//The bigger ones lag like hell if there is more than one on a z-level, so cost 2 for them /datum/map_template/ruin/space prefix = "_maps/map_files/RandomRuins/SpaceRuins/" cost = 1 /datum/map_template/ruin/space/zoo id = "zoo" suffix = "abandonedzoo.dmm" name = "Biological Storage Facility" description = "In case society crumbles, we will be able to restore our \ zoos to working order with the breeding stock kept in these 100% \ secure and unbreachable storage facilities. At no point has anything \ escaped. That's our story, and we're sticking to it." cost = 2 /datum/map_template/ruin/space/asteroid1 id = "asteroid1" suffix = "asteroid1.dmm" name = "Asteroid 1" description = "I-spy with my little eye, something beginning with R." /datum/map_template/ruin/space/asteroid2 id = "asteroid2" suffix = "asteroid2.dmm" name = "Asteroid 2" description = "Oh my god, a giant rock!" /datum/map_template/ruin/space/asteroid3 id = "asteroid3" suffix = "asteroid3.dmm" name = "Asteroid 3" description = "This asteroid floating in space has no official \ designation, because the scientist that discovered it deemed it \ 'super dull'." /datum/map_template/ruin/space/asteroid4 id = "asteroid4" suffix = "asteroid4.dmm" name = "Asteroid 4" description = "Nanotrasen Escape Pods have a 100%* success rate, and a \ 99%* customer satisfaction rate. *Please note that these statistics, \ are taken from pods that have successfully docked with a recovery \ vessel." /datum/map_template/ruin/space/asteroid5 id = "asteroid5" suffix = "asteroid5.dmm" name = "Asteroid 5" description = "Oh my god, another giant rock!" /datum/map_template/ruin/space/deep_storage id = "deep-storage" suffix = "deepstorage.dmm" name = "Survivalist Bunker" description = "Assume the best, prepare for the worst. Generally, you \ should do so by digging a three man heavily fortified bunker into \ a giant unused asteroid. Then make it self sufficient, mask any \ evidence of construction, hook it covertly into the \ telecommunications network and hope for the best." cost = 2 /datum/map_template/ruin/space/derelict1 id = "derelict1" suffix = "derelict1.dmm" name = "Derelict 1" description = "Nothing to see here citizen, move along, certainly no \ xeno outbreaks on this piece of station debris. That purple stuff? \ It's uh... station nectar. It's a top secret research installation." /datum/map_template/ruin/space/derelict2 id = "derelict2" suffix = "derelict2.dmm" name = "Dinner for Two" description = "Oh this is the night\n\ It's a beautiful night\n\ And we call it bella notte" /datum/map_template/ruin/space/derelict3 id = "derelict3" suffix = "derelict3.dmm" name = "Derelict 3" description = "These hulks were once part of a larger structure, where \ the three great \[REDACTED\] were forged." /datum/map_template/ruin/space/derelict4 id = "derelict4" suffix = "derelict4.dmm" name = "Derelict 4" description = "Centcom ferries have never crashed, will never crash, \ there is no current investigation into a crashed ferry, and we \ will not let Internal Affairs trample over high security information \ in the name of this baseless witchhunt." /datum/map_template/ruin/space/derelict5 id = "derelict5" suffix = "derelict5.dmm" name = "Derelict 5" description = "The plan is, we put a whole bunch of crates full of \ treasure in this disused warehouse, launch it into space, and then \ ignore it. Forever." /datum/map_template/ruin/space/listeningpost id = "listeningpost" suffix = "listeningpost.dmm" name = "Syndie Listening Post" description = "What happens to Nuclear Operatives that fail in their mission? \ Certainly not assignment to a backwater listening post..." /datum/map_template/ruin/space/empty_shell id = "empty-shell" suffix = "emptyshell.dmm" name = "Empty Shell" description = "Cosy, rural property availible for young professional \ couple. Only twelve parsecs from the nearest hyperspace lane!" /datum/map_template/ruin/space/gas_the_lizards id = "gas-the-lizards" suffix = "gasthelizards.dmm" name = "Disposal Facility 17" description = "Gas efficiency at 95.6%, fluid elimination at 96.2%. \ Will require renewed supplies of 'carpet' before the end of the \ quarter." /datum/map_template/ruin/space/intact_empty_ship id = "intact-empty-ship" suffix = "intactemptyship.dmm" name = "Authorship" description = "Just somewhere quiet, where I can focus on my work with \ no interruptions." /datum/map_template/ruin/space/mech_transport id = "mech-transport" suffix = "mechtransport.dmm" name = "CF Corsair" description = "Well, when is it getting here? I have bills to pay; very \ well-armed clients who want their shipments as soon as possible! I \ don't care, just find it!" /datum/map_template/ruin/space/onehalf id = "onehalf" suffix = "onehalf.dmm" name = "DK Excavator 453" description = "Based on the trace elements we've detected on the \ gutted asteroids, we suspect that a mining ship using a restricted \ engine is somewhere in the area. We'd like to request a patrol vessel \ to investigate." cost = 2 /datum/map_template/ruin/space/spacebar id = "spacebar" suffix = "spacebar.dmm" name = "The Rampant Golem and Yellow Hound" description = "No questions asked. No shoes/foot protection, no service. \ No tabs. No violence in the inside areas. That's it. Welcome to the \ Rampant Golem and Yellow Hound. Can I take your order?" cost = 2 /datum/map_template/ruin/space/turreted_outpost id = "turreted-outpost" suffix = "turretedoutpost.dmm" name = "Unnamed Turreted Outpost" description = "We'd ask them to stop blaring that ruskiepop music, but \ none of us are brave enough to go near those death turrets they have." /datum/map_template/ruin/space/way_home id = "way-home" suffix = "way_home.dmm" name = "Salvation" description = "In the darkest times, we will find our way home." /datum/map_template/ruin/space/oldstation id = "oldstation" suffix = "oldstation.dmm" name = "Ancient Space Station" description = "The crew of a space station awaken one hundred years after a crisis. Awaking to a derelict space station on the verge of collapse, and a hostile force of invading \ hivebots. Can the surviving crew overcome the odds and survive and rebuild, or will the cold embrace of the stars become their new home?" cost = 2