#define GIBTONITE_QUALITY_LOW 1
#define GIBTONITE_QUALITY_MEDIUM 2
#define GIBTONITE_QUALITY_HIGH 3
#define PROBABILITY_REFINE_BY_FIRE 50
#define ORESTACK_OVERLAYS_MAX 10
/**********************Mineral ores**************************/
/obj/item/stack/ore
name = "rock"
icon = 'icons/obj/mining.dmi'
icon_state = "ore"
max_amount = 50
singular_name = "ore chunk"
var/points = 0 //How many points this ore gets you from the ore redemption machine
var/refined_type = null //What this ore defaults to being refined into
/obj/item/stack/ore/New()
..()
pixel_x = rand(0, 16) - 8
pixel_y = rand(0, 8) - 8
if(is_mining_level(z))
score_oremined++ //When ore spawns, increment score. Only include ore spawned on mining asteroid (No Clown Planet)
/obj/item/stack/ore/attackby(obj/item/I, mob/user, params)
..()
if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/W = I
if(W.remove_fuel(15) && refined_type)
new refined_type(get_turf(src.loc), amount)
qdel(src)
else if(W.isOn())
to_chat(user, "Not enough fuel to smelt [src].")
/obj/item/stack/ore/Crossed(atom/movable/AM)
var/obj/item/storage/bag/ore/OB
var/turf/simulated/floor/F = get_turf(src)
if(loc != F)
return ..()
if(ishuman(AM))
var/mob/living/carbon/human/H = AM
for(var/thing in H.get_body_slots())
if(istype(thing, /obj/item/storage/bag/ore))
OB = thing
break
else if(isrobot(AM))
var/mob/living/silicon/robot/R = AM
for(var/thing in R.get_all_slots())
if(istype(thing, /obj/item/storage/bag/ore))
OB = thing
break
if(OB && istype(F, /turf/simulated/floor/plating/airless/asteroid))
F.attackby(OB, AM)
return ..()
/obj/item/stack/ore/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE)
..()
if(isnull(refined_type))
return
else
var/amountrefined = round((PROBABILITY_REFINE_BY_FIRE / 100) * amount, 1)
if(amountrefined < 1)
qdel(src)
else
new refined_type(get_turf(loc), amountrefined)
qdel(src)
/obj/item/stack/ore/uranium
name = "uranium ore"
icon_state = "Uranium ore"
origin_tech = "materials=5"
singular_name = "uranium ore chunk"
points = 30
refined_type = /obj/item/stack/sheet/mineral/uranium
materials = list(MAT_URANIUM=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/iron
name = "iron ore"
icon_state = "Iron ore"
origin_tech = "materials=1"
singular_name = "iron ore chunk"
points = 1
refined_type = /obj/item/stack/sheet/metal
materials = list(MAT_METAL=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/glass
name = "sand pile"
icon_state = "Glass ore"
origin_tech = "materials=1"
singular_name = "sand pile"
points = 1
refined_type = /obj/item/stack/sheet/glass
materials = list(MAT_GLASS=MINERAL_MATERIAL_AMOUNT)
GLOBAL_LIST_INIT(sand_recipes, list(\
new /datum/stack_recipe("sandstone", /obj/item/stack/sheet/mineral/sandstone, 1, 1, 50)\
))
/obj/item/stack/ore/glass/Initialize(mapload, new_amount, merge = TRUE)
recipes = GLOB.sand_recipes
. = ..()
/obj/item/stack/ore/glass/throw_impact(atom/hit_atom)
if(..() || !ishuman(hit_atom))
return
var/mob/living/carbon/human/C = hit_atom
if(C.head && C.head.flags_cover & HEADCOVERSEYES)
visible_message("[C]'s headgear blocks the sand!")
return
if(C.wear_mask && C.wear_mask.flags_cover & MASKCOVERSEYES)
visible_message("[C]'s mask blocks the sand!")
