#define is_cleanable(A) (istype(A, /obj/effect/decal/cleanable) || istype(A, /obj/effect/rune)) /obj/item/weapon/mop desc = "The world of janitalia wouldn't be complete without a mop." name = "mop" icon = 'icons/obj/janitor.dmi' icon_state = "mop" force = 3.0 throwforce = 5.0 throw_speed = 3 throw_range = 7 w_class = 3 attack_verb = list("mopped", "bashed", "bludgeoned", "whacked") burn_state = FLAMMABLE var/mopping = 0 var/mopcount = 0 var/mopcap = 5 var/mopspeed = 30 /obj/item/weapon/mop/New() create_reagents(mopcap) janitorial_equipment += src /obj/item/weapon/mop/Destroy() janitorial_equipment -= src return ..() /obj/item/weapon/mop/proc/clean(turf/simulated/A) if(reagents.has_reagent("water", 1) || reagents.has_reagent("cleaner", 1) || reagents.has_reagent("holywater", 1)) A.clean_blood() for(var/obj/effect/O in A) if(is_cleanable(O)) qdel(O) reagents.reaction(A, TOUCH, 10) //10 is the multiplier for the reaction effect. probably needed to wet the floor properly. reagents.remove_any(1) //reaction() doesn't use up the reagents /obj/item/weapon/mop/afterattack(atom/A, mob/user, proximity) if(!proximity) return if(reagents.total_volume < 1) to_chat(user, "Your mop is dry!") return var/turf/simulated/turf = A if(is_cleanable(A)) turf = A.loc A = null if(istype(turf)) user.visible_message("[user] begins to clean \the [turf] with [src].", "You begin to clean \the [turf] with [src]...") if(do_after(user, src.mopspeed, target = turf)) to_chat(user, "You finish mopping.") clean(turf) /obj/effect/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/weapon/mop) || istype(I, /obj/item/weapon/soap)) return ..() /obj/item/weapon/mop/proc/janicart_insert(mob/user, obj/structure/janitorialcart/J) J.put_in_cart(src, user) J.mymop=src J.update_icon() /obj/item/weapon/mop/wash(mob/user, atom/source) reagents.add_reagent("water", 5) to_chat(user, "You wet [src] in [source].") playsound(loc, 'sound/effects/slosh.ogg', 25, 1) return 1 /obj/item/weapon/mop/advanced desc = "The most advanced tool in a custodian's arsenal. Just think of all the viscera you will clean up with this!" name = "advanced mop" mopcap = 15 icon_state = "advmop" item_state = "mop" //meh will do for now until TG makes one force = 6 throwforce = 8 throw_range = 4 mopspeed = 10 /obj/item/weapon/mop/advanced/cyborg mopcap = 40 /obj/item/weapon/mop/advanced/cyborg/New() ..() reagents.add_reagent("water", mopcap) /obj/item/weapon/mop/advanced/cyborg/examine(mob/user) ..(user) to_chat(user, "The mop's water tank has [round(reagents.get_reagent_amount("water"))] units of water left.")