#define GHOST_CAN_REENTER 1 #define GHOST_IS_OBSERVER 2 var/list/image/ghost_darkness_images = list() //this is a list of images for things ghosts should still be able to see when they toggle darkness /mob/dead/observer name = "ghost" desc = "It's a g-g-g-g-ghooooost!" //jinkies! icon = 'icons/mob/mob.dmi' icon_state = "ghost" layer = 4 stat = DEAD density = 0 canmove = 0 blinded = 0 anchored = 1 // don't get pushed around invisibility = INVISIBILITY_OBSERVER var/can_reenter_corpse var/bootime = 0 var/started_as_observer //This variable is set to 1 when you enter the game as an observer. //If you died in the game and are a ghsot - this will remain as null. //Note that this is not a reliable way to determine if admins started as observers, since they change mobs a lot. universal_speak = 1 var/atom/movable/following = null var/anonsay = 0 var/image/ghostimage = null //this mobs ghost image, for deleting and stuff var/ghostvision = 1 //is the ghost able to see things humans can't? var/seedarkness = 1 var/data_hud_seen = 0 //this should one of the defines in __DEFINES/hud.dm /mob/dead/observer/New(var/mob/body=null, var/flags=1) sight |= SEE_TURFS | SEE_MOBS | SEE_OBJS | SEE_SELF see_invisible = SEE_INVISIBLE_OBSERVER_AI_EYE see_in_dark = 100 verbs += /mob/dead/observer/proc/dead_tele // Our new boo spell. AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/boo(null)) can_reenter_corpse = flags & GHOST_CAN_REENTER started_as_observer = flags & GHOST_IS_OBSERVER stat = DEAD var/turf/T if(ismob(body)) T = get_turf(body) //Where is the body located? attack_log = body.attack_log //preserve our attack logs by copying them to our ghost if(ishuman(body)) var/mob/living/carbon/human/H = body icon = H.stand_icon overlays = H.overlays_standing else icon = body.icon icon_state = body.icon_state overlays = body.overlays alpha = 127 gender = body.gender if(body.mind && body.mind.name) name = body.mind.name else if(body.real_name) name = body.real_name else if(gender == MALE) name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) else name = capitalize(pick(first_names_female)) + " " + capitalize(pick(last_names)) mind = body.mind //we don't transfer the mind but we keep a reference to it. ghostimage = image(icon = icon, loc = src, icon_state = icon_state) ghostimage.overlays = overlays ghostimage.dir = dir ghostimage.appearance_flags |= KEEP_TOGETHER ghostimage.alpha = alpha appearance_flags |= KEEP_TOGETHER ghost_darkness_images |= ghostimage updateallghostimages() if(!T) T = pick(latejoin) //Safety in case we cannot find the body's position forceMove(T) if(!name) //To prevent nameless ghosts name = capitalize(pick(first_names_male)) + " " + capitalize(pick(last_names)) real_name = name ..() /mob/dead/observer/Destroy() if(ismob(following)) var/mob/M = following M.following_mobs -= src following = null if(ghostimage) ghost_darkness_images -= ghostimage qdel(ghostimage) ghostimage = null updateallghostimages() return ..() /mob/dead/CanPass(atom/movable/mover, turf/target, height=0, air_group=0) return 1 /* Transfer_mind is there to check if mob is being deleted/not going to have a body. Works together with spawning an observer, noted above. */ /mob/dead/observer/Life() ..() if(!loc) return if(!client) return 0 /mob/dead/proc/assess_targets(list/target_list, mob/dead/observer/U) var/client/C = U.client for(var/mob/living/carbon/human/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] //C.images += target.hud_list[NATIONS_HUD] for(var/mob/living/silicon/target in target_list) C.images += target.hud_list[SPECIALROLE_HUD] //C.images += target.hud_list[NATIONS_HUD] return 1 /mob/proc/ghostize(var/flags = GHOST_CAN_REENTER) if(key) if(non_respawnable_keys[ckey]) flags &= ~GHOST_CAN_REENTER var/mob/dead/observer/ghost = new(src, flags) //Transfer safety to observer spawning proc. ghost.timeofdeath = src.timeofdeath //BS12 EDIT respawnable_list -= src if(ghost.can_reenter_corpse) respawnable_list += ghost else non_respawnable_keys[ckey] = 1 ghost.key = key if(!