//Captain's space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/capspace name = "captain's space helmet" icon_state = "capspace" item_state = "capspacehelmet" desc = "A special helmet designed for only the most fashionable of military figureheads." flags_inv = HIDEFACE permeability_coefficient = 0.01 armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/helmet.dmi' ) /obj/item/clothing/head/helmet/space/capspace/equipped(mob/living/carbon/human/user, slot) if(ishuman(user) && slot == slot_head) if(user.species.name == "Vox") if(flags & BLOCKHAIR) flags &= ~BLOCKHAIR else if((initial(flags) & BLOCKHAIR) && !(flags & BLOCKHAIR)) flags |= BLOCKHAIR /obj/item/clothing/suit/space/captain name = "captain's space suit" desc = "A bulky, heavy-duty piece of exclusive Nanotrasen armor. YOU are in charge!" icon_state = "caparmor" item_state = "capspacesuit" w_class = 4 allowed = list(/obj/item/weapon/tank, /obj/item/device/flashlight,/obj/item/weapon/gun/energy, /obj/item/weapon/gun/projectile, /obj/item/ammo_box, /obj/item/ammo_casing, /obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs) armor = list(melee = 40, bullet = 50, laser = 50, energy = 25, bomb = 50, bio = 100, rad = 50) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/suit.dmi' ) //Deathsquad space suit, not hardsuits because no flashlight! /obj/item/clothing/head/helmet/space/deathsquad name = "deathsquad helmet" desc = "That's not red paint. That's real blood." icon_state = "deathsquad" item_state = "deathsquad" armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 vision_flags = SEE_MOBS helmet_goggles_invis_view = SEE_INVISIBLE_MINIMUM //don't render darkness while wearing these HUDType = MEDHUD strip_delay = 130 /obj/item/clothing/suit/space/deathsquad name = "deathsquad suit" desc = "A heavily armored, advanced space suit that protects against most forms of damage." icon_state = "deathsquad" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) armor = list(melee = 80, bullet = 80, laser = 50, energy = 50, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_SUIT_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 //NEW SWAT suit /obj/item/clothing/suit/space/swat name = "SWAT armor" desc = "Space-proof tactical SWAT armor." icon_state = "heavy" item_state = "swat_suit" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank,/obj/item/weapon/kitchen/knife/combat) armor = list(melee = 40, bullet = 30, laser = 30, energy = 30, bomb = 50, bio = 90, rad = 20) strip_delay = 120 /obj/item/clothing/head/helmet/space/deathsquad/beret name = "officer's beret" desc = "An armored beret commonly used by special operations officers." icon_state = "beret_officer" armor = list(melee = 65, bullet = 55, laser = 35, energy = 20, bomb = 30, bio = 30, rad = 30) flags = HEADCOVERSEYES | HEADCOVERSMOUTH | STOPSPRESSUREDMAGE | THICKMATERIAL //idfk /obj/item/clothing/suit/space/deathsquad/officer name = "officer jacket" desc = "An armored jacket used in special operations." icon_state = "detective" item_state = "det_suit" blood_overlay_type = "coat" flags_inv = 0 slowdown = 0 w_class = 3 //Space santa outfit suit /obj/item/clothing/head/helmet/space/santahat name = "Santa's hat" desc = "Ho ho ho. Merrry X-mas!" icon_state = "santahat" flags = BLOCKHAIR | STOPSPRESSUREDMAGE flags_cover = HEADCOVERSEYES /obj/item/clothing/suit/space/santa name = "Santa's suit" desc = "Festive!" icon_state = "santa" item_state = "santa" slowdown = 0 flags = STOPSPRESSUREDMAGE flags_size = ONESIZEFITSALL allowed = list(/obj/item) //for stuffing exta special presents //Space pirate outfit /obj/item/clothing/head/helmet/space/pirate name = "pirate hat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) flags = BLOCKHAIR | STOPSPRESSUREDMAGE flags_cover = HEADCOVERSEYES strip_delay = 40 put_on_delay = 20 /obj/item/clothing/suit/space/pirate name = "pirate coat" desc = "Yarr." icon_state = "pirate" item_state = "pirate" w_class = 3 allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) slowdown = 0 armor = list(melee = 30, bullet = 50, laser = 30, energy = 15, bomb = 30, bio = 30, rad = 30) strip_delay = 40 put_on_delay = 20 //Paramedic EVA suit /obj/item/clothing/head/helmet/space/eva/paramedic name = "Paramedic EVA helmet" desc = "A paramedic EVA helmet. Used in the recovery of bodies from space." icon_state = "paramedic-eva-helmet" item_state = "paramedic-eva-helmet" species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/helmet.dmi' ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/hats.dmi' ) /obj/item/clothing/suit/space/eva/paramedic name = "Paramedic EVA suit" icon_state = "paramedic-eva" item_state = "paramedic-eva" desc = "A paramedic EVA suit. Used in the recovery of bodies from space." species_fit = list("Vox") sprite_sheets = list( "Vox" = 'icons/mob/species/vox/suit.dmi' ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/suits.dmi' ) /obj/item/clothing/suit/space/eva name = "EVA suit" icon_state = "spacenew" item_state = "s_suit" desc = "A lightweight space suit with the basic ability to protect the wearer from the vacuum of space during emergencies." armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin") sprite_sheets = list( "Tajaran" = 'icons/mob/species/tajaran/suit.dmi', "Unathi" = 'icons/mob/species/unathi/suit.dmi', "Vox" = 'icons/mob/species/vox/suit.dmi', "Vulpkanin" = 'icons/mob/species/vulpkanin/suit.dmi', ) sprite_sheets_obj = list( "Tajaran" = 'icons/obj/clothing/species/tajaran/suits.dmi', "Unathi" = 'icons/obj/clothing/species/unathi/suits.dmi', "Vox" = 'icons/obj/clothing/species/vox/suits.dmi', "Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/suits.dmi' ) /obj/item/clothing/head/helmet/space/eva name = "EVA helmet" icon_state = "spacenew" item_state = "s_helmet" desc = "A lightweight space helmet with the basic ability to protect the wearer from the vacuum of space during emergencies." flags_inv = HIDEMASK|HIDEEARS|HIDEEYES armor = list(melee = 0, bullet = 0, laser = 0, energy = 0, bomb = 0, bio = 100, rad = 20) flash_protect = 0 species_restricted = list("exclude", "Diona", "Wryn") species_fit = list("Tajaran", "Unathi", "Vox", "Vulpkanin") sprite_sheets = list( "Tajaran" = 'icons/mob/species/tajaran/helmet.dmi', "Unathi" = 'icons/mob/species/unathi/helmet.dmi', "Vox" = 'icons/mob/species/vox/helmet.dmi', "Vulpkanin" = 'icons/mob/species/vulpkanin/helmet.dmi' ) sprite_sheets_obj = list( "Vox" = 'icons/obj/clothing/species/vox/hats.dmi', "Vulpkanin" = 'icons/obj/clothing/species/vulpkanin/hats.dmi' ) //Mime's Hardsuit /obj/item/clothing/head/helmet/space/eva/mime name = "mime eva helmet" // icon = 'spaceciv.dmi' desc = ". . ." icon_state = "spacemimehelmet" item_state = "spacemimehelmet" species_restricted = list("exclude","Diona","Vox","Wryn") species_fit = null sprite_sheets = null sprite_sheets_obj = null /obj/item/clothing/suit/space/eva/mime name = "mime eva suit" // icon = 'spaceciv.dmi' desc = ". . ." icon_state = "spacemime_suit" item_state = "spacemime_items" species_restricted = list("exclude","Diona","Vox","Wryn") species_fit = null sprite_sheets = null sprite_sheets_obj = null /obj/item/clothing/head/helmet/space/eva/clown name = "clown eva helmet" // icon = 'spaceciv.dmi' desc = "An EVA helmet specifically designed for the clown. SPESSHONK!" icon_state = "clownhelmet" item_state = "clownhelmet" species_restricted = list("exclude","Diona","Vox","Wryn") species_fit = null sprite_sheets = null sprite_sheets_obj = null /obj/item/clothing/suit/space/eva/clown name = "clown eva suit" // icon = 'spaceciv.dmi' desc = "An EVA suit specifically designed for the clown. SPESSHONK!" icon_state = "spaceclown_suit" item_state = "spaceclown_items" species_restricted = list("exclude","Diona","Vox","Wryn") species_fit = null sprite_sheets = null sprite_sheets_obj = null /obj/item/clothing/head/helmet/space/freedom name = "eagle helmet" desc = "An advanced, space-proof helmet. It appears to be modeled after an old-world eagle." icon_state = "griffinhat" item_state = "griffinhat" armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130 /obj/item/clothing/suit/space/freedom name = "eagle suit" desc = "An advanced, light suit, fabricated from a mixture of synthetic feathers and space-resistant material. A gun holster appears to be integrated into the suit and the wings appear to be stuck in 'freedom' mode." icon_state = "freedom" item_state = "freedom" allowed = list(/obj/item/weapon/gun,/obj/item/ammo_box,/obj/item/ammo_casing,/obj/item/weapon/melee/baton,/obj/item/weapon/restraints/handcuffs,/obj/item/weapon/tank) armor = list(melee = 20, bullet = 40, laser = 30, energy = 25, bomb = 100, bio = 100, rad = 100) max_heat_protection_temperature = FIRE_IMMUNITY_HELM_MAX_TEMP_PROTECT unacidable = 1 strip_delay = 130