/obj/effect/proc_holder/spell/targeted/projectile/magic_missile name = "Magic Missile" desc = "This spell fires several, slow moving, magic projectiles at nearby targets." school = "evocation" charge_max = 150 clothes_req = 1 invocation = "FORTI GY AMA" invocation_type = "shout" range = 7 cooldown_min = 90 //15 deciseconds reduction per rank max_targets = 0 proj_icon_state = "magicm" proj_name = "a magic missile" proj_lingering = 1 proj_type = "/obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile" proj_lifespan = 20 proj_step_delay = 5 proj_trail = 1 proj_trail_lifespan = 5 proj_trail_icon_state = "magicmd" /obj/effect/proc_holder/spell/targeted/inflict_handler/magic_missile amt_weakened = 5 amt_dam_fire = 10 /obj/effect/proc_holder/spell/noclothes name = "No Clothes" desc = "This is a placeholder for knowing if you dont need clothes for any spell" /obj/effect/proc_holder/spell/targeted/genetic/mutate name = "Mutate" desc = "This spell causes you to turn into a hulk and gain laser vision for a short while." school = "transmutation" charge_max = 400 clothes_req = 1 invocation = "BIRUZ BENNAR" invocation_type = "shout" message = "\blue You feel strong! You feel a pressure building behind your eyes!" range = -1 include_user = 1 mutations = list(M_LASER, M_HULK) duration = 300 cooldown_min = 300 //25 deciseconds reduction per rank /obj/effect/proc_holder/spell/targeted/inflict_handler/disintegrate name = "Disintegrate" desc = "This spell instantly kills somebody adjacent to you with the vilest of magick." school = "evocation" charge_max = 600 clothes_req = 1 invocation = "EI NATH" invocation_type = "shout" range = 1 cooldown_min = 200 //100 deciseconds reduction per rank destroys = "gib_brain" sparks_spread = 1 sparks_amt = 4 /obj/effect/proc_holder/spell/targeted/smoke name = "Smoke" desc = "This spell spawns a cloud of choking smoke at your location and does not require wizard garb." school = "conjuration" charge_max = 120 clothes_req = 0 invocation = "none" invocation_type = "none" range = -1 include_user = 1 cooldown_min = 20 //25 deciseconds reduction per rank smoke_spread = 2 smoke_amt = 10 /obj/effect/proc_holder/spell/targeted/emplosion/disable_tech name = "Disable Tech" desc = "This spell disables all weapons, cameras and most other technology in range." charge_max = 400 clothes_req = 1 invocation = "NEC CANTIO" invocation_type = "shout" range = -1 include_user = 1 cooldown_min = 200 //50 deciseconds reduction per rank emp_heavy = 6 emp_light = 10 /obj/effect/proc_holder/spell/targeted/turf_teleport/blink name = "Blink" desc = "This spell randomly teleports you a short distance." school = "abjuration" charge_max = 20 clothes_req = 1 invocation = "none" invocation_type = "none" range = -1 include_user = 1 cooldown_min = 5 //4 deciseconds reduction per rank smoke_spread = 1 smoke_amt = 10 inner_tele_radius = 0 outer_tele_radius = 6 centcom_cancast = 0 //prevent people from getting to centcom /obj/effect/proc_holder/spell/targeted/area_teleport/teleport name = "Teleport" desc = "This spell teleports you to a type of area of your selection." school = "abjuration" charge_max = 600 clothes_req = 1 invocation = "SCYAR NILA" invocation_type = "shout" range = -1 include_user = 1 cooldown_min = 200 //100 deciseconds reduction per rank smoke_spread = 1 smoke_amt = 5 /obj/effect/proc_holder/spell/aoe_turf/conjure/forcewall name = "Forcewall" desc = "This spell creates an unbreakable wall that lasts for 30 seconds and does not need wizard garb." school = "transmutation" charge_max = 100 clothes_req = 0 invocation = "TARCOL MINTI ZHERI" invocation_type = "whisper" range = 0 cooldown_min = 50 //12 deciseconds reduction per rank summon_type = list("/obj/effect/forcefield") summon_lifespan = 300 /obj/effect/proc_holder/spell/aoe_turf/conjure/carp name = "Summon Carp" desc = "This spell conjures a simple carp." school = "conjuration" charge_max = 1200 clothes_req = 1 invocation = "NOUK FHUNMM SACP RISSKA" invocation_type = "shout" range = 1 summon_type = list(/mob/living/simple_animal/hostile/carp) /obj/effect/proc_holder/spell/aoe_turf/conjure/construct name = "Artificer" desc = "This spell conjures a construct which may be controlled by Shades" school = "conjuration" charge_max = 600 clothes_req = 0 invocation = "none" invocation_type = "none" range = 0 summon_type = list(/obj/structure/constructshell) /obj/effect/proc_holder/spell/aoe_turf/conjure/creature name = "Summon Creature Swarm" desc = "This spell tears the fabric of reality, allowing horrific daemons to spill forth" school = "conjuration" charge_max = 1200 clothes_req = 0 invocation = "IA IA" invocation_type = "shout" summon_amt = 10 range = 3 summon_type = list(/mob/living/simple_animal/hostile/creature) /obj/effect/proc_holder/spell/targeted/trigger/blind name = "Blind" desc = "This spell temporarily blinds a single person and does not require wizard garb." school = "transmutation" charge_max = 300 clothes_req = 0 invocation = "STI KALY" invocation_type = "whisper" message = "\blue Your eyes cry out in pain!" cooldown_min = 50 //12 deciseconds reduction per rank starting_spells = list("/obj/effect/proc_holder/spell/targeted/inflict_handler/blind","/obj/effect/proc_holder/spell/targeted/genetic/blind") /obj/effect/proc_holder/spell/targeted/inflict_handler/blind amt_eye_blind = 10 amt_eye_blurry = 20 /obj/effect/proc_holder/spell/targeted/genetic/blind disabilities = 1 duration = 300 /obj/effect/proc_holder/spell/targeted/inflict_handler/flesh_to_stone name = "Flesh to Stone" desc = "This spell turns a single person into an inert statue for a long period of time." school = "transmutation" charge_max = 600 clothes_req = 1 range = 2 invocation = "STAUN EI" invocation_type = "shout" amt_stunned = 2//just exists to make sure the statue "catches" them cooldown_min = 200 //100 deciseconds reduction per rank summon_type = "/obj/structure/closet/statue" /obj/effect/proc_holder/spell/dumbfire/fireball name = "Fireball" desc = "This spell fires a fireball at a target and does not require wizard garb." school = "evocation" charge_max = 60 clothes_req = 0 invocation = "ONI SOMA" invocation_type = "shout" range = 20 cooldown_min = 20 //10 deciseconds reduction per rank proj_icon_state = "fireball" proj_name = "a fireball" proj_type = "/obj/effect/proc_holder/spell/turf/fireball" proj_lifespan = 200 proj_step_delay = 1 /obj/effect/proc_holder/spell/turf/fireball/cast(var/turf/T) explosion(T, -1, 0, 2, 3, 0, flame_range = 2) /obj/effect/proc_holder/spell/targeted/inflict_handler/fireball amt_dam_brute = 20 amt_dam_fire = 25 /obj/effect/proc_holder/spell/targeted/explosion/fireball ex_severe = -1 ex_heavy = -1 ex_light = 2 ex_flash = 5