#define SYRINGE_DRAW 0 #define SYRINGE_INJECT 1 #define SYRINGE_BROKEN 2 /obj/item/reagent_containers/syringe name = "syringe" desc = "A syringe." icon = 'icons/goonstation/objects/syringe.dmi' item_state = "syringe_0" icon_state = "0" belt_icon = "syringe" amount_per_transfer_from_this = 5 possible_transfer_amounts = null volume = 15 sharp = TRUE var/busy = FALSE var/mode = SYRINGE_DRAW var/projectile_type = /obj/item/projectile/bullet/dart/syringe materials = list(MAT_METAL=10, MAT_GLASS=20) container_type = TRANSPARENT /obj/item/reagent_containers/syringe/Initialize(mapload) . = ..() if(list_reagents) //syringe starts in inject mode if its already got something inside mode = SYRINGE_INJECT update_icon() /obj/item/reagent_containers/syringe/set_APTFT() set hidden = TRUE /obj/item/reagent_containers/syringe/on_reagent_change() update_icon() /obj/item/reagent_containers/syringe/pickup(mob/user) . = ..() update_icon() /obj/item/reagent_containers/syringe/dropped(mob/user) ..() update_icon() /obj/item/reagent_containers/syringe/attack_self(mob/user) mode = !mode update_icon() /obj/item/reagent_containers/syringe/attack_hand() ..() update_icon() /obj/item/reagent_containers/syringe/attack(mob/living/M, mob/living/user, def_zone) return /obj/item/reagent_containers/syringe/attackby(obj/item/I, mob/user, params) if(istype(I, /obj/item/storage/bag)) ..() /obj/item/reagent_containers/syringe/afterattack(atom/target, mob/user , proximity) if(!proximity) return if(!target.reagents) return var/mob/living/L if(isliving(target)) L = target if(!L.can_inject(user, TRUE)) return switch(mode) if(SYRINGE_DRAW) if(reagents.holder_full()) to_chat(user, "The syringe is full.") return if(L) //living mob var/drawn_amount = reagents.maximum_volume - reagents.total_volume if(target != user) target.visible_message("[user] is trying to take a blood sample from [target]!", \ "[user] is trying to take a blood sample from [target]!") busy = TRUE if(!do_mob(user, target)) busy = FALSE return if(reagents.holder_full()) return busy = FALSE if(L.transfer_blood_to(src, drawn_amount)) user.visible_message("[user] takes a blood sample from [L].") else to_chat(user, "You are unable to draw any blood from [L]!") else //if not mob if(!target.reagents.total_volume) to_chat(user, "[target] is empty!") return if(!target.is_drawable(user)) to_chat(user, "You cannot directly remove reagents from [target]!") return var/trans = target.reagents.trans_to(src, amount_per_transfer_from_this) // transfer from, transfer to - who cares? to_chat(user, "You fill [src] with [trans] units of the solution. It now contains [reagents.total_volume] units.") if(reagents.holder_full()) mode = !mode update_icon() if(SYRINGE_INJECT) if(!reagents.total_volume) to_chat(user, "[src] is empty.") return if(!L && !target.is_injectable(user)) //only checks on non-living mobs, due to how can_inject() handles to_chat(user, "You cannot directly fill [target]!") return if(target.reagents.total_volume >= target.reagents.maximum_volume) to_chat(user, "[target] is full.") return if(L) //living mob if(!L.can_inject(user, TRUE)) return if(L != user) L.visible_message("[user] is trying to inject [L]!", \ "[user] is trying to inject you!") if(!do_mob(user, L)) return if(!reagents.total_volume) return if(L.reagents.total_volume >= L.reagents.maximum_volume) return L.visible_message("[user] injects [L] with the syringe!", \ "[user] injects [L] with the syringe!") var/list/rinject = list() for(var/datum/reagent/R in reagents.reagent_list) rinject += R.name var/contained = english_list(rinject) add_attack_logs(user, L, "Injected with [name] containing [contained], transfered [amount_per_transfer_from_this] units", reagents.harmless_helper() ? ATKLOG_ALMOSTALL : null) var/fraction = min(amount_per_transfer_from_this / reagents.total_volume, 1) reagents.reaction(L, REAGENT_INGEST, fraction) reagents.trans_to(target, amount_per_transfer_from_this) to_chat(user, "You inject [amount_per_transfer_from_this] units of the solution. The syringe now contains [reagents.total_volume] units.") if(reagents.total_volume <= 0 && mode == SYRINGE_INJECT) mode = SYRINGE_DRAW update_icon() /obj/item/reagent_containers/syringe/update_icon_state() var/rounded_vol if(reagents && reagents.total_volume) rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15) else rounded_vol = 0 icon_state = "[rounded_vol]" item_state = "syringe_[rounded_vol]" /obj/item/reagent_containers/syringe/update_overlays() . = ..