/mob/living/basic/bunny name = "bunny" real_name = "bunny" desc = "Awww a cute bunny." icon_state = "m_bunny" icon_living = "m_bunny" icon_dead = "bunny_dead" icon_resting = "bunny_stretch" faction = list("neutral", "jungle") see_in_dark = 6 maxHealth = 10 health = 10 ai_controller = /datum/ai_controller/basic_controller/bunny butcher_results = list(/obj/item/food/meat = 1) response_help_continuous = "pets" response_help_simple = "pet" response_disarm_continuous = "gently pushes aside" response_disarm_simple = "gently push aside" response_harm_continuous = "kicks" response_harm_simple = "kick" density = FALSE pass_flags = PASSTABLE | PASSGRILLE | PASSMOB mob_biotypes = MOB_ORGANIC | MOB_BEAST mob_size = MOB_SIZE_TINY atmos_requirements = list("min_oxy" = 16, "max_oxy" = 0, "min_tox" = 0, "max_tox" = 1, "min_co2" = 0, "max_co2" = 5, "min_n2" = 0, "max_n2" = 0) minimum_survivable_temperature = 223 // Below -50 Degrees Celcius maximum_survivable_temperature = 323 // Above 50 Degrees Celcius can_hide = TRUE holder_type = /obj/item/holder/bunny gold_core_spawnable = FRIENDLY_SPAWN ventcrawler = VENTCRAWLER_ALWAYS /mob/living/basic/bunny/Initialize(mapload) . = ..() AddElement(/datum/element/wears_collar) AddElement(/datum/element/ai_retaliate) /mob/living/basic/bunny/attack_hand(mob/living/carbon/human/M) if(M.a_intent == INTENT_HELP) get_scooped(M, TRUE) return ..() /mob/living/basic/bunny/syndi // for the syndicake factory bunny so its not being shot faction = list("syndicate") gold_core_spawnable = NO_SPAWN /datum/ai_controller/basic_controller/bunny blackboard = list( BB_TARGETING_STRATEGY = /datum/targeting_strategy/basic, ) ai_traits = AI_FLAG_STOP_MOVING_WHEN_PULLED ai_movement = /datum/ai_movement/basic_avoidance idle_behavior = /datum/idle_behavior/idle_random_walk planning_subtrees = list( /datum/ai_planning_subtree/random_speech/rabbit, /datum/ai_planning_subtree/find_nearest_thing_which_attacked_me_to_flee, /datum/ai_planning_subtree/flee_target, ) /datum/ai_planning_subtree/random_speech/rabbit speech_chance = 10 speak = list("Mrrp.", "CHIRP!", "Mrrp?") // rabbits make some weird noises dude i don't know what to tell you emote_hear = list("hops.", "thumps.") emote_see = list("hops around.", "bounces up and down.", "flips their ears up")