/* * Paper * also scraps of paper */ /obj/item/paper name = "paper" gender = PLURAL icon = 'icons/obj/bureaucracy.dmi' icon_state = "paper" item_state = "paper" throwforce = 0 w_class = WEIGHT_CLASS_TINY throw_range = 1 throw_speed = 1 pressure_resistance = 0 slot_flags = SLOT_FLAG_HEAD body_parts_covered = HEAD resistance_flags = FLAMMABLE max_integrity = 50 blocks_emissive = null attack_verb = list("bapped") dog_fashion = /datum/dog_fashion/head drop_sound = 'sound/items/handling/paper_drop.ogg' pickup_sound = 'sound/items/handling/paper_pickup.ogg' var/header //Above the main body, displayed at the top var/info //What's actually written on the paper. var/footer //The bottom stuff before the stamp but after the body var/info_links //A different version of the paper which includes html links at fields and EOF var/stamps //The (text for the) stamps on the paper. var/list/stamp_overlays = list() var/fields = 0 //Amount of user created fields var/list/stamped var/ico[0] //Icons and var/offset_x[0] //offsets stored for later var/offset_y[0] //usage by the photocopier var/rigged = FALSE var/spam_flag = FALSE var/contact_poison // Reagent ID to transfer on contact var/contact_poison_volume = 0 var/contact_poison_poisoner = null /// Width of the window that opens var/paper_width = 600 /// Height of the window that opens var/paper_height = 750 var/const/deffont = "Verdana" var/const/signfont = "Times New Roman" var/const/crayonfont = "Comic Sans MS" //lipstick wiping is in code/game/objects/items/weapons/cosmetics.dm! /obj/item/paper/New() ..() spawn(2) update_icon() updateinfolinks() /obj/item/paper/update_icon_state() if(info) icon_state = "paper_words" return icon_state = "paper" /obj/item/paper/examine(mob/user) . = ..() . += "Alt-Click [src] with a pen in hand to rename it." if(user.is_literate()) if(in_range(user, src) || isobserver(user)) show_content(user) else . += "You have to go closer if you want to read it." else . += "You don't know how to read." /obj/item/paper/proc/show_content(mob/user, forceshow = 0, forcestars = 0, infolinks = 0, view = 1) var/datum/asset/assets = get_asset_datum(/datum/asset/simple/paper) assets.send(user) var/data var/stars = (!user.say_understands(null, GLOB.all_languages["Galactic Common"]) && !forceshow) || forcestars if(stars) //assuming all paper is written in common is better than hardcoded type checks data = "[header][stars(info)][footer][stamps]" else data = "[header]
[infolinks ? info_links : info]
[footer][stamps]" if(view) var/datum/browser/popup = new(user, "Paper[UID()]", null, paper_width, paper_height) popup.include_default_stylesheet = FALSE popup.set_content(data) if(!stars) popup.add_script("marked.js", 'html/browser/marked.js') popup.add_script("marked-paradise.js", 'html/browser/marked-paradise.js') popup.add_head_content("[name]") popup.open() return data /obj/item/paper/AltClick(mob/user) if(user.stat || HAS_TRAIT(user, TRAIT_HANDS_BLOCKED) || !Adjacent(user)) return if(is_pen(user.get_active_hand())) rename(user) return if(ishuman(user)) var/mob/living/carbon/human/H = user var/obj/item/I = H.is_in_hands(/obj/item/paper) if(I) ProcFoldPlane(H, I) return return ..() /obj/item/paper/proc/rename(mob/user) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(50)) to_chat(user, "You cut yourself on the paper.") return if(!user.is_literate()) to_chat(user, "You don't know how to read.") return var/n_name = rename_interactive(usr) if(isnull(n_name)) return if(n_name != "") desc = "This is a paper titled '" + name + "'." else desc = initial(desc) add_fingerprint(user) /obj/item/paper/attack_self(mob/living/user as mob) user.examinate(src) if(rigged && (SSholiday.holidays && SSholiday.holidays[APRIL_FOOLS])) if(!spam_flag) spam_flag = TRUE playsound(loc, 'sound/items/bikehorn.ogg', 50, 1) spawn(20) spam_flag = FALSE return /obj/item/paper/attack_ai(mob/living/silicon/ai/user as mob) var/dist if(istype(user) && user.current) //is AI dist = get_dist(src, user.current) else //cyborg or AI not seeing through a camera dist = get_dist(src, user) if(dist < 2) show_content(user, forceshow = 1) else show_content(user, forcestars = 1) return /obj/item/paper/attack(mob/living/carbon/M, mob/living/carbon/user, def_zone) if(!ishuman(M)) return ..