/obj/item/flamethrower name = "flamethrower" desc = "You are a firestarter!" icon = 'icons/obj/flamethrower.dmi' icon_state = "flamethrowerbase" inhand_icon_state = "flamethrower_0" lefthand_file = 'icons/mob/inhands/guns_lefthand.dmi' righthand_file = 'icons/mob/inhands/guns_righthand.dmi' flags = CONDUCT force = 3 throwforce = 10 throw_speed = 1 throw_range = 5 materials = list(MAT_METAL = 5000) resistance_flags = FIRE_PROOF origin_tech = "combat=1;plasmatech=2;engineering=2" var/status = FALSE var/lit = FALSE //on or off var/operating = FALSE//cooldown var/obj/item/weldingtool/weldtool = null var/obj/item/assembly/igniter/igniter = null var/obj/item/tank/internals/plasma/ptank = null var/warned_admins = FALSE //for the message_admins() when lit //variables for prebuilt flamethrowers var/create_full = FALSE var/create_with_tank = FALSE var/igniter_type = /obj/item/assembly/igniter new_attack_chain = TRUE /obj/item/flamethrower/Destroy() QDEL_NULL(weldtool) QDEL_NULL(igniter) QDEL_NULL(ptank) return ..() /obj/item/flamethrower/process() if(!lit || !igniter) STOP_PROCESSING(SSobj, src) return null var/turf/location = loc if(ismob(location)) var/mob/M = location if(M.is_holding(src)) location = M.loc if(isturf(location)) //start a fire if possible igniter.flamethrower_process(location) /obj/item/flamethrower/update_icon_state() inhand_icon_state = "flamethrower_[lit]" if(ismob(loc)) var/mob/M = loc M.update_inv_l_hand() M.update_inv_r_hand() /obj/item/flamethrower/update_overlays() . = ..() if(igniter) . += "+igniter[status]" if(ptank) . += "+ptank" if(lit) . += "+lit" /obj/item/flamethrower/can_enter_storage(obj/item/storage/S, mob/user) if(lit) to_chat(user, SPAN_WARNING("[S] can't hold [src] while it's lit!")) return FALSE else return TRUE /obj/item/flamethrower/interact_with_atom(atom/target, mob/living/user, list/modifiers) if(!cigarette_lighter_act(user, target)) return NONE return ITEM_INTERACT_COMPLETE /obj/item/flamethrower/cigarette_lighter_act(mob/living/user, mob/living/target, obj/item/direct_attackby_item) var/obj/item/clothing/mask/cigarette/cig = ..() if(!cig) return !isnull(cig) if(!lit) to_chat(user, SPAN_WARNING("You need to ignite [src] before you can use it as a lighter!")) return TRUE // Pulling this off 'safely' requires years of experience, a true badass, or blind luck! if(HAS_TRAIT(user, TRAIT_BADASS) || (user.mind.assigned_role in list("Station Engineer", "Chief Engineer", "Life Support Specialist")) || prob(50)) if(user == target) user.visible_message( SPAN_WARNING("[user] confidently lifts up [src] and releases a big puff of flame at [user.p_their()] [cig] to light it, like some kind of psychopath!"), SPAN_NOTICE("You lift up [src] and lightly pull the trigger, lighting [cig]."), SPAN_WARNING("You hear a brief burst of flame!") ) else user.visible_message( SPAN_WARNING("[user] confidently lifts up [src] and releases a big puff of flame at [target], lighting [target.p_their()] [cig.name], like some kind of psychopath!"), SPAN_NOTICE("You lift up [src] and point it at [target], lightly pullling the trigger to light [target.p_their()] [cig.name] with a big puff of flame."), SPAN_WARNING("You hear a brief burst of flame!") ) else // You set them on fire, but at least the cigarette got lit... if(target == user) user.visible_message( SPAN_DANGER("[user] carelessly lifts up [src] and releases a large burst of flame at [user.p_their()] [cig] to light it, accidentally setting [user.p_themselves()] ablaze in the process!"), SPAN_USERDANGER("You lift