/obj/structure/closet/secure_closet/bar name = "Booze cabinet" req_access = list(ACCESS_BAR) icon_state = "cabinet" door_anim_time = 0 resistance_flags = FLAMMABLE max_integrity = 70 open_sound = 'sound/machines/wooden_closet_open.ogg' close_sound = 'sound/machines/wooden_closet_close.ogg' open_sound_volume = 25 /obj/structure/closet/secure_closet/bar/populate_contents() for(var/i in 1 to 10) new /obj/item/reagent_containers/drinks/bottle/beer(src)