() var/mob/living/carbon/human/H = M if(user.zone_selected == "eyes") user.visible_message("[user] holds up a paper and shows it to [H].", "You show the paper to [H].") H.examinate(src) else if(user.zone_selected == "mouth") if(H == user) to_chat(user, "You wipe off your face with [src].") else user.visible_message("[user] begins to wipe [H]'s face clean with \the [src].", "You begin to wipe off [H]'s face.") if(!do_after(user, 1 SECONDS, target = H) || !do_after(H, 1 SECONDS, FALSE)) // user needs to keep their active hand, H does not. return user.visible_message("[user] wipes [H]'s face clean with \the [src].", "You wipe off [H]'s face.") H.lip_style = null H.lip_color = null H.update_body() else return ..() /obj/item/paper/attack_animal(mob/living/simple_animal/M) if(!isdog(M)) // Only dogs can eat homework. return var/mob/living/simple_animal/pet/dog/D = M D.changeNext_move(CLICK_CD_MELEE) if(world.time < D.last_eaten + 30 SECONDS) to_chat(D, "You are too full to try eating [src] now.") return D.visible_message("[D] starts chewing the corner of [src]!", "You start chewing the corner of [src].", "You hear a quiet gnawing, and the sound of paper rustling.") playsound(src, 'sound/effects/pageturn2.ogg', 100, TRUE) if(!do_after(D, 10 SECONDS, FALSE, src)) return if(world.time < D.last_eaten + 30 SECONDS) // Check again to prevent eating multiple papers at once. to_chat(D, "You are too full to try eating [src] now.") return D.last_eaten = world.time // 90% chance of a crumpled paper with illegible text. if(prob(90)) var/message_ending = "." var/obj/item/paper/crumpled/P = new(loc) P.name = name if(info) // Something written on the paper. /*var/new_text = strip_html_tags(info, MAX_PAPER_MESSAGE_LEN, TRUE) // Don't want HTML stuff getting gibberished. P.info = Gibberish(new_text, 100)*/ P.info = "Whatever was once written here has been made completely illegible by a combination of chew marks and saliva." message_ending = ", the drool making it an unreadable mess!" P.update_icon() qdel(src) D.visible_message("[D] finishes eating [src][message_ending]", "You finish eating [src][message_ending]") D.emote("bark") // 10% chance of the paper just being eaten entirely. else D.visible_message("[D] swallows [src] whole!", "You swallow [src] whole. Tasty!") playsound(D, 'sound/items/eatfood.ogg', 50, TRUE) qdel(src) /obj/item/paper/proc/addtofield(id, text, links = 0) if(id > MAX_PAPER_FIELDS) return var/locid = 0 var/laststart = 1 var/textindex = 1 while(locid <= MAX_PAPER_FIELDS) var/istart = 0 if(links) istart = findtext(info_links, "", laststart) else istart = findtext(info, "", laststart) if(istart==0) return // No field found with matching id laststart = istart+1 locid++ if(locid == id) var/iend = 1 if(links) iend = findtext(info_links, "", istart) else iend = findtext(info, "", istart) //textindex = istart+26 textindex = iend break if(links) var/before = copytext(info_links, 1, textindex) var/after = copytext(info_links, textindex) info_links = before + text + after else var/before = copytext(info, 1, textindex) var/after = copytext(info, textindex) info = before + text + after updateinfolinks() /obj/item/paper/proc/updateinfolinks() info_links = info for(var/i in 1 to fields) var/write_1 = "write" var/write_2 = "\[a\]" addtofield(i, "[write_1][write_2]", 1) info_links = info_links + "write" + "\[a\]" /obj/item/paper/proc/clearpaper() info = null stamps = null stamped = list() stamp_overlays = list() updateinfolinks() update_icon() /obj/item/paper/proc/parsepencode(t, obj/item/pen/P, mob/user as mob) t = pencode_to_html(html_encode(t), usr, P, TRUE, TRUE, TRUE, deffont, signfont, crayonfont) return t /obj/item/paper/proc/populatefields() //Count the fields var/laststart = 1 while(fields < MAX_PAPER_FIELDS) var/i = findtext(info, "", laststart) if(i==0) break laststart = i+1 fields++ /obj/item/paper/proc/openhelp(mob/user as mob) user << browse({"Pen Help
Crayon&Pen commands


\[br\] : Creates a linebreak.
\[center\] - \[/center\] : Centers the text.
\[h1\] - \[/h1\] : Makes the text a first level heading
\[h2\] - \[/h2\] : Makes the text a second level heading
\[h3\] - \[/h3\] : Makes the text a third level heading
\[b\] - \[/b\] : Makes the text bold.
\[i\] - \[/i\] : Makes the text italic.
\[u\] - \[/u\] : Makes the text underlined.
\[large\] - \[/large\] : Increases the size of the text.
\[sign\] : Inserts a signature of your name in a foolproof way.
\[field\] : Inserts an invisible field which lets you start type from there. Useful for forms.

