/client/proc/spawn_floor_cluwne() set category = "Event" set name = "Unleash Floor Cluwne" set desc = "Pick a specific target or just let it select randomly and spawn the floor cluwne mob on the station. Be warned: spawning more than one may cause issues!" var/mob/living/carbon/human/target if(!check_rights(R_EVENT)) return var/confirm = alert("Are you sure you want to release a floor cluwne and kill a lot of people?", "Confirm Massacre", "Yes", "No") if(confirm == "Yes") var/turf/T = get_turf(usr) var/list/potential_targets = list() for(var/mob/M in GLOB.player_list) var/mob/living/carbon/human/H = M if(!istype(H)) continue if(H.mind.assigned_role == "Cluwne") continue potential_targets += H if(!potential_targets.len) //You're probably the only player on this damn station, spawn it yourself to_chat(src, "No valid targets!") return target = input("Any specific target in mind? Please note only live, non cluwned, human targets are valid.", "Target", target) as null|anything in potential_targets var/mob/living/simple_animal/hostile/floor_cluwne/FC = new /mob/living/simple_animal/hostile/floor_cluwne(T) if(target) FC.Acquire_Victim(target) log_admin("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].") message_admins("[key_name(usr)] spawned floor cluwne[target ? ", initially targetting [target]": null].")