(ghost.client && ghost.client.holder) && !config.antag_hud_allowed) // For new ghosts we remove the verb from even showing up if it's not allowed. ghost.verbs -= /mob/dead/observer/verb/toggle_antagHUD // Poor guys, don't know what they are missing! return ghost /* This is the proc mobs get to turn into a ghost. Forked from ghostize due to compatibility issues. */ /mob/living/verb/ghost() set category = "OOC" set name = "Ghost" set desc = "Relinquish your life and enter the land of the dead." var/mob/M = src var/warningmsg = null var/obj/machinery/cryopod/P = istype(loc, /obj/machinery/cryopod) && loc if(P) if(TOO_EARLY_TO_GHOST) warningmsg = "It's too early in the shift to enter cryo" // If it's not too early, we'll skip straight to ghosting out without penalty else if(suiciding && TOO_EARLY_TO_GHOST) warningmsg = "You have committed suicide too early in the round" else if(stat != DEAD) warningmsg = "You are alive" else if(non_respawnable_keys[ckey]) warningmsg = "You have lost your right to respawn" if(!warningmsg) ghostize(1) else var/response var/alertmsg = "Are you -sure- you want to ghost?\n([warningmsg]. If you ghost now, you probably won't be able to rejoin the round! You can't change your mind, so choose wisely!)" response = alert(src, alertmsg,"Are you sure you want to ghost?","Ghost","Stay in body") if(response != "Ghost") return //didn't want to ghost after-all resting = 1 var/mob/dead/observer/ghost = ghostize(0) //0 parameter is so we can never re-enter our body, "Charlie, you can never come baaaack~" :3 ghost.timeofdeath = world.time // Because the living mob won't have a time of death and we want the respawn timer to work properly. var/obj/structure/morgue/Morgue = locate() in M.loc if(istype(M.loc, /obj/structure/morgue)) Morgue = M.loc if(Morgue) Morgue.update() if(P) if(!P.control_computer) P.find_control_computer(urgent=1) if(P.control_computer) P.despawn_occupant() return /mob/dead/observer/Move(NewLoc, direct) following = null dir = direct ghostimage.dir = dir if(NewLoc) forceMove(NewLoc) return forceMove(get_turf(src)) //Get out of closets and such as a ghost if((direct & NORTH) && y < world.maxy) y++ else if((direct & SOUTH) && y > 1) y-- if((direct & EAST) && x < world.maxx) x++ else if((direct & WEST) && x > 1) x-- for(var/obj/effect/step_trigger/S in locate(x, y, z)) //<-- this is dumb S.Crossed(src) var/area/A = get_area_master(src) if(A) A.Entered(src) ..() /mob/dead/observer/experience_pressure_difference() return 0 /mob/dead/observer/can_use_hands() return 0 /mob/dead/observer/Stat() ..() statpanel("Status") if(client.statpanel == "Status") show_stat_station_time() show_stat_emergency_shuttle_eta() stat(null, "Respawnability: [(src in respawnable_list) ? "Yes" : "No"]") /mob/dead/observer/verb/reenter_corpse() set category = "Ghost" set name = "Re-enter Corpse" if(!client) return if(!can_reenter_corpse) to_chat(src, "You've given up your right to respawn!") return if(!(mind && mind.current && can_reenter_corpse)) to_chat(src, "You have no body.") return if(mind.current.key && copytext(mind.current.key,1,2)!