Pen exclusive commands

\[small\] - \[/small\] : Decreases the size of the text.
\[list\] - \[/list\] : A list.
\[*\] : A dot used for lists.
\[hr\] : Adds a horizontal rule. \[time\] : Inserts the current station time in HH:MM:SS.
"}, "window=paper_help") /obj/item/paper/proc/topic_href_write(id, input_element) var/obj/item/item_write = usr.get_active_hand() // Check to see if he still got that darn pen, also check if he's using a crayon or pen. add_hiddenprint(usr) // No more forging nasty documents as someone else, you jerks if(!is_pen(item_write) && !istype(item_write, /obj/item/toy/crayon)) return if(loc != usr && !Adjacent(usr) && !((istype(loc, /obj/item/clipboard) || istype(loc, /obj/item/folder)) && (usr in get_turf(src) || loc.Adjacent(usr)))) return // If paper is not in usr, then it must be near them, or in a clipboard or folder, which must be in or near usr input_element = parsepencode(input_element, item_write, usr) // Encode everything from pencode to html if(id != "end") addtofield(text2num(id), input_element) // He wants to edit a field, let him. else info += input_element // Oh, he wants to edit to the end of the file, let him. populatefields() updateinfolinks() item_write.on_write(src, usr) show_content(usr, forceshow = TRUE, infolinks = TRUE) update_icon() /obj/item/paper/Topic(href, href_list) ..() if(!usr || (usr.stat || usr.restrained())) return if(href_list["auto_write"]) var/id = href_list["auto_write"] var/const/sign_text = "\[Sign\]" var/const/time_text = "\[Current time\]" var/const/date_text = "\[Current date\]" var/const/num_text = "\[Account number\]" var/const/pin_text = "\[PIN\]" var/const/station_text = "\[Station name\]" var/list/menu_list = list() //text items in the menu menu_list.Add(usr.real_name) //the real name of the character, even if it is hidden if(usr.real_name != usr.name) //if the player is masked or the name is different a new answer option is added menu_list.Add("[usr.name]") menu_list.Add(usr.job, //current job num_text, //account number pin_text, //pin code number sign_text, //signature time_text, //time date_text, //date station_text, // station name usr.gender, //current gender usr.dna.species //current species ) var/input_element = tgui_input_list(usr, "Select the text you want to add", "Select item", menu_list) switch(input_element) //format selected menu items in pencode and internal data if(sign_text) input_element = "\[sign\]" if(time_text) input_element = "\[time\]" if(date_text) input_element = "\[date\]" if(station_text) input_element = "\[station\]" if(num_text) input_element = usr.mind.initial_account.account_number if(pin_text) input_element = usr.mind.initial_account.account_pin topic_href_write(id, input_element) if(href_list["write"]) var/id = href_list["write"] var/input_element = input("Enter what you want to write:", "Write") as message topic_href_write(id, input_element) /obj/item/paper/attackby(obj/item/P, mob/living/user, params) ..() if(resistance_flags & ON_FIRE) return var/clown = FALSE if(user.mind && (user.mind.assigned_role == "Clown")) clown = TRUE if(istype(P, /obj/item/paper) || istype(P, /obj/item/photo)) if(istype(P, /obj/item/paper/carbon)) var/obj/item/paper/carbon/C = P if(!C.iscopy && !C.copied) to_chat(user, "Take off the carbon copy first.") add_fingerprint(user) return var/obj/item/paper_bundle/B = new(src.loc, default_papers = FALSE) if(name != "paper") B.name = name else if(P.name != "paper" && P.name != "photo") B.name = P.name user.unEquip(P) if(ishuman(user)) var/mob/living/carbon/human/h_user = user if(h_user.r_hand == src) h_user.unEquip(src) h_user.put_in_r_hand(B) else if(h_user.l_hand == src) h_user.unEquip(src) h_user.put_in_l_hand(B) else if(h_user.l_store == src) h_user.unEquip(src) B.loc = h_user B.layer = ABOVE_HUD_LAYER B.plane = ABOVE_HUD_PLANE h_user.l_store = B h_user.update_inv_pockets() else if(h_user.r_store == src) h_user.unEquip(src) B.loc = h_user B.layer = ABOVE_HUD_LAYER B.plane = ABOVE_HUD_PLANE h_user.r_store = B h_user.update_inv_pockets() else if(h_user.head == src) h_user.unEquip(src) h_user.put_in_hands(B) else if(!isturf(src.loc)) src.loc = get_turf(h_user) if(h_user.client) h_user.client.screen -= src h_user.put_in_hands(B) to_chat(user, "You clip [P] to [(src.name == "paper") ? "the paper" : src.name].") src.loc = B P.loc = B B.amount++ B.update_icon() else if(is_pen(P) || istype(P, /obj/item/toy/crayon)) if(user.is_literate()) var/obj/item/pen/multi/robopen/RP = P if(istype(P, /obj/item/pen/multi/robopen) && RP.mode == 2) RP.RenamePaper(user,src) else show_content(user, infolinks = 1) //openhelp(user) return else to_chat(user, "You don't know how to write!") else if(istype(P, /obj/item/stamp)) if((!in_range(src, usr) && loc != user && !