/obj/structure/extinguisher_cabinet name = "extinguisher cabinet" desc = "A small wall mounted cabinet designed to hold a fire extinguisher." icon = 'icons/obj/closet.dmi' icon_state = "extinguisher_closed" anchored = 1 density = 0 var/obj/item/weapon/extinguisher/has_extinguisher = new/obj/item/weapon/extinguisher var/opened = 0 /obj/structure/extinguisher_cabinet/attackby(obj/item/O, mob/user) if(isrobot(user) || isalien(user)) return if(istype(O, /obj/item/weapon/extinguisher)) if(!has_extinguisher && opened) user.drop_item(O) contents += O has_extinguisher = O user << "You place [O] in [src]." else opened = !opened else opened = !opened update_icon() /obj/structure/extinguisher_cabinet/attack_hand(mob/user) if(isrobot(user) || isalien(user)) return if(has_extinguisher) user.put_in_hands(has_extinguisher) user << "You take [has_extinguisher] from [src]." has_extinguisher = null opened = 1 else opened = !opened update_icon() /obj/structure/extinguisher_cabinet/attack_tk(mob/user) if(has_extinguisher) has_extinguisher.loc = loc user << "You telekinetically remove [has_extinguisher] from [src]." has_extinguisher = null opened = 1 else opened = !opened update_icon() /obj/structure/extinguisher_cabinet/attack_paw(mob/user) attack_hand(user) return /obj/structure/extinguisher_cabinet/update_icon() if(!opened) icon_state = "extinguisher_closed" return if(has_extinguisher) if(istype(has_extinguisher, /obj/item/weapon/extinguisher/mini)) icon_state = "extinguisher_mini" else icon_state = "extinguisher_full" else icon_state = "extinguisher_empty"