="@") //makes sure we don't accidentally kick any clients to_chat(usr, "Another consciousness is in your body...It is resisting you.") return mind.current.ajourn=0 mind.current.key = key var/obj/structure/morgue/Morgue = locate() in mind.current.loc if(istype(mind.current.loc,/obj/structure/morgue)) Morgue = mind.current.loc if(Morgue) Morgue.update() return 1 /mob/dead/observer/proc/notify_cloning(var/message, var/sound, var/atom/source) if(message) to_chat(src, "[message]") if(source) var/obj/screen/alert/A = throw_alert("\ref[source]_notify_cloning", /obj/screen/alert/notify_cloning) if(A) if(client && client.prefs && client.prefs.UI_style) A.icon = ui_style2icon(client.prefs.UI_style) A.desc = message var/old_layer = source.layer var/old_plane = source.plane source.layer = FLOAT_LAYER source.plane = FLOAT_PLANE A.overlays += source source.layer = old_layer source.plane = old_plane to_chat(src, "(Click to re-enter)") if(sound) src << sound(sound) /mob/dead/observer/proc/show_me_the_hud(hud_index) var/datum/atom_hud/H = huds[hud_index] H.add_hud_to(src) data_hud_seen = hud_index /mob/dead/observer/verb/toggle_medHUD() set category = "Ghost" set name = "Toggle Medic/Sec/DiagHUD" set desc = "Toggles the medical HUD." if(!client) return if(data_hud_seen) //remove old huds var/datum/atom_hud/H = huds[data_hud_seen] H.remove_hud_from(src) switch(data_hud_seen) //give new huds if(0) show_me_the_hud(DATA_HUD_SECURITY_BASIC) to_chat(src, "Security HUD set.") if(DATA_HUD_SECURITY_BASIC) show_me_the_hud(DATA_HUD_MEDICAL_ADVANCED) to_chat(src, "Medical HUD set.") if(DATA_HUD_MEDICAL_ADVANCED) show_me_the_hud(DATA_HUD_DIAGNOSTIC) to_chat(src, "Diagnostic HUD set.") if(DATA_HUD_DIAGNOSTIC) data_hud_seen = 0 to_chat(src, "HUDs disabled.") /mob/dead/observer/verb/toggle_antagHUD() set category = "Ghost" set name = "Toggle AntagHUD" set desc = "Toggles AntagHUD allowing you to see who is the antagonist" if(!config.antag_hud_allowed && !client.holder) to_chat(src, "\red Admins have disabled this for this round.") return if(!client) return var/mob/dead/observer/M = src if(jobban_isbanned(M, "AntagHUD")) to_chat(src, "You have been banned from using this feature") return if(config.antag_hud_restricted && !M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0)) var/response = alert(src, "If you turn this on, you will not be able to take any part in the round.","Are you sure you want to turn this feature on?","Yes","No") if(response == "No") return M.can_reenter_corpse = 0 if(M in respawnable_list) respawnable_list -= M if(!M.has_enabled_antagHUD && !check_rights(R_ADMIN|R_MOD,0)) M.has_enabled_antagHUD = 1 //var/datum/atom_hud/A = huds[DATA_HUD_SECURITY_ADVANCED] //var/adding_hud = (usr in A.hudusers) ? 0 : 1 for(var/datum/atom_hud/antag/H in (huds)) if(!M.antagHUD) H.add_hud_to(usr) else H.remove_hud_from(usr) if(!M.antagHUD) to_chat(usr, "AntagHud Toggled ON") M.antagHUD = 1 else to_chat(usr, "AntagHud Toggled OFF") M.antagHUD = 0 /mob/dead/observer/proc/dead_tele(A in ghostteleportlocs) set category = "Ghost" set name = "Teleport" set desc= "Teleport to a location" if(!isobserver(usr)) to_chat(usr, "Not when you're not dead!") return usr.verbs -= /mob/dead/observer/proc/dead_tele spawn(30) usr.verbs += /mob/dead/observer/proc/dead_tele var/area/thearea = ghostteleportlocs[A] if(!thearea) return var/list/L = list() for(var/turf/T in get_area_turfs(thearea.type)) L += T if(!L || !L.len) to_chat(usr, "No area available.") usr.forceMove(pick(L)) following = null /mob/dead/observer/verb/follow(input in getmobs()) set category = "Ghost" set name = "Follow" // "Haunt" set desc = "Follow and haunt a mob." var/target = getmobs()[input] if(!target) return ManualFollow(target) // This is the ghost's follow verb with an argument /mob/dead/observer/proc/ManualFollow(var/atom/movable/target) if(!target) return if(!get_turf(target)) return if(target != src) if(following && following == target) return following = target to_chat(src, "Now following [target]") if(ismob(target)) forceMove(get_turf(target)) var/mob/M = target M.following_mobs += src else spawn(0) while(target && following == target && client) var/turf/T = get_turf(target) if(!T) break // To stop the ghost flickering. if(loc != T) forceMove(T) sleep(15) /mob/proc/update_following() . = get_turf(src) for(var/mob/dead/observer/M in following_mobs) if(M.following != src) following_mobs -= M else if(M.loc != .) M.forceMove(.) /mob var/list/following_mobs = list() /mob/Move() . = ..