( istype(loc, /obj/item/clipboard)) && loc.loc != user && user.get_active_hand() != P)) return if(istype(P, /obj/item/stamp/clown)) if(!clown) to_chat(user, "You are totally unable to use the stamp. HONK!") return stamp(P) to_chat(user, "You stamp the paper with your rubber stamp.") playsound(user, 'sound/items/handling/standard_stamp.ogg', 50, vary = TRUE) if(P.get_heat()) if(HAS_TRAIT(user, TRAIT_CLUMSY) && prob(10)) user.visible_message("[user] accidentally ignites [user.p_themselves()]!", \ "You miss the paper and accidentally light yourself on fire!") user.unEquip(P) user.adjust_fire_stacks(1) user.IgniteMob() return if(!Adjacent(user)) //to prevent issues as a result of telepathically lighting a paper return user.unEquip(src) user.visible_message("[user] lights [src] ablaze with [P]!", "You light [src] on fire!") fire_act() add_fingerprint(user) /obj/item/paper/fire_act(datum/gas_mixture/air, exposed_temperature, exposed_volume, global_overlay = TRUE) ..() if(!(resistance_flags & FIRE_PROOF)) info = "Heat-curled corners and sooty words offer little insight. Whatever was once written on this page has been rendered illegible through fire." /obj/item/paper/proc/stamp(obj/item/stamp/S) if(length(stamp_overlays) > 49) //Do not remove this cap or you'll unleash evil upon the world return stamps += (!stamps || stamps == "" ? "
" : "") + "" var/image/stampoverlay = image('icons/obj/bureaucracy.dmi') var/x var/y if(istype(S, /obj/item/stamp/captain) || istype(S, /obj/item/stamp/centcom)) x = rand(-2, 0) y = rand(-1, 2) else x = rand(-2, 2) y = rand(-3, 2) offset_x += x offset_y += y stampoverlay.pixel_x = x stampoverlay.pixel_y = y if(!ico) ico = new ico += "paper_[S.icon_state]" stampoverlay.icon_state = "paper_[S.icon_state]" if(!stamped) stamped = new stamped += S.type stamp_overlays += stampoverlay update_icon(UPDATE_OVERLAYS) /obj/item/paper/update_overlays() return stamp_overlays /* * Premade paper */ /obj/item/paper/Court name = "Judgement" info = "For crimes against the station, the offender is sentenced to:
\n
\n" /obj/item/paper/Toxin name = "Chemical Information" info = "Known Onboard Toxins:
\n\tGrade A Semi-Liquid Plasma:
\n\t\tHighly poisonous. You cannot sustain concentrations above 15 units.
\n\t\tA gas mask fails to filter plasma after 50 units.
\n\t\tWill attempt to diffuse like a gas.
\n\t\tFiltered by scrubbers.
\n\t\tThere is a bottled version which is very different
\n\t\t\tfrom the version found in canisters!
\n
\n\t\tWARNING: Highly Flammable. Keep away from heat sources
\n\t\texcept in a enclosed fire area!
\n\t\tWARNING: It is a crime to use this without authorization.
\nKnown Onboard Anti-Toxin:
\n\tAnti-Toxin Type 01P: Works against Grade A Plasma.
\n\t\tBest if injected directly into bloodstream.
\n\t\tA full injection is in every regular Med-Kit.
\n\t\tSpecial toxin Kits hold around 7.
\n
\nKnown Onboard Chemicals (other):
\n\tRejuvenation T#001:
\n\t\tEven 1 unit injected directly into the bloodstream
\n\t\t\twill cure paralysis and sleep plasma.
\n\t\tIf administered to a dying patient it will prevent
\n\t\t\tfurther damage for about units*3 seconds.
\n\t\t\tit will not cure them or allow them to be cured.
\n\t\tIt can be administeredd to a non-dying patient
\n\t\t\tbut the chemicals disappear just as fast.
\n\tSoporific T#054:
\n\t\t5 units wilkl induce precisely 1 minute of sleep.
\n\t\t\tThe effect are cumulative.
\n\t\tWARNING: It is a crime to use this without authorization" /obj/item/paper/courtroom name = "A Crash Course in Legal SOP on SS13" info = "Roles:
\nThe Detective is basically the investigator and prosecutor.
\nThe Staff Assistant can perform these functions with written authority from the Detective.
\nThe Captain/HoP/Warden is ct as the judicial authority.
\nThe Security Officers are responsible for executing warrants, security during trial, and prisoner transport.
