item_state = "knife" sharp = 0 edge = 0 /obj/item/weapon/kitchen/knife/ritual name = "ritual knife" desc = "The unearthly energies that once powered this blade are now dormant." icon = 'icons/obj/wizard.dmi' icon_state = "render" w_class = 3 /obj/item/weapon/kitchen/knife/butcher name = "butcher's cleaver" icon_state = "butch" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." flags = CONDUCT force = 15 throwforce = 8 attack_verb = list("cleaved", "slashed", "stabbed", "sliced", "torn", "ripped", "diced", "cut") w_class = 3 /obj/item/weapon/kitchen/knife/butcher/meatcleaver name = "Meat Cleaver" icon_state = "mcleaver" item_state = "butch" desc = "A huge thing used for chopping and chopping up meat. This includes clowns and clown-by-products." force = 25.0 throwforce = 15.0 /obj/item/weapon/kitchen/knife/combat name = "combat knife" icon_state = "combatknife" item_state = "knife" desc = "A military combat utility survival knife." force = 20 throwforce = 20 origin_tech = "materials=2;combat=4" attack_verb = list("slashed", "stabbed", "sliced", "torn", "ripped", "cut") /obj/item/weapon/kitchen/knife/carrotshiv name = "carrot shiv" icon_state = "carrotshiv" item_state = "carrotshiv" desc = "Unlike other carrots, you should probably keep this far away from your eyes." force = 8 throwforce = 12 //fuck git materials = list() origin_tech = "biotech=3;combat=2" attack_verb = list("shanked", "shivved") /* * Rolling Pins */ /obj/item/weapon/kitchen/rollingpin name = "rolling pin" desc = "Used to knock out the Bartender." icon_state = "rolling_pin" force = 8.0 throwforce = 10.0 throw_speed = 3 throw_range = 7 w_class = 3 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "whacked") /* Trays moved to /obj/item/weapon/storage/bag */ /* * Candy Moulds */ /obj/item/weapon/kitchen/mould name = "generic candy mould" desc = "You aren't sure what it's supposed to be." icon_state = "mould" force = 5 throwforce = 5 throw_speed = 3 throw_range = 3 w_class = 2 attack_verb = list("bashed", "battered", "bludgeoned", "thrashed", "smashed") /obj/item/weapon/kitchen/mould/bear name = "bear-shaped candy mould" desc = "It has the shape of a small bear imprinted into it." icon_state = "mould_bear" /obj/item/weapon/kitchen/mould/worm name = "worm-shaped candy mould" desc = "It has the shape of a worm imprinted into it." icon_state = "mould_worm" /obj/item/weapon/kitchen/mould/bean name = "bean-shaped candy mould" desc = "It has the shape of a bean imprinted into it." icon_state = "mould_bean" /obj/item/weapon/kitchen/mould/ball name = "ball-shaped candy mould" desc = "It has a small sphere imprinted into it." icon_state = "mould_ball" /obj/item/weapon/kitchen/mould/cane name = "cane-shaped candy mould" desc = "It has the shape of a cane imprinted into it." icon_state = "mould_cane" /obj/item/weapon/kitchen/mould/cash name = "cash-shaped candy mould" desc = "It has the shape and design of fake money imprinted into it." icon_state = "mould_cash" /obj/item/weapon/kitchen/mould/coin name = "coin-shaped candy mould" desc = "It has the shape of a coin imprinted into it." icon_state = "mould_coin" /obj/item/weapon/kitchen/mould/loli name = "sucker mould" desc = "It has the shape of a sucker imprinted into it." icon_state = "mould_loli"