up [src] and squeeze the trigger to light [cig]. Unfortunately, you squeeze a little too hard and release a large burst of flame that sets you ablaze!"), SPAN_DANGER("You hear a plume of fire and something igniting!") ) else user.visible_message( SPAN_DANGER("[user] carelessly lifts up [src] and releases a large burst of flame at [target] to light [target.p_their()] [cig.name], accidentally setting [target.p_them()] ablaze!"), SPAN_DANGER("You lift up [src] up and point it at [target], squeezing the trigger to light [target.p_their()] [cig.name]. Unfortunately, your squeeze a little too hard and release large burst of flame that sets [target.p_them()] ablaze!"), SPAN_DANGER("You hear a plume of fire and something igniting!") ) target.adjust_fire_stacks(2) target.IgniteMob() cig.light(user, target) return TRUE /obj/item/flamethrower/ranged_interact_with_atom(atom/target, mob/living/user, list/modifiers) if(user.Adjacent(target)) return ..() // Too close. if(user.mind?.martial_art?.no_guns) to_chat(user, SPAN_WARNING("[user.mind.martial_art.no_guns_message]")) return ITEM_INTERACT_COMPLETE if(HAS_TRAIT(user, TRAIT_CHUNKYFINGERS)) to_chat(user, SPAN_WARNING("Your meaty finger is far too large for the trigger guard!")) return ITEM_INTERACT_COMPLETE var/turf/target_turf = get_turf(target) if(target_turf) var/turflist = get_line(user, target_turf) add_attack_logs(user, target, "Flamethrowered at [target.x],[target.y],[target.z]") flame_turf(turflist) add_fingerprint(user) return ITEM_INTERACT_COMPLETE /obj/item/flamethrower/item_interaction(mob/living/user, obj/item/used, list/modifiers) if(!isigniter(used) && !istype(used, /obj/item/tank/internals/plasma)) return ..() if(isigniter(used)) var/obj/item/assembly/igniter/new_igniter = used if(new_igniter.secured) to_chat(user, SPAN_WARNING("[new_igniter] is secured and cannot be attached! Loosen it with a screwdriver.")) return ITEM_INTERACT_COMPLETE if(igniter) to_chat(user, SPAN_WARNING("[src] already has an igniter installed!")) return ITEM_INTERACT_COMPLETE if(!user.drop_item()) to_chat(user, SPAN_WARNING("[used] is stuck to your hand!")) return ITEM_INTERACT_COMPLETE to_chat(user, SPAN_NOTICE("You install [used] in [src].")) new_igniter.forceMove(src) igniter = new_igniter update_icon() add_fingerprint(user) return ITEM_INTERACT_COMPLETE if(!user.drop_item()) to_chat(user, SPAN_WARNING("[used] is stuck to your hand!")) return ITEM_INTERACT_COMPLETE used.forceMove(src) if(ptank) ptank.forceMove(get_turf(src)) to_chat(user, SPAN_NOTICE("You swap the plasma tank in [src].")) else to_chat(user, SPAN_NOTICE("You install [used] in [src].")) ptank = used update_icon() add_fingerprint(user) return ITEM_INTERACT_COMPLETE /obj/item/flamethrower/wrench_act(mob/user, obj/item/I) if(status) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return var/turf/T = get_turf(src) if(weldtool) weldtool.forceMove(T) weldtool = null if(igniter) igniter.forceMove(T) igniter = null if(ptank) ptank.forceMove(T) ptank = null new /obj/item/stack/rods(T) qdel(src) /obj/item/flamethrower/screwdriver_act(mob/user, obj/item/I) if(!igniter || lit) return . = TRUE if(!I.use_tool(src, user, 0, volume = I.tool_volume)) return status = !status to_chat(user, SPAN_NOTICE("You [status ? "secure" : "unsecure"] [igniter] attached to [src].")) update_icon() add_fingerprint(user) /obj/item/flamethrower/return_analyzable_air() if(ptank) return ptank.return_analyzable_air() return null /obj/item/flamethrower/activate_self(mob/user) if(..