\n
\nInvestigative Phase:
\nAfter the crime has been committed the Detective's job is to gather evidence and try to ascertain not only who did it but what happened. He must take special care to catalogue everything and don't leave anything out. Write out all the evidence on paper. Make sure you take an appropriate number of fingerprints. IF he must ask someone questions he has permission to confront them. If the person refuses he can ask a judicial authority to write a subpoena for questioning. If again he fails to respond then that person is to be jailed as insubordinate and obstructing justice. Said person will be released after he cooperates.
\n
\nONCE the FT has a clear idea as to who the criminal is he is to write an arrest warrant on the piece of paper. IT MUST LIST THE CHARGES. The FT is to then go to the judicial authority and explain a small version of his case. If the case is moderately acceptable the authority should sign it. Security must then execute said warrant.
\n
\nPre-Pre-Trial Phase:
\nNow a legal representative must be presented to the defendant if said defendant requests one. That person and the defendant are then to be given time to meet (in the jail IS ACCEPTABLE). The defendant and his lawyer are then to be given a copy of all the evidence that will be presented at trial (rewriting it all on paper is fine). THIS IS CALLED THE DISCOVERY PACK. With a few exceptions, THIS IS THE ONLY EVIDENCE BOTH SIDES MAY USE AT TRIAL. IF the prosecution will be seeking the death penalty it MUST be stated at this time. ALSO if the defense will be seeking not guilty by mental defect it must state this at this time to allow ample time for examination.
\nNow at this time each side is to compile a list of witnesses. By default, the defendant is on both lists regardless of anything else. Also the defense and prosecution can compile more evidence beforehand BUT in order for it to be used the evidence MUST also be given to the other side.\nThe defense has time to compile motions against some evidence here.
\nPossible Motions:
\n1. Invalidate Evidence- Something with the evidence is wrong and the evidence is to be thrown out. This includes irrelevance or corrupt security.
\n2. Free Movement- Basically the defendant is to be kept uncuffed before and during the trial.
\n3. Subpoena Witness- If the defense presents god reasons for needing a witness but said person fails to cooperate then a subpoena is issued.
\n4. Drop the Charges- Not enough evidence is there for a trial so the charges are to be dropped. The FT CAN RETRY but the judicial authority must carefully reexamine the new evidence.
\n5. Declare Incompetent- Basically the defendant is insane. Once this is granted a medical official is to examine the patient. If he is indeed insane he is to be placed under care of the medical staff until he is deemed competent to stand trial.
\n
\nALL SIDES MOVE TO A COURTROOM
\nPre-Trial Hearings:
\nA judicial authority and the 2 sides are to meet in the trial room. NO ONE ELSE BESIDES A SECURITY DETAIL IS TO BE PRESENT. The defense submits a plea. If the plea is guilty then proceed directly to sentencing phase. Now the sides each present their motions to the judicial authority. He rules on them. Each side can debate each motion. Then the judicial authority gets a list of crew members. He first gets a chance to look at them all and pick out acceptable and available jurors. Those jurors are then called over. Each side can ask a few questions and dismiss jurors they find too biased. HOWEVER before dismissal the judicial authority MUST agree to the reasoning.
\n
\nThe Trial:
\nThe trial has three phases.
\n1. Opening Arguments- Each side can give a short speech. They may not present ANY evidence.
\n2. Witness Calling/Evidence Presentation- The prosecution goes first and is able to call the witnesses on his approved list in any order. He can recall them if necessary. During the questioning the lawyer may use the evidence in the questions to help prove a point. After every witness the other side has a chance to cross-examine. After both sides are done questioning a witness the prosecution can present another or recall one (even the EXACT same one again!). After prosecution is done the defense can call witnesses. After the initial cases are presented both sides are free to call witnesses on either list.
\nFINALLY once both sides are done calling witnesses we move onto the next phase.
\n3. Closing Arguments- Same as opening.
\nThe jury then deliberates IN PRIVATE. THEY MUST ALL AGREE on a verdict. REMEMBER: They mix between some charges being guilty and others not guilty (IE if you supposedly killed someone with a gun and you unfortunately picked up a gun without authorization then you CAN be found not guilty of murder BUT guilty of possession of illegal weaponry.). Once they have agreed they present their verdict. If unable to reach a verdict and feel they will never they call a deadlocked jury and we restart at Pre-Trial phase with an entirely new set of jurors.
\n
\nSentencing Phase:
\nIf the death penalty was sought (you MUST have gone through a trial for death penalty) then skip to the second part.
\nI. Each side can present more evidence/witnesses in any order. There is NO ban on emotional aspects or anything. The prosecution is to submit a suggested penalty. After all the sides are done then the judicial authority is to give a sentence.
\nII. The jury stays and does the same thing as I. Their sole job is to determine if the death penalty is applicable. If NOT then the judge selects a sentence.
\n
\nTADA you're done. Security then executes the sentence and adds the applicable convictions to the person's record.