return
if(C.glasses && C.glasses.flags_cover & GLASSESCOVERSEYES)
visible_message("[C]'s glasses block the sand!")
return
C.EyeBlurry(6)
C.adjustStaminaLoss(15)//the pain from your eyes burning does stamina damage
C.AdjustConfused(5)
to_chat(C, "[src] gets into your eyes! The pain, it burns!")
qdel(src)
/obj/item/stack/ore/glass/basalt
name = "volcanic ash"
icon_state = "volcanic_sand"
icon_state = "volcanic_sand"
singular_name = "volcanic ash pile"
/obj/item/stack/ore/plasma
name = "plasma ore"
icon_state = "Plasma ore"
origin_tech = "plasmatech=2;materials=2"
singular_name = "plasma ore chunk"
points = 15
refined_type = /obj/item/stack/sheet/mineral/plasma
materials = list(MAT_PLASMA=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/plasma/attackby(obj/item/I as obj, mob/user as mob, params)
if(istype(I, /obj/item/weldingtool))
var/obj/item/weldingtool/W = I
if(W.welding)
to_chat(user, "You can't hit a high enough temperature to smelt [src] properly!")
else
..()
/obj/item/stack/ore/silver
name = "silver ore"
icon_state = "Silver ore"
origin_tech = "materials=3"
singular_name = "silver ore chunk"
points = 16
refined_type = /obj/item/stack/sheet/mineral/silver
materials = list(MAT_SILVER=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/gold
name = "gold ore"
icon_state = "Gold ore"
origin_tech = "materials=4"
singular_name = "gold ore chunk"
points = 18
refined_type = /obj/item/stack/sheet/mineral/gold
materials = list(MAT_GOLD=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/diamond
name = "diamond ore"
icon_state = "Diamond ore"
origin_tech = "materials=6"
singular_name = "diamond ore chunk"
points = 50
refined_type = /obj/item/stack/sheet/mineral/diamond
materials = list(MAT_DIAMOND=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/bananium
name = "bananium ore"
icon_state = "Clown ore"
origin_tech = "materials=4"
singular_name = "bananium ore chunk"
points = 60
refined_type = /obj/item/stack/sheet/mineral/bananium
materials = list(MAT_BANANIUM=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/tranquillite
name = "tranquillite ore"
icon_state = "Mime ore"
origin_tech = "materials=4"
singular_name = "transquillite ore chunk"
points = 60
refined_type = /obj/item/stack/sheet/mineral/tranquillite
materials = list(MAT_TRANQUILLITE=MINERAL_MATERIAL_AMOUNT)
/obj/item/stack/ore/titanium
name = "titanium ore"
icon_state = "Titanium ore"
singular_name = "titanium ore chunk"
points = 50
materials = list(MAT_TITANIUM=MINERAL_MATERIAL_AMOUNT)
refined_type = /obj/item/stack/sheet/mineral/titanium
/obj/item/stack/ore/slag
name = "slag"
desc = "Completely useless"
icon_state = "slag"
singular_name = "slag chunk"
/obj/item/twohanded/required/gibtonite
name = "gibtonite ore"
desc = "Extremely explosive if struck with mining equipment, Gibtonite is often used by miners to speed up their work by using it as a mining charge. This material is illegal to possess by unauthorized personnel under space law."
icon = 'icons/obj/mining.dmi'
icon_state = "Gibtonite ore"
item_state = "Gibtonite ore"
w_class = WEIGHT_CLASS_BULKY
throw_range = 0
anchored = 1 //Forces people to carry it by hand, no pulling!