()) return ITEM_INTERACT_COMPLETE toggle_igniter(user) add_fingerprint(user) return ITEM_INTERACT_COMPLETE /obj/item/flamethrower/AltClick(mob/user) if(!(ptank && isliving(user) && user.Adjacent(src))) return user.put_in_hands(ptank) ptank = null to_chat(user, SPAN_NOTICE("You remove the plasma tank from [src].")) update_icon() add_fingerprint(user) /obj/item/flamethrower/examine(mob/user) . = ..() if(ptank) . += SPAN_NOTICE("[src] has \a [ptank] attached. Alt-click to remove it.") /obj/item/flamethrower/proc/toggle_igniter(mob/user) if(!ptank) to_chat(user, SPAN_WARNING("Attach a plasma tank first!")) return if(!status) to_chat(user, SPAN_WARNING("Secure the igniter first!")) return to_chat(user, SPAN_NOTICE("You [lit ? "extinguish" : "ignite"] [src]!")) lit = !lit if(lit) damtype = BURN START_PROCESSING(SSobj, src) if(!warned_admins) message_admins("[ADMIN_LOOKUPFLW(user)] has lit a flamethrower.") warned_admins = TRUE else damtype = initial(damtype) STOP_PROCESSING(SSobj,src) update_icon() /obj/item/flamethrower/CheckParts(list/parts_list) ..() weldtool = locate(/obj/item/weldingtool) in contents igniter = locate(/obj/item/assembly/igniter) in contents igniter.secured = FALSE status = TRUE update_icon() //Called from turf.dm turf/dblclick /obj/item/flamethrower/proc/flame_turf(turflist) if(!lit || operating) return operating = TRUE var/turf/previousturf = get_turf(src) for(var/turf/simulated/T in turflist) if(T.blocks_air) break if(T == previousturf) continue //so we don't burn the tile we be standin on if(!T.CanAtmosPass(get_dir(T, previousturf)) || !previousturf.CanAtmosPass(get_dir(previousturf, T))) break if(igniter) igniter.ignite_turf(src, T) else default_ignite(T) sleep(1) previousturf = T operating = FALSE for(var/mob/M in viewers(1, loc)) if(M.client && M.machine == src) activate_self(M) /obj/item/flamethrower/proc/default_ignite(turf/target, release_amount = 0.05) //Transfer 5% of current tank air contents to turf var/datum/gas_mixture/air_transfer = ptank.air_contents.remove_ratio(release_amount) target.blind_release_air(air_transfer) target.hotspot_expose(PLASMA_UPPER_TEMPERATURE, min(CELL_VOLUME, CELL_VOLUME * air_transfer.total_moles())) /obj/item/flamethrower/Initialize(mapload) . = ..() if(create_full) if(!weldtool) weldtool = new /obj/item/weldingtool(src) if(!igniter) igniter = new igniter_type(src) igniter.secured = FALSE status = TRUE if(create_with_tank) ptank = new /obj/item/tank/internals/plasma/full(src) update_icon() /obj/item/flamethrower/full create_full = TRUE /obj/item/flamethrower/full/tank create_with_tank = TRUE /obj/item/flamethrower/hit_reaction(mob/living/carbon/human/owner, atom/movable/hitby, attack_text = "the attack", final_block_chance = 0, damage = 0, attack_type = MELEE_ATTACK) var/obj/projectile/P = hitby if(damage && attack_type == PROJECTILE_ATTACK && P.damage_type != STAMINA && prob(15)) owner.visible_message(SPAN_DANGER("[attack_text] hits the fueltank on [owner]'s [src], rupturing it! What a shot!")) var/turf/target_turf = get_turf(owner) log_game("A projectile ([hitby]) detonated a flamethrower tank held by [key_name(owner)] at [COORD(target_turf)]") igniter.ignite_turf(src,target_turf, release_amount = 100) QDEL_NULL(ptank) return TRUE // It hit the flamethrower, not them. /obj/item/assembly/igniter/proc/flamethrower_process(turf/simulated/location) location.hotspot_expose(700, 2) /obj/item/assembly/igniter/proc/ignite_turf(obj/item/flamethrower/F, turf/simulated/location, release_amount = 0.05) F.default_ignite(location, release_amount)