\n" /obj/item/paper/flag icon_state = "flag_neutral" item_state = "paper" anchored = TRUE /obj/item/paper/jobs name = "Job Information" info = "Information on all formal jobs that can be assigned on Space Station 13 can be found on this document.
\nThe data will be in the following form.
\nGenerally lower ranking positions come first in this list.
\n
\nJob Name general access>lab access-engine access-systems access (atmosphere control)
\n\tJob Description
\nJob Duties (in no particular order)
\nTips (where applicable)
\n
\nResearch Assistant 1>1-0-0
\n\tThis is probably the lowest level position. Anyone who enters the space station after the initial job\nassignment will automatically receive this position. Access with this is restricted. Head of Personnel should\nappropriate the correct level of assistance.
\n1. Assist the researchers.
\n2. Clean up the labs.
\n3. Prepare materials.
\n
\nStaff Assistant 2>0-0-0
\n\tThis position assists the security officer in his duties. The staff assisstants should primarily br\npatrolling the ship waiting until they are needed to maintain ship safety.\n(Addendum: Updated/Elevated Security Protocols admit issuing of low level weapons to security personnel)
\n1. Patrol ship/Guard key areas
\n2. Assist security officer
\n3. Perform other security duties.
\n
\nTechnical Assistant 1>0-0-1
\n\tThis is yet another low level position. The technical assistant helps the engineer and the statian\ntechnician with the upkeep and maintenance of the station. This job is very important because it usually\ngets to be a heavy workload on station technician and these helpers will alleviate that.
\n1. Assist Station technician and Engineers.
\n2. Perform general maintenance of station.
\n3. Prepare materials.
\n
\nMedical Assistant 1>1-0-0
\n\tThis is the fourth position yet it is slightly less common. This position doesn't have much power\noutside of the med bay. Consider this position like a nurse who helps to upkeep medical records and the\nmaterials (filling syringes and checking vitals)
\n1. Assist the medical personnel.
\n2. Update medical files.
\n3. Prepare materials for medical operations.
\n
\nResearch Technician 2>3-0-0
\n\tThis job is primarily a step up from research assistant. These people generally do not get their own lab\nbut are more hands on in the experimentation process. At this level they are permitted to work as consultants to\nthe others formally.
\n1. Inform superiors of research.
\n2. Perform research alongside of official researchers.
\n
\nDetective 3>2-0-0
\n\tThis job is in most cases slightly boring at best. Their sole duty is to\nperform investigations of crine scenes and analysis of the crime scene. This\nalleviates SOME of the burden from the security officer. This person's duty\nis to draw conclusions as to what happened and testify in court. Said person\nalso should stroe the evidence ly.
\n1. Perform crime-scene investigations/draw conclusions.
\n2. Store and catalogue evidence properly.
\n3. Testify to superiors/inquieries on findings.
\n
\nStation Technician 2>0-2-3
\n\tPeople assigned to this position must work to make sure all the systems aboard Space Station 13 are operable.\nThey should primarily work in the computer lab and repairing faulty equipment. They should work with the\natmospheric technician.
\n1. Maintain SS13 systems.
\n2. Repair equipment.
\n
\nAtmospheric Technician 3>0-0-4
\n\tThese people should primarily work in the atmospheric control center and lab. They have the very important\njob of maintaining the delicate atmosphere on SS13.
\n1. Maintain atmosphere on SS13
\n2. Research atmospheres on the space station. (safely please!)
\n
\nEngineer 2>1-3-0
\n\tPeople working as this should generally have detailed knowledge as to how the propulsion systems on SS13\nwork. They are one of the few classes that have unrestricted access to the engine area.
\n1. Upkeep the engine.
\n2. Prevent fires in the engine.
\n3. Maintain a safe orbit.
\n
\nMedical Researcher 2>5-0-0
\n\tThis position may need a little clarification. Their duty is to make sure that all experiments are safe and\nto conduct experiments that may help to improve the station. They will be generally idle until a new laboratory\nis constructed.
\n1. Make sure the station is kept safe.
\n2. Research medical properties of materials studied of Space Station 13.
\n
\nScientist 2>5-0-0
\n\tThese people study the properties, particularly the toxic properties, of materials handled on SS13.\nTechnically they can also be called Plasma Technicians as plasma is the material they routinly handle.
\n1. Research plasma
\n2. Make sure all plasma is properly handled.
\n
\nMedical Doctor (Officer) 2>0-0-0
\n\tPeople working this job should primarily stay in the medical area. They should make sure everyone goes to\nthe medical bay for treatment and examination. Also they should make sure that medical supplies are kept in\norder.
\n1. Heal wounded people.
\n2. Perform examinations of all personnel.
\n3. Moniter usage of medical equipment.
