/obj/item/smithed_item/component/trim name = "Debug trim" icon_state = "trim" desc = "Debug smithed component part of any smithed item. If you see this, notify the development team." part_type = PART_TRIM /obj/item/smithed_item/component/trim/Initialize(mapload) . = ..() if((material == /datum/smith_material/uranium || istype(material, /datum/smith_material/uranium)) && quality) var/datum/component/inherent_radioactivity/radioactivity = AddComponent(/datum/component/inherent_radioactivity, 50 * quality.stat_mult, 0, 0, 1.5) START_PROCESSING(SSradiation, radioactivity) /obj/item/smithed_item/component/trim/set_name() if(!quality) return name = "[quality.name] " + name return /obj/item/smithed_item/component/trim/metal name = "metal trim" desc = "Smithed component of any smithing item. Made of metal." materials = list(MAT_METAL = 10000) material = /datum/smith_material/metal /obj/item/smithed_item/component/trim/silver name = "silver trim" desc = "Smithed component of any smithing item. Made of silver." materials = list(MAT_SILVER = 10000) material = /datum/smith_material/silver /obj/item/smithed_item/component/trim/gold name = "gold trim" desc = "Smithed component of any smithing item. Made of gold." materials = list(MAT_GOLD = 10000) material = /datum/smith_material/gold /obj/item/smithed_item/component/trim/plasma name = "plasma trim" desc = "Smithed component of any smithing item. Made of solid plasma." materials = list(MAT_PLASMA = 10000) material = /datum/smith_material/plasma /obj/item/smithed_item/component/trim/titanium name = "titanium trim" desc = "Smithed component of any smithing item. Made of titanium." materials = list(MAT_TITANIUM = 10000) material = /datum/smith_material/titanium /obj/item/smithed_item/component/trim/uranium name = "uranium trim" desc = "Smithed component of any smithing item. Made of uranium." materials = list(MAT_URANIUM = 10000) material = /datum/smith_material/uranium /obj/item/smithed_item/component/trim/diamond name = "diamond trim" desc = "Smithed component of any smithing item. Made of diamond." materials = list(MAT_DIAMOND = 10000) material = /datum/smith_material/diamond /obj/item/smithed_item/component/trim/bluespace name = "bluespace trim" desc = "Smithed component of any smithing item. Made of bluespace crystals." materials = list(MAT_BLUESPACE = 10000) material = /datum/smith_material/bluespace /obj/item/smithed_item/component/trim/plasteel name = "plasteel trim" desc = "Smithed component of any smithing item. Made of plasteel." materials = list(MAT_METAL = 10000, MAT_PLASMA = 10000) material = /datum/smith_material/plasteel /obj/item/smithed_item/component/trim/plastitanium name = "plastitanium trim" desc = "Smithed component of any smithing item. Made of plastitanium." materials = list(MAT_TITANIUM = 10000, MAT_PLASMA = 10000) material = /datum/smith_material/plastitanium /obj/item/smithed_item/component/trim/iridium name = "iridium trim" desc = "Smithed component of any smithing item. Made of iridium." materials = list(MAT_IRIDIUM = 10000) material = /datum/smith_material/iridium /obj/item/smithed_item/component/trim/palladium name = "palladium trim" desc = "Smithed component of any smithing item. Made of palladium." materials = list(MAT_PALLADIUM = 10000) material = /datum/smith_material/palladium /obj/item/smithed_item/component/trim/platinum name = "platinum trim" desc = "Smithed component of any smithing item. Made of platinum." materials = list(MAT_PLATINUM = 10000) material = /datum/smith_material/platinum /obj/item/smithed_item/component/trim/brass name = "brass trim" desc = "Smithed component of any smithing item. Made of brass." materials = list(MAT_BRASS = 10000) material = /datum/smith_material/brass