() var/rounded_vol if(reagents && reagents.total_volume) rounded_vol = clamp(round((reagents.total_volume / volume * 15), 5), 1, 15) var/image/filling_overlay = mutable_appearance('icons/obj/reagentfillings.dmi', "syringe[rounded_vol]") filling_overlay.icon += mix_color_from_reagents(reagents.reagent_list) . += filling_overlay if(ismob(loc)) var/mob/M = loc var/injoverlay switch(mode) if(SYRINGE_DRAW) injoverlay = "draw" if(SYRINGE_INJECT) injoverlay = "inject" . += injoverlay M.update_inv_l_hand() M.update_inv_r_hand() /obj/item/reagent_containers/syringe/Crossed(mob/living/carbon/human/H, oldloc) if(!istype(H) || !H.reagents || HAS_TRAIT(H, TRAIT_PIERCEIMMUNE) || ismachineperson(H)) return if(H.floating || H.flying || H.buckled) return if(!IS_HORIZONTAL(H) && (H.shoes || (H.wear_suit && (H.wear_suit.body_parts_covered & FEET)) || (H.w_uniform && (H.w_uniform.body_parts_covered & FEET)))) return if(IS_HORIZONTAL(H) && ((H.wear_suit && (H.wear_suit.body_parts_covered & UPPER_TORSO)) || (H.w_uniform && (H.w_uniform.body_parts_covered & UPPER_TORSO)))) return H.visible_message("[H] is injected by [src].", \ "You are injected by [src]!") if(IS_HORIZONTAL(H)) H.apply_damage(5, BRUTE, BODY_ZONE_CHEST) else H.apply_damage(5, BRUTE, pick(BODY_ZONE_PRECISE_L_FOOT, BODY_ZONE_PRECISE_R_FOOT)) if(reagents.total_volume && H.reagents.total_volume < H.reagents.maximum_volume) var/inject_amount = reagents.total_volume reagents.reaction(H, REAGENT_INGEST, inject_amount) reagents.trans_to(H, inject_amount) update_icon() /obj/item/reagent_containers/syringe/antiviral name = "syringe (spaceacillin)" desc = "Contains antiviral agents." list_reagents = list("spaceacillin" = 15) /obj/item/reagent_containers/syringe/charcoal name = "syringe (charcoal)" desc = "Contains charcoal - used to treat toxins and damage from toxins." list_reagents = list("charcoal" = 15) /obj/item/reagent_containers/syringe/epinephrine name = "syringe (Epinephrine)" desc = "Contains epinephrine - used to stabilize patients." list_reagents = list("epinephrine" = 15) /obj/item/reagent_containers/syringe/insulin name = "syringe (insulin)" desc = "Contains insulin - used to treat diabetes." list_reagents = list("insulin" = 15) /obj/item/reagent_containers/syringe/calomel name = "syringe (calomel)" desc = "Contains calomel, which be used to purge impurities, but is highly toxic itself." list_reagents = list("calomel" = 15) /obj/item/reagent_containers/syringe/heparin name = "syringe (heparin)" desc = "Contains heparin, a blood anticoagulant." list_reagents = list("heparin" = 15) /obj/item/reagent_containers/syringe/bioterror name = "bioterror syringe" desc = "Contains several paralyzing reagents." list_reagents = list("neurotoxin" = 5, "capulettium_plus" = 5, "sodium_thiopental" = 5) /obj/item/reagent_containers/syringe/gluttony name = "Gluttony's Blessing" desc = "A syringe recovered from a dread place. It probably isn't wise to use." amount_per_transfer_from_this = 1 volume = 1 list_reagents = list("gluttonytoxin" = 1) /obj/item/reagent_containers/syringe/capulettium_plus name = "capulettium plus syringe" desc = "For silencing targets. Allows for fake deaths." list_reagents = list("capulettium_plus" = 15) /obj/item/reagent_containers/syringe/sarin name = "sarin syringe" desc = "A deadly neurotoxin, for killing." list_reagents = list("sarin" = 15) /obj/item/reagent_containers/syringe/pancuronium name = "pancuronium syringe" desc = "A powerful paralyzing poison." list_reagents = list("pancuronium" = 15) /obj/item/reagent_containers/syringe/lethal name = "lethal injection syringe" desc = "A syringe used for lethal injections. It can hold up to 50 units." amount_per_transfer_from_this = 50 volume = 50 list_reagents = list("toxin" = 15, "pancuronium" = 10, "cyanide" = 5, "facid" = 10, "fluorine" = 10)