\n
\nSecurity Officer 3>0-0-0
\n\tThese people should attempt to keep the peace inside the station and make sure the station is kept safe. One\nside duty is to assist in repairing the station. They also work like general maintenance personnel. They are not\ngiven a weapon and must use their own resources.
\n(Addendum: Updated/Elevated Security Protocols admit issuing of weapons to security personnel)
\n1. Maintain order.
\n2. Assist others.
\n3. Repair structural problems.
\n
\nHead of Security 4>5-2-2
\n\tPeople assigned as Head of Security should issue orders to the security staff. They should\nalso carefully moderate the usage of all security equipment. All security matters should be reported to this person.
\n1. Oversee security.
\n2. Assign patrol duties.
\n3. Protect the station and staff.
\n
\nHead of Personnel 4>4-2-2
\n\tPeople assigned as head of personnel will find themselves moderating all actions done by personnel. \nAlso they have the ability to assign jobs and access levels.
\n1. Assign duties.
\n2. Moderate personnel.
\n3. Moderate research.
\n
\nCaptain 5>5-5-5 (unrestricted station wide access)
\n\tThis is the highest position you can acquire on Space Station 13. They are allowed anywhere inside the\nspace station and therefore should protect their ID card. They also have the ability to assign positions\nand access levels. They should not abuse their power.
\n1. Assign all positions on SS13
\n2. Inspect the station for any problems.
\n3. Perform administrative duties.
\n" /obj/item/paper/photograph name = "photo" icon_state = "photo" item_state = "paper" /obj/item/paper/sop name = "paper- 'Standard Operating Procedure'" info = "Alert Levels:
\nBlue- Emergency
\n\t1. Caused by fire
\n\t2. Caused by manual interaction
\n\tAction:
\n\t\tClose all fire doors. These can only be opened by reseting the alarm
\nRed- Ejection/Self Destruct
\n\t1. Caused by module operating computer.
\n\tAction:
\n\t\tAfter the specified time the module will eject completely.
\n
\nEngine Maintenance Instructions:
\n\tShut off ignition systems:
\n\tActivate internal power
\n\tActivate orbital balance matrix
\n\tRemove volatile liquids from area
\n\tWear a fire suit
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nToxin Laboratory Procedure:
\n\tWear a gas mask regardless
\n\tGet an oxygen tank.
\n\tActivate internal atmosphere
\n
\n\tAfter
\n\t\tDecontaminate
\n\t\tVisit medical examiner
\n
\nDisaster Procedure:
\n\tFire:
\n\t\tActivate sector fire alarm.
\n\t\tMove to a safe area.
\n\t\tGet a fire suit
\n\t\tAfter:
\n\t\t\tAssess Damage
\n\t\t\tRepair damages
\n\t\t\tIf needed, Evacuate
\n\tMeteor Shower:
\n\t\tActivate fire alarm
\n\t\tMove to the back of ship
\n\t\tAfter
\n\t\t\tRepair damage
\n\t\t\tIf needed, Evacuate
\n\tAccidental Reentry:
\n\t\tActivate fire alarms in front of ship.
\n\t\tMove volatile matter to a fire proof area!
\n\t\tGet a fire suit.
\n\t\tStay secure until an emergency ship arrives.
\n
\n\t\tIf ship does not arrive-
\n\t\t\tEvacuate to a nearby safe area!" /obj/item/paper/crumpled name = "paper scrap" icon_state = "scrap" /obj/item/paper/crumpled/update_icon_state() if(info) icon_state = "scrap_words" /obj/item/paper/crumpled/decompile_act(obj/item/matter_decompiler/C, mob/user) if(isdrone(user)) C.stored_comms["wood"] += 1 qdel(src) return TRUE return ..() /obj/item/paper/crumpled/bloody icon_state = "scrap_bloodied" /obj/item/paper/crumpled/ruins/lavaland/seed_vault/discovery name = "discoveries and thoughts" info = "As the Diona species, we awoke aboard our terraformation vessel with the primary goal of reshaping the alien world. Our endeavors were highly successful, as we cultivated various plant species and made astonishing discoveries throughout our journey. We seeded a remarkable 'special' grass around our ship, which thrived splendidly. However, as time passed, we faced a growing challenge - a shortage of oxygen in our containment tanks hindered our ability to spread the grass further. In response, we embarked on a series of trials and experiments to engineer plants with the capacity to survive in low-oxygen environments, thus extending our breath of life.
Through a series of trials, combining failures and successes, we unveiled several plant species with unique attributes. Some proved to be valuable for healing purposes, while others offered addictive properties. Glowing mushrooms emerged as a source of vital light, preventing us from succumbing to the darkness. Among these discoveries, one plant commanded our utmost attention – the 'space tobacco.' While this species did not generate oxygen, it contained a chemical known as Salbutamol, enabling us to respire in low-oxygen conditions when consumed. The only drawback was the need to meticulously extract harmful compounds for its safe utilization.
