//In here: Hatch and Ascendance var/list/possibleShadowlingNames = list("U'ruan", "Y`shej", "Nex", "Hel-uae", "Noaey'gief", "Mii`mahza", "Amerziox", "Gyrg-mylin", "Kanet'pruunance", "Vigistaezian") //Unpronouncable 2: electric boogalo) /obj/effect/proc_holder/spell/targeted/shadowling_hatch name = "Hatch" desc = "Casts off your disguise." panel = "Shadowling Evolution" charge_max = 3000 clothes_req = 0 range = -1 include_user = 1 action_icon_state = "hatch" /obj/effect/proc_holder/spell/targeted/shadowling_hatch/cast(list/targets) if(usr.stat || !ishuman(usr) || !usr || !is_shadow(usr || isinspace(usr))) return if(!isturf(usr.loc)) to_chat(usr, "You can't hatch here!") return for(var/mob/living/carbon/human/H in targets) var/hatch_or_no = alert(H,"Are you sure you want to hatch? You cannot undo this!",,"Yes","No") switch(hatch_or_no) if("No") to_chat(H, "You decide against hatching for now.") charge_counter = charge_max return if("Yes") H.Stun(INFINITY) //This is bad but notransform won't work. H.visible_message("[H]'s things suddenly slip off. They hunch over and vomit up a copious amount of purple goo which begins to shape around them!", \ "You remove any equipment which would hinder your hatching and begin regurgitating the resin which will protect you.") for(var/obj/item/I in H.contents - (H.organs | H.internal_organs)) //drops all items except organs H.unEquip(I) sleep(50) var/turf/simulated/floor/F var/turf/shadowturf = get_turf(usr) for(F in orange(1, usr)) new /obj/structure/alien/resin/wall/shadowling(F) for(var/obj/structure/alien/resin/wall/shadowling/R in shadowturf) //extremely hacky qdel(R) new /obj/structure/alien/weeds/node(shadowturf) //Dim lighting in the chrysalis -- removes itself afterwards var/temp_flags = H.status_flags H.status_flags |= GODMODE //Can't die while hatching H.visible_message("A chrysalis forms around [H], sealing them inside.", \ "You create your chrysalis and begin to contort within.") sleep(100) H.visible_message("The skin on [H]'s back begins to split apart. Black spines slowly emerge from the divide.", \ "Spines pierce your back. Your claws break apart your fingers. You feel excruciating pain as your true form begins its exit.") sleep(90) H.visible_message("[H], skin shifting, begins tearing at the walls around them.", \ "Your false skin slips away. You begin tearing at the fragile membrane protecting you.") sleep(80) playsound(H.loc, 'sound/weapons/slash.ogg', 25, 1) to_chat(H, "You rip and slice.") sleep(10) playsound(H.loc, 'sound/weapons/slashmiss.ogg', 25, 1) to_chat(H, "The chrysalis falls like water before you.") sleep(10) playsound(H.loc, 'sound/weapons/slice.ogg', 25, 1) to_chat(H, "You are free!") H.status_flags = temp_flags sleep(10) playsound(H.loc, 'sound/effects/ghost.ogg', 100, 1) var/newNameId = pick(possibleShadowlingNames) possibleShadowlingNames.Remove(newNameId) H.real_name = newNameId H.name = usr.real_name H.SetStunned(0) to_chat(H, "YOU LIVE!!!") for(var/obj/structure/alien/resin/wall/shadowling/W in orange(H, 1)) playsound(W, 'sound/effects/splat.ogg', 50, 1) qdel(W) for(var/obj/structure/alien/weeds/node/N in shadowturf) qdel(N) H.visible_message("The chrysalis explodes in a shower of purple flesh and fluid!") H.underwear = "None" H.undershirt = "None" H.socks = "None" H.faction |= "faithless" H.equip_to_slot_or_del(new /obj/item/clothing/under/shadowling(usr), slot_w_uniform) H.equip_to_slot_or_del(new /obj/item/clothing/shoes/shadowling(usr), slot_shoes) H.equip_to_slot_or_del(new /obj/item/clothing/suit/space/shadowling(usr), slot_wear_suit) H.equip_to_slot_or_del(new /obj/item/clothing/head/shadowling(usr), slot_head) H.equip_to_slot_or_del(new /obj/item/clothing/gloves/shadowling(usr), slot_gloves) H.equip_to_slot_or_del(new /obj/item/clothing/mask/gas/shadowling(usr), slot_wear_mask) H.equip_to_slot_or_del(new /obj/item/clothing/glasses/shadowling(usr), slot_glasses) H.set_species("Shadowling") //can't be a shadowling without being a shadowling H.mind.RemoveSpell(src) sleep(10) to_chat(H, "Your powers are awoken. You may now live to your fullest extent. Remember your goal. Cooperate with your thralls and allies.") H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_vision(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/enthrall(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/glare(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/veil(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadow_walk(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/flashfreeze(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/collective_mind(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_regenarmor(null)) H.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_extend_shuttle(null)) /obj/effect/proc_holder/spell/targeted/shadowling_ascend name = "Ascend" desc = "Enters your true form." panel = "Shadowling Evolution" charge_max = 3000 clothes_req = 0 range = -1 include_user = 1 action_icon_state = "ascend" /obj/effect/proc_holder/spell/targeted/shadowling_ascend/cast(list/targets) var/mob/living/carbon/human/H = usr if(!shadowling_check(H)) return for(H in targets) var/hatch_or_no = alert(H,"It is time to ascend. Are you sure about this?",,"Yes","No") switch(hatch_or_no) if("No") to_chat(H, "You decide against ascending for now.") charge_counter = charge_max return if("Yes") H.notransform = 1 H.visible_message("[H] gently rises into the air, red light glowing in its eyes.", \ "You rise into the air and get ready for your transformation.") sleep(50) H.visible_message("[H]'s skin begins to crack and harden.", \ "Your flesh begins creating a shield around yourself.") sleep(100) H.visible_message("The small horns on [H]'s head slowly grow and elongate.", \ "Your body continues to mutate. Your telepathic abilities grow.") //y-your horns are so big, senpai...!~ sleep(90) H.visible_message("[H]'s body begins to violently stretch and contort.", \ "You begin to rend apart the final barries to godhood.") sleep(40) to_chat(H, "Yes!") sleep(10) to_chat(H, "YES!!") sleep(10) to_chat(H, "YE--") sleep(1) for(var/mob/living/M in orange(7, H)) M.Weaken(10) to_chat(M, "An immense pressure slams you onto the ground!") to_chat(world, "\"VYSHA NERADA YEKHEZET U'RUU!!\"") world << 'sound/hallucinations/veryfar_noise.ogg' for(var/obj/machinery/power/apc/A in apcs) A.overload_lighting() var/mob/A = new /mob/living/simple_animal/ascendant_shadowling(H.loc) for(var/obj/effect/proc_holder/spell/S in H.mind.spell_list) if(S == src) continue H.mind.RemoveSpell(S) H.mind.transfer_to(A) A.name = H.real_name A.languages = H.languages A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/annihilate(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/hypnosis(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowling_phase_shift(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/aoe_turf/ascendant_storm(null)) A.mind.AddSpell(new /obj/effect/proc_holder/spell/targeted/shadowlingAscendantTransmit(null)) if(A.real_name) A.real_name = H.real_name H.invisibility = 60 //This is pretty bad, but is also necessary for the shuttle call to function properly H.loc = A sleep(50) if(!ticker.mode.shadowling_ascended) shuttle_master.emergency.request(null, 0.3) ticker.mode.shadowling_ascended = 1 A.mind.RemoveSpell(src) qdel(H)