///////////////////////////////////////// ///////////////////MOD/////////////////// ///////////////////////////////////////// /datum/design/mod_shell name = "MOD Shell" desc = "A 'Cybersun Industries' designed shell for a Modular Suit." id = "mod_shell" build_type = MECHFAB materials = list(MAT_METAL = 10000, MAT_PLASMA = 5000) construction_time = 25 SECONDS build_path = /obj/item/mod/construction/shell category = list("MODsuit Construction") /datum/design/mod_helmet name = "MOD Helmet" desc = "A 'Cybersun Industries' designed helmet for a Modular Suit." id = "mod_helmet" build_type = MECHFAB materials = list(MAT_METAL = 5000) construction_time = 10 SECONDS build_path = /obj/item/mod/construction/helmet category = list("MODsuit Construction") /datum/design/mod_chestplate name = "MOD Chestplate" desc = "A 'Cybersun Industries' designed chestplate for a Modular Suit." id = "mod_chestplate" build_type = MECHFAB materials = list(MAT_METAL = 5000) construction_time = 10 SECONDS build_path = /obj/item/mod/construction/chestplate category = list("MODsuit Construction") /datum/design/mod_gauntlets name = "MOD Gauntlets" desc = "'Cybersun Industries' designed gauntlets for a Modular Suit." id = "mod_gauntlets" build_type = MECHFAB materials = list(MAT_METAL = 5000) construction_time = 10 SECONDS build_path = /obj/item/mod/construction/gauntlets category = list("MODsuit Construction") /datum/design/mod_boots name = "MOD Boots" desc = "'Cybersun Industries' designed boots for a Modular Suit." id = "mod_boots" build_type = MECHFAB materials = list(MAT_METAL = 5000) construction_time = 10 SECONDS build_path = /obj/item/mod/construction/boots category = list("MODsuit Construction") /datum/design/mod_scryer name = "MODlink Scryer" desc = "A neck-worn piece of gear that can call with another MODlink-compatible device." id = "mod_scryer" build_type = PROTOLATHE | MECHFAB materials = list(MAT_METAL = 2000, MAT_GLASS = 1000, MAT_GOLD = 500) construction_time = 2 SECONDS build_path = /obj/item/clothing/neck/link_scryer category = list("MODsuit Construction", "Equipment") /datum/design/mod_plating name = "MOD External Plating" desc = "External plating for a MODsuit." id = "mod_plating_standard" build_type = MECHFAB materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000) construction_time = 15 SECONDS build_path = /obj/item/mod/construction/plating category = list("MODsuit Construction") /datum/design/mod_plating/engineering name = "MOD Engineering Plating" id = "mod_plating_engineering" build_path = /obj/item/mod/construction/plating/engineering materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_GOLD = 2000, MAT_PLASMA = 1000) locked = TRUE access_requirement = list(ACCESS_ENGINE) /datum/design/mod_plating/atmospheric name = "MOD Atmospheric Plating" id = "mod_plating_atmospheric" build_path = /obj/item/mod/construction/plating/atmospheric materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_TITANIUM = 2000, MAT_PLASMA = 1000) locked = TRUE access_requirement = list(ACCESS_ATMOSPHERICS) /datum/design/mod_plating/medical name = "MOD Medical Plating" id = "mod_plating_medical" build_path = /obj/item/mod/construction/plating/medical materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_SILVER = 2000, MAT_PLASMA = 1000) locked = TRUE access_requirement = list(ACCESS_MEDICAL) /datum/design/mod_plating/security name = "MOD Security Plating" id = "mod_plating_security" build_path = /obj/item/mod/construction/plating/security materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_URANIUM = 2000, MAT_PLASMA = 1000) locked = TRUE access_requirement = list(ACCESS_SECURITY) /datum/design/mod_plating/cosmohonk name = "MOD Cosmohonk Plating" id = "mod_plating_cosmohonk" build_path = /obj/item/mod/construction/plating/cosmohonk materials = list(MAT_METAL = 6000, MAT_GLASS = 1000, MAT_BANANIUM = 2000, MAT_PLASMA = 1000) locked = TRUE access_requirement = list(ACCESS_CLOWN) /datum/design/mod_skin name = "MOD Civilian Skin" desc = "A skin applier for a modsuit." id = "mod_skin_civilian" build_type = MECHFAB materials = list(MAT_METAL = 6000, MAT_GLASS = 3000, MAT_PLASMA = 1000) construction_time = 5 SECONDS build_path = /obj/item/mod/skin_applier category = list("MODsuit Construction") /datum/design/mod_skin/corpsman name = "MOD Corpsman Skin" id = "mod_skin_corpsman" build_path = /obj/item/mod/skin_applier/corpsman /datum/design/module name = "Storage Module" id = "mod_storage" build_type = MECHFAB construction_time = 5 SECONDS materials = list(MAT_METAL = 2500, MAT_GLASS = 10000) build_path = /obj/item/mod/module/storage category = list("MODsuit Modules") /datum/design/module/mod_storage_expanded name = "Expanded Storage Module" id = "mod_storage_expanded" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2) materials = list(MAT_METAL = 2500, MAT_URANIUM = 10000) build_path = /obj/item/mod/module/storage/large_capacity /datum/design/module/mod_storage_syndicate name = "Syndicate Storage Module" id = "mod_storage_syndicate" req_tech = list("materials" = 7, "powerstorage" = 7, "engineering" = 7, "syndicate" = 4) // 3 felt too low. materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Evidence Raid to function. build_path = /obj/item/mod/module/storage/syndicate /datum/design/module/mod_visor_medhud name = "Medical Visor Module" id = "mod_visor_medhud" req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4) materials = list(MAT_SILVER = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/visor/medhud /datum/design/module/mod_visor_diaghud name = "Diagnostic Visor Module" id = "mod_visor_diaghud" req_tech = list("materials" = 5, "engineering" = 4, "programming" = 4, "biotech" = 4) materials = list(MAT_GOLD = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/visor/diaghud /datum/design/module/mod_visor_sechud name = "Security Visor Module" id = "mod_visor_sechud" req_tech = list("materials" = 5, "programming" = 4, "biotech" = 4, "combat" = 3) materials = list(MAT_TITANIUM = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/visor/sechud /datum/design/module/mod_visor_meson name = "Meson Visor Module" id = "mod_visor_meson" req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 4) materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/visor/meson /datum/design/module/mod_visor_welding name = "Welding Protection Module" id = "mod_welding" req_tech = list("materials" = 4, "biotech" = 4, "engineering" = 5, "plasmatech" = 4) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/welding /datum/design/module/mod_t_ray name = "T-Ray Scanner Module" id = "mod_t_ray" req_tech = list("materials" = 2, "engineering" = 2) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/t_ray /datum/design/module/mod_stealth name = "Cloak Module" id = "mod_stealth" req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //It's a cloaking device, while not foolproof I am making it expencive build_path = /obj/item/mod/module/stealth /datum/design/module/mod_jetpack name = "Ion Jetpack Module" id = "mod_jetpack" req_tech = list("materials" = 7, "magnets" = 7, "engineering" = 7) materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //Jetpacks are rare, so might as well make it... sorta expencive, I guess. build_path = /obj/item/mod/module/jetpack /datum/design/module/mod_magboot name = "Magnetic Stabilizator Module" id = "mod_magboot" req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5) materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) build_path = /obj/item/mod/module/magboot /datum/design/module/mod_rad_protection name = "Radiation Protection Module" id = "mod_rad_protection" req_tech = list("materials" = 4, "magnets" = 4, "combat" = 5) materials = list(MAT_URANIUM = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/rad_protection /datum/design/module/mod_emp_shield name = "EMP Shield Module" id = "mod_emp_shield" req_tech = list("combat" = 7, "magnets" = 6, "syndicate" = 3) materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) //While you are not EMP proof with this, your modules / cell are, and that is quite strong. build_path = /obj/item/mod/module/emp_shield /datum/design/module/mod_flashlight name = "Flashlight Module" id = "mod_flashlight" req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/flashlight /datum/design/module/mod_tether name = "Emergency Tether Module" id = "mod_tether" req_tech = list("materials" = 4, "magnets" = 4, "engineering" = 5) materials = list(MAT_METAL = 4500, MAT_SILVER = 1500, MAT_GOLD = 2500) build_path = /obj/item/mod/module/tether /datum/design/module/mod_reagent_scanner name = "Reagent Scanner Module" id = "mod_reagent_scanner" req_tech = list("magnets" = 2, "engineering" = 2, "plasmatech" = 2) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/reagent_scanner /datum/design/module/mod_gps name = "Internal GPS Module" id = "mod_gps" req_tech = list("materials" = 2, "bluespace" = 2) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/gps /datum/design/module/mod_thermal_regulator name = "Thermal Regulator Module" id = "mod_thermal_regulator" req_tech = list("materials" = 3, "plasmatech" = 3, "magnets" = 2) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/thermal_regulator /datum/design/module/mod_injector name = "Injector Module" id = "mod_injector" req_tech = list("biotech" = 4, "materials" = 6, "magnets" = 5) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/injector /datum/design/module/mod_monitor name = "Crew Monitor Module" id = "mod_monitor" req_tech = list("biotech" = 3, "materials" = 5, "magnets" = 4) materials = list(MAT_METAL = 1500, MAT_GLASS = 3000) build_path = /obj/item/mod/module/monitor /datum/design/module/defibrillator name = "Defibrillator Module" id = "mod_defib" req_tech = list("materials" = 7, "biotech" = 7, "powerstorage" = 6) materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000) build_path = /obj/item/mod/module/defibrillator /datum/design/module/analyzer name = "Health Analyzer Module" id = "mod_analyzer" req_tech = list("biotech" = 3, "materials" = 5) materials = list(MAT_METAL = 4000, MAT_GLASS = 4000) build_path = /obj/item/mod/module/analyzer /datum/design/module/mod_bikehorn name = "Bike Horn Module" id = "mod_bikehorn" req_tech = list("programming" = 3, "materials" = 3) materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000) build_path = /obj/item/mod/module/bikehorn /datum/design/module/mod_waddle name = "Waddle Module" id = "mod_waddle" req_tech = list("programming" = 3, "materials" = 3) materials = list(MAT_METAL = 2500, MAT_BANANIUM = 2000) build_path = /obj/item/mod/module/waddle /datum/design/module/mod_clamp name = "Crate Clamp Module" id = "mod_clamp" req_tech = list("programming" = 3, "materials" = 3) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/clamp /datum/design/module/mod_drill name = "Drill Module" id = "mod_drill" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5) materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //This drills **really** fast build_path = /obj/item/mod/module/drill /datum/design/module/mod_orebag name = "Ore Bag Module" id = "mod_orebag" req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/orebag /datum/design/module/mod_dna_lock name = "DNA Lock Module" id = "mod_dna_lock" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2) materials = list(MAT_METAL = 12500, MAT_DIAMOND = 4000) //EMP beats it, but still, anti theft is a premium price in these here parts partner build_path = /obj/item/mod/module/dna_lock /datum/design/module/mod_holster name = "Holster Module" id = "mod_holster" req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3) materials = list(MAT_METAL = 2500, MAT_GLASS = 5000) build_path = /obj/item/mod/module/holster /datum/design/module/mod_sonar name = "Active Sonar Module" id = "mod_sonar" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5) materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) build_path = /obj/item/mod/module/active_sonar /datum/design/module/pathfinder name = "Pathfinder Module" id = "mod_pathfinder" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 5) materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) build_path = /obj/item/mod/module/pathfinder /datum/design/module/plasma_stabilizer name = "Plasma Stabilizer Module" id = "mod_plasmastable" req_tech = list("materials" = 2, "powerstorage" = 2, "engineering" = 3) materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000) build_path = /obj/item/mod/module/plasma_stabilizer /datum/design/module/smoke_grenade name = "Smoke Grenade Module" id = "mod_smokegrenade" req_tech = list("materials" = 5, "engineering" = 6, "syndicate" = 2) materials = list(MAT_METAL = 12500, MAT_SILVER = 12050, MAT_GOLD = 2000, MAT_PLASMA = 5000) build_path = /obj/item/mod/module/dispenser/smoke /datum/design/module/plate_compression name = "Plate Compression Module" id = "mod_compression" req_tech = list("materials" = 6, "powerstorage" = 5, "engineering" = 6, "syndicate" = 2) materials = list(MAT_METAL = 12500, MAT_SILVER = 12000, MAT_GOLD = 2500, MAT_PLASMA = 5000) build_path = /obj/item/mod/module/plate_compression /datum/design/module/status_readout name = "Status Readout Module" id = "mod_status_readout" req_tech = list("materials" = 5, "powerstorage" = 5, "biotech" = 6, "syndicate" = 2) materials = list(MAT_METAL = 10000, MAT_GLASS = 4000, MAT_SILVER = 2000) build_path = /obj/item/mod/module/status_readout /datum/design/module/mod_teleporter name = "Teleporter Module" id = "mod_teleporter" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires bluespace anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/teleporter /datum/design/module/mod_kinesis name = "Kinesis Module" id = "mod_kinesis" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Gravitational anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/kinesis /datum/design/module/mod_firewall name = "Firewall Module" id = "mod_firewall" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Pyroclastic anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/firewall /datum/design/module/mod_arcshield name = "Arc-Shield Module" id = "mod_arcshield" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Flux anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/teslawall /datum/design/module/mod_vortex name = "Vortex Shotgun Module" id = "mod_vortex" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Vortex anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/vortex_shotgun /datum/design/module/mod_cryogrenade name = "Cryogrenade Module" id = "mod_cryo" req_tech = list("combat" = 5, "engineering" = 5, "bluespace" = 7, "plasmatech" = 6) materials = list(MAT_METAL = 12000, MAT_GLASS = 2000, MAT_SILVER = 4000, MAT_PLASMA = 4000, MAT_TITANIUM = 4000, MAT_BLUESPACE = 6000) //Requires Cryonic anomaly core to function. build_path = /obj/item/mod/module/anomaly_locked/cryogrenade