var/primed = 0
var/det_time = 100
var/quality = GIBTONITE_QUALITY_LOW //How pure this gibtonite is, determines the explosion produced by it and is derived from the det_time of the rock wall it was taken from, higher value = better
var/attacher = "UNKNOWN"
var/datum/wires/explosive/gibtonite/wires
/obj/item/twohanded/required/gibtonite/Destroy()
QDEL_NULL(wires)
return ..()
/obj/item/twohanded/required/gibtonite/attackby(obj/item/I, mob/user, params)
if(!wires && istype(I, /obj/item/assembly/igniter))
user.visible_message("[user] attaches [I] to [src].", "You attach [I] to [src].")
wires = new(src)
attacher = key_name(user)
qdel(I)
overlays += "Gibtonite_igniter"
return
if(wires && !primed)
if(istype(I, /obj/item/wirecutters) || istype(I, /obj/item/multitool) || istype(I, /obj/item/assembly/signaler))
wires.Interact(user)
return
if(istype(I, /obj/item/pickaxe) || istype(I, /obj/item/resonator) || I.force >= 10)
GibtoniteReaction(user)
return
if(primed)
if(istype(I, /obj/item/mining_scanner) || istype(I, /obj/item/t_scanner/adv_mining_scanner) || istype(I, /obj/item/multitool))
primed = 0
user.visible_message("The chain reaction was stopped! ...The ore's quality looks diminished.", "You stopped the chain reaction. ...The ore's quality looks diminished.")
icon_state = "Gibtonite ore"
quality = GIBTONITE_QUALITY_LOW
return
..()
/obj/item/twohanded/required/gibtonite/attack_ghost(mob/user)
if(wires)
wires.Interact(user)
/obj/item/twohanded/required/gibtonite/attack_self(mob/user)
if(wires)
wires.Interact(user)
else
..()
/obj/item/twohanded/required/gibtonite/bullet_act(var/obj/item/projectile/P)
GibtoniteReaction(P.firer)
..()
/obj/item/twohanded/required/gibtonite/ex_act()
GibtoniteReaction(null, 1)
/obj/item/twohanded/required/gibtonite/proc/GibtoniteReaction(mob/user, triggered_by = 0)
if(!primed)
playsound(src,'sound/effects/hit_on_shattered_glass.ogg',50,1)
primed = 1
icon_state = "Gibtonite active"
var/turf/bombturf = get_turf(src)
var/notify_admins = 0
if(z != 5)//Only annoy the admins ingame if we're triggered off the mining zlevel
notify_admins = 1
if(notify_admins)
if(triggered_by == 1)
message_admins("An explosion has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
else if(triggered_by == 2)
message_admins("A signal has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)]. Igniter attacher: [key_name_admin(attacher)]")
else
message_admins("[key_name_admin(user)] has triggered a [name] to detonate at [ADMIN_COORDJMP(bombturf)].")
if(triggered_by == 1)
log_game("An explosion has primed a [name] for detonation at [AREACOORD(bombturf)]")
else if(triggered_by == 2)
log_game("A signal has primed a [name] for detonation at [AREACOORD(bombturf)]). Igniter attacher: [key_name(attacher)].")
else
user.visible_message("[user] strikes \the [src], causing a chain reaction!", "You strike \the [src], causing a chain reaction.")
log_game("[key_name(user)] has primed a [name] for detonation at [AREACOORD(bombturf)])")
spawn(det_time)
if(primed)
if(quality == GIBTONITE_QUALITY_HIGH)
explosion(src.loc,2,4,9,adminlog = notify_admins)
if(quality == GIBTONITE_QUALITY_MEDIUM)
explosion(src.loc,1,2,5,adminlog = notify_admins)
if(quality == GIBTONITE_QUALITY_LOW)
explosion(src.loc,-1,1,3,adminlog = notify_admins)
qdel(src)
/obj/item/stack/ore/ex_act()
return
#undef GIBTONITE_QUALITY_LOW
#undef GIBTONITE_QUALITY_MEDIUM
#undef GIBTONITE_QUALITY_HIGH
#undef PROBABILITY_REFINE_BY_FIRE
#undef ORESTACK_OVERLAYS_MAX