// old deprecated rusted piece of shit MC // All this does now is misc. world init stuff because too lazy to put it somewhere else // It used to run all of the repeating processes controlling the game but now the SMC and Process Scheduler do that var/global/datum/controller/game_controller/master_controller //Set in world.New() var/global/controller_iteration = 0 var/global/last_tick_duration = 0 var/global/air_processing_killed = 0 var/global/pipe_processing_killed = 0 /datum/controller/game_controller var/list/shuttle_list // For debugging and VV /datum/controller/game_controller/New() //There can be only one master_controller. Out with the old and in with the new. if(master_controller != src) if(istype(master_controller)) qdel(master_controller) master_controller = src var/watch=0 if(!job_master) watch = start_watch() job_master = new /datum/controller/occupations() job_master.SetupOccupations() job_master.LoadJobs("config/jobs.txt") log_startup_progress("Job setup complete in [stop_watch(watch)]s.") if(!syndicate_code_phrase) syndicate_code_phrase = generate_code_phrase() if(!syndicate_code_response) syndicate_code_response = generate_code_phrase() /datum/controller/game_controller/Destroy() ..() return QDEL_HINT_HARDDEL_NOW /datum/controller/game_controller/proc/setup() preloadTemplates() if(!config.disable_away_missions) createRandomZlevel() // Create 6 extra space levels to put space ruins on if(!config.disable_space_ruins) var/timer = start_watch() log_startup_progress("Creating random space levels...") seedRuins(level_name_to_num(EMPTY_AREA), rand(0, 3), /area/space, space_ruins_templates) log_startup_progress("Loaded random space levels in [stop_watch(timer)]s.") // load in extra levels of space ruins var/num_extra_space = rand(config.extra_space_ruin_levels_min, config.extra_space_ruin_levels_max) for(var/i = 1, i <= num_extra_space, i++) var/zlev = space_manager.add_new_zlevel("[EMPTY_AREA] #[i]", linkage = CROSSLINKED) seedRuins(zlev, rand(0, 3), /area/space, space_ruins_templates) space_manager.do_transition_setup() setupfactions() setup_economy() for(var/i=0, i