/obj/item/radio/headset name = "radio headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys." var/radio_desc = "" icon_state = "headset" item_state = "headset" materials = list(MAT_METAL=75) subspace_transmission = TRUE canhear_range = 0 // can't hear headsets from very far away slot_flags = SLOT_EARS var/translate_binary = FALSE var/translate_hive = FALSE var/obj/item/encryptionkey/keyslot1 = null var/obj/item/encryptionkey/keyslot2 = null var/ks1type = null var/ks2type = null /obj/item/radio/headset/New() ..() internal_channels.Cut() /obj/item/radio/headset/Initialize() ..() if(ks1type) keyslot1 = new ks1type(src) if(keyslot1.syndie) syndiekey = keyslot1 if(ks2type) keyslot2 = new ks2type(src) if(keyslot2.syndie) syndiekey = keyslot2 recalculateChannels(TRUE) /obj/item/radio/headset/Destroy() QDEL_NULL(keyslot1) QDEL_NULL(keyslot2) return ..() /obj/item/radio/headset/list_channels(var/mob/user) return list_secure_channels() /obj/item/radio/headset/examine(mob/user, var/distance = -1) if(!(..(user, 1) && radio_desc)) return to_chat(user, "The following channels are available:") to_chat(user, radio_desc) /obj/item/radio/headset/handle_message_mode(mob/living/M as mob, list/message_pieces, channel) if(channel == "special") if(translate_binary) var/datum/language/binary = GLOB.all_languages["Robot Talk"] binary.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE if(translate_hive) var/datum/language/hivemind = GLOB.all_languages["Hivemind"] hivemind.broadcast(M, strip_prefixes(multilingual_to_message(message_pieces))) return RADIO_CONNECTION_NON_SUBSPACE return RADIO_CONNECTION_FAIL return ..() /obj/item/radio/headset/is_listening() if(ishuman(loc)) var/mob/living/carbon/human/H = loc if(H.l_ear == src || H.r_ear == src) return ..() else if(isanimal(loc) || isAI(loc)) return ..() return FALSE /obj/item/radio/headset/alt name = "bowman headset" desc = "An updated, modular intercom that fits over the head. Takes encryption keys. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/syndicate origin_tech = "syndicate=3" ks1type = /obj/item/encryptionkey/syndicate/nukeops /obj/item/radio/headset/syndicate/alt //undisguised bowman with flash protection name = "syndicate headset" desc = "A syndicate headset that can be used to hear all radio frequencies. Protects ears from flashbangs." flags = EARBANGPROTECT origin_tech = "syndicate=3" icon_state = "syndie_headset" item_state = "syndie_headset" /obj/item/radio/headset/syndicate/syndteam ks1type = /obj/item/encryptionkey/syndteam /obj/item/radio/headset/syndicate/alt/syndteam ks1type = /obj/item/encryptionkey/syndteam /obj/item/radio/headset/binary origin_tech = "syndicate=3" ks1type = /obj/item/encryptionkey/binary /obj/item/radio/headset/headset_sec name = "security radio headset" desc = "This is used by your elite security force." icon_state = "sec_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_sec /obj/item/radio/headset/headset_sec/alt name = "security bowman headset" desc = "This is used by your elite security force. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "sec_headset_alt" item_state = "sec_headset_alt" /obj/item/radio/headset/headset_eng name = "engineering radio headset" desc = "When the engineers wish to chat like girls." icon_state = "eng_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_eng /obj/item/radio/headset/headset_rob name = "robotics radio headset" desc = "Made specifically for the roboticists who cannot decide between departments." icon_state = "rob_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_rob /obj/item/radio/headset/headset_med name = "medical radio headset" desc = "A headset for the trained staff of the medbay." icon_state = "med_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_med /obj/item/radio/headset/headset_sci name = "science radio headset" desc = "A sciency headset. Like usual." icon_state = "sci_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_sci /obj/item/radio/headset/headset_medsci name = "medical research radio headset" desc = "A headset that is a result of the mating between medical and science." icon_state = "medsci_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_medsci /obj/item/radio/headset/headset_com name = "command radio headset" desc = "A headset with a commanding channel." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_com /obj/item/radio/headset/heads/captain name = "captain's headset" desc = "The headset of the boss." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/captain /obj/item/radio/headset/heads/captain/alt name = "\proper the captain's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/rd name = "Research Director's headset" desc = "Headset of the researching God." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/rd /obj/item/radio/headset/heads/hos name = "head of security's headset" desc = "The headset of the man who protects your worthless lives." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/hos /obj/item/radio/headset/heads/hos/alt name = "\proper the head of security's bowman headset" desc = "The headset of the man in charge of keeping order and protecting the station. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/ce name = "chief engineer's headset" desc = "The headset of the guy who is in charge of morons." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ce /obj/item/radio/headset/heads/cmo name = "chief medical officer's headset" desc = "The headset of the highly trained medical chief." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/cmo /obj/item/radio/headset/heads/hop name = "head of personnel's headset" desc = "The headset of the guy who will one day be captain." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/hop /obj/item/radio/headset/headset_cargo name = "supply radio headset" desc = "A headset used by the cargo department." icon_state = "cargo_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_cargo /obj/item/radio/headset/headset_cargo/mining name = "mining radio headset" desc = "Headset used by shaft miners." icon_state = "mine_headset" /obj/item/radio/headset/headset_service name = "service radio headset" desc = "Headset used by the service staff, tasked with keeping the station full, happy and clean." icon_state = "srv_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/headset_service /obj/item/radio/headset/heads/ntrep name = "nanotrasen representative's headset" desc = "The headset of the Nanotrasen Representative." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ntrep /obj/item/radio/headset/heads/magistrate name = "magistrate's headset" desc = "The headset of the Magistrate." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/magistrate /obj/item/radio/headset/heads/magistrate/alt name = "\proper magistrate's bowman headset" desc = "The headset of the Magistrate. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/heads/blueshield name = "blueshield's headset" desc = "The headset of the Blueshield." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/blueshield /obj/item/radio/headset/heads/blueshield/alt name = "\proper blueshield's bowman headset" desc = "The headset of the Blueshield. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/ert name = "emergency response team headset" desc = "The headset of the boss's boss." icon_state = "com_headset" item_state = "headset" ks2type = /obj/item/encryptionkey/ert /obj/item/radio/headset/ert/alt name = "\proper emergency response team's bowman headset" desc = "The headset of the boss. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" /obj/item/radio/headset/centcom name = "\proper centcom officer's bowman headset" desc = "The headset of final authority. Protects ears from flashbangs." flags = EARBANGPROTECT icon_state = "com_headset_alt" item_state = "com_headset_alt" ks2type = /obj/item/encryptionkey/centcom /obj/item/radio/headset/heads/ai_integrated //No need to care about icons, it should be hidden inside the AI anyway. name = "\improper AI subspace transceiver" desc = "Integrated AI radio transceiver." icon = 'icons/obj/robot_component.dmi' icon_state = "radio" item_state = "headset" ks2type = /obj/item/encryptionkey/heads/ai_integrated var/myAi = null // Atlantis: Reference back to the AI which has this radio. var/disabledAi = 0 // Atlantis: Used to manually disable AI's integrated radio via intellicard menu. /obj/item/radio/headset/heads/ai_integrated/is_listening() if(disabledAi) return FALSE return ..() /obj/item/radio/headset/attackby(obj/item/W as obj, mob/user as mob) user.set_machine(src) if(!( istype(W, /obj/item/screwdriver) || (istype(W, /obj/item/encryptionkey/ )))) return ..() if(istype(W, /obj/item/screwdriver)) if(keyslot1 || keyslot2) for(var/ch_name in channels) SSradio.remove_object(src, SSradio.radiochannels[ch_name]) secure_radio_connections[ch_name] = null if(keyslot1) var/turf/T = get_turf(user) if(T) keyslot1.loc = T keyslot1 = null if(keyslot2) var/turf/T = get_turf(user) if(T) keyslot2.loc = T keyslot2 = null recalculateChannels() to_chat(user, "You pop out the encryption keys in the headset!") else to_chat(user, "This headset doesn't have any encryption keys! How useless...") if(istype(W, /obj/item/encryptionkey/)) if(keyslot1 && keyslot2) to_chat(user, "The headset can't hold another key!") return if(!keyslot1) user.drop_item() W.loc = src keyslot1 = W else user.drop_item() W.loc = src keyslot2 = W recalculateChannels() return /obj/item/radio/headset/proc/recalculateChannels(var/setDescription = FALSE) channels = list() translate_binary = FALSE translate_hive = FALSE syndiekey = null if(keyslot1) for(var/ch_name in keyslot1.channels) if(ch_name in channels) continue channels += ch_name channels[ch_name] = keyslot1.channels[ch_name] if(keyslot1.translate_binary) translate_binary = TRUE if(keyslot1.translate_hive) translate_hive = TRUE if(keyslot1.syndie) syndiekey = keyslot1 if(keyslot2) for(var/ch_name in keyslot2.channels) if(ch_name in channels) continue channels += ch_name channels[ch_name] = keyslot2.channels[ch_name] if(keyslot2.translate_binary) translate_binary = TRUE if(keyslot2.translate_hive) translate_hive = TRUE if(keyslot2.syndie) syndiekey = keyslot2 for(var/ch_name in channels) if(!SSradio) name = "broken radio headset" return secure_radio_connections[ch_name] = SSradio.add_object(src, SSradio.radiochannels[ch_name], RADIO_CHAT) if(setDescription) setupRadioDescription() return /obj/item/radio/headset/proc/setupRadioDescription() var/radio_text = "" for(var/i = 1 to channels.len) var/channel = channels[i] var/key = get_radio_key_from_channel(channel) radio_text += "[key] - [channel]" if(i != channels.len) radio_text += ", " radio_desc = radio_text /obj/item/radio/headset/proc/make_syndie() // Turns normal radios into Syndicate radios! qdel(keyslot1) keyslot1 = new /obj/item/encryptionkey/syndicate syndiekey = keyslot1 recalculateChannels()