() if(.) update_following() /mob/Life() // to catch teleports etc which directly set loc update_following() return ..() /mob/dead/observer/verb/jumptomob(target in getmobs()) //Moves the ghost instead of just changing the ghosts's eye -Nodrak set category = "Ghost" set name = "Jump to Mob" set desc = "Teleport to a mob" if(istype(usr, /mob/dead/observer)) //Make sure they're an observer! if(!target)//Make sure we actually have a target return else var/mob/M = getmobs()[target] //Destination mob var/turf/T = get_turf(M) //Turf of the destination mob if(T && isturf(T)) //Make sure the turf exists, then move the source to that destination. forceMove(T) following = null else to_chat(src, "This mob is not located in the game world.") /* Now a spell. See spells.dm /mob/dead/observer/verb/boo() set category = "Ghost" set name = "Boo!" set desc= "Scare your crew members because of boredom!" if(bootime > world.time) return bootime = world.time + 600 var/obj/machinery/light/L = locate(/obj/machinery/light) in view(1, src) if(L) L.flicker() //Maybe in the future we can add more spooky code here! return */ /mob/dead/observer/memory() set hidden = 1 to_chat(src, "\red You are dead! You have no mind to store memory!") /mob/dead/observer/add_memory() set hidden = 1 to_chat(src, "\red You are dead! You have no mind to store memory!") /mob/dead/observer/verb/analyze_air() set name = "Analyze Air" set category = "Ghost" if(!istype(usr, /mob/dead/observer)) return // Shamelessly copied from the Gas Analyzers if(!( istype(usr.loc, /turf) )) return var/datum/gas_mixture/environment = usr.loc.return_air() var/pressure = environment.return_pressure() var/total_moles = environment.total_moles() to_chat(src, "Results:") if(abs(pressure - ONE_ATMOSPHERE) < 10) to_chat(src, "\blue Pressure: [round(pressure,0.1)] kPa") else to_chat(src, "\red Pressure: [round(pressure,0.1)] kPa") if(total_moles) var/o2_concentration = environment.oxygen/total_moles var/n2_concentration = environment.nitrogen/total_moles var/co2_concentration = environment.carbon_dioxide/total_moles var/plasma_concentration = environment.toxins/total_moles var/unknown_concentration = 1-(o2_concentration+n2_concentration+co2_concentration+plasma_concentration) if(abs(n2_concentration - N2STANDARD) < 20) to_chat(src, "\blue Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)") else to_chat(src, "\red Nitrogen: [round(n2_concentration*100)]% ([round(environment.nitrogen,0.01)] moles)") if(abs(o2_concentration - O2STANDARD) < 2) to_chat(src, "\blue Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)") else to_chat(src, "\red Oxygen: [round(o2_concentration*100)]% ([round(environment.oxygen,0.01)] moles)") if(co2_concentration > 0.01) to_chat(src, "\red CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)") else to_chat(src, "\blue CO2: [round(co2_concentration*100)]% ([round(environment.carbon_dioxide,0.01)] moles)") if(plasma_concentration > 0.01) to_chat(src, "\red Plasma: [round(plasma_concentration*100)]% ([round(environment.toxins,0.01)] moles)") if(unknown_concentration > 0.01) to_chat(src, "\red Unknown: [round(unknown_concentration*100)]% ([round(unknown_concentration*total_moles,0.01)] moles)") to_chat(src, "\blue Temperature: [round(environment.temperature-T0C,0.1)]°C") to_chat(src, "\blue Heat Capacity: [round(environment.heat_capacity(),0.1)]") /mob/dead/observer/verb/view_manifest() set name = "View Crew Manifest" set category = "Ghost" var/dat dat += "