Amid our efforts to expand the greenery, an unexpected encounter transpired. I found myself under assault by an enigmatic creature, and I was forced to flee in haste, straying too far from our vessel. As I stand now, my supplies of life-sustaining plants are dwindling, as is my ability to endure in this low-oxygen environment. Suffocation looms, and I must hasten my return to the safety of our ship to avert this dire fate." /obj/item/paper/crumpled/bloody/hacker name = "burned paper scrap" icon_state = "scrap_bloodied" info = "

FINALLY, I DECIPHERED NTS' FAXING NETWO-

" /obj/item/paper/fortune name = "fortune" icon_state = "slip" paper_width = 400 paper_height = 150 /obj/item/paper/fortune/New() ..() var/fortunemessage = pick(GLOB.fortune_cookie_messages) info = "

[fortunemessage]

" info += "

Lucky numbers: [rand(1,49)], [rand(1,49)], [rand(1,49)], [rand(1,49)], [rand(1,49)]

" /obj/item/paper/fortune/update_icon_state() icon_state = initial(icon_state) /* * Premade paper */ /obj/item/paper/hydroponics name = "Greetings from Billy Bob" info = "Hey fellow botanist!
\n
\nI didn't trust the station folk so I left
\na couple of weeks ago. But here's some
\ninstructions on how to operate things here.
\nYou can grow plants and each iteration they become
\nstronger, more potent and have better yield, if you
\nknow which ones to pick. Use your botanist's analyzer
\nfor that. You can turn harvested plants into seeds
\nat the seed extractor, and replant them for better stuff!
\nSometimes if the weed level gets high in the tray
\nmutations into different mushroom or weed species have
\nbeen witnessed. On the rare occassion even weeds mutate!
\n
\nEither way, have fun!
\n
\nBest regards,
\nBilly Bob Johnson.
\n
\nPS.
\nHere's a few tips:
\nIn nettles, potency = damage
\nIn amanitas, potency = deadliness + side effect
\nIn Liberty caps, potency = drug power + effect
\nIn chilis, potency = heat
\nNutrients keep mushrooms alive!
\nWater keeps weeds such as nettles alive!
\nAll other plants need both." /obj/item/paper/chef name = "Cooking advice from Morgan Ramslay" info = "Right, so you're wanting to learn how to feed the teeming masses of the station yeah?
\n
\nWell I was asked to write these tips to help you not burn all of your meals and prevent food poisonings.
\n
\nOkay first things first, making a humble ball of dough.
\n
\nCheck the lockers for a bag or two of flour and then find a glass cup or a beaker, something that can hold liquids. Next pour 15 units of flour into the container and then pour 10 units of water in as well. Hey presto! You've made a ball of dough, which can lead to many possibilities.
\n
\nAlso, before I forget, KEEP YOUR FOOD OFF THE DAMN FLOOR! Space ants love getting onto any food not on a table or kept away in a closed locker. You wouldn't believe how many injuries have resulted from space ants...
\n
\nOkay back on topic, let's make some cheese, just follow along with me here.
\n
\nLook in the lockers again for some milk cartons and grab another glass to mix with. Next look around for a bottle named 'Universal Enzyme' unless they changed the look of it, it should be a green bottle with a red label. Now pour 5 units of enzyme into a glass and 40 units of milk into the glass as well. In a matter of moments you'll have a whole wheel of cheese at your disposal.
\n
\nOkay now that you've got the ingredients, let's make a classic crewman food, cheese bread.
\n
\nMake another ball of dough, and cut up your cheese wheel with a knife or something else sharp such as a pair of wire cutters. Okay now look around for an oven in the kitchen and put 2 balls of dough and 2 cheese wedges into the oven and turn it on. After a few seconds a fresh and hot loaf of cheese bread will pop out. Lastly cut it into slices with a knife and serve.
\n
\nCongratulations on making it this far. If you haven't created a burnt mess of slop after following these directions you might just be on your way to becoming a master chef someday.
\n
\nBe sure to look up other recipes and bug the Head of Personnel if Botany isn't providing you with crops, wheat is your friend and lifeblood.
\n
\nGood luck in the kitchen, and try not to burn down the place.
\n
\n-Morgan Ramslay" /obj/item/paper/djstation name = "DJ Listening Outpost" info = "Welcome new owner!

You have purchased the latest in listening equipment. The telecommunication setup we created is the best in listening to common and private radio fequencies. Here is a step by step guide to start listening in on those saucy radio channels:
  1. Equip yourself with a multi-tool
  2. Use the multitool on each machine, that is the broadcaster, receiver and the relay.
  3. Turn all the machines on, it has already been configured for you to listen on.
Simple as that. Now to listen to the private channels, you'll have to configure the intercoms, located on the front desk. Here is a list of frequencies for you to listen on.