mirror of
https://github.com/ParadiseSS13/Paradise.git
synced 2026-08-29 15:08:02 +01:00
* Migrate enginepicker to the new attack chain. * Apply suggestions from CRUNCH. review Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com> Signed-off-by: Alan <alfalfascout@users.noreply.github.com> --------- Signed-off-by: Alan <alfalfascout@users.noreply.github.com> Co-authored-by: CRUNCH <143041327+CRUNCH-Borg@users.noreply.github.com>
106 lines
3.5 KiB
Plaintext
106 lines
3.5 KiB
Plaintext
/*
|
|
//////////
|
|
Item meant to spawn one of the three (Tesla / Singularity / Supermatter) engines on-station at round-start.
|
|
Should be found in the CE's office. Not access-restricted.
|
|
//////////
|
|
*/
|
|
|
|
/obj/item/enginepicker
|
|
name = "Bluespace Engine Delivery Device"
|
|
desc = "A per-station bluespace-based delivery system for a unique engine Engineering Department's choice. Only one option can be chosen. Device self-destructs on use."
|
|
icon = 'icons/obj/device.dmi'
|
|
icon_state = "enginepicker"
|
|
|
|
var/list/list_enginebeacons = list()
|
|
var/isactive = FALSE
|
|
new_attack_chain = TRUE
|
|
|
|
/obj/item/enginepicker/Destroy()
|
|
list_enginebeacons.Cut()
|
|
return ..()
|
|
|
|
/obj/item/enginepicker/activate_self(mob/living/carbon/user)
|
|
if(..())
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(user.incapacitated())
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
if(!isactive)
|
|
isactive = TRUE// Self-attack spam exploit prevention.
|
|
else
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
locatebeacons()
|
|
var/E = tgui_input_list(user, "Select the station's Engine", "[src]", list_enginebeacons)
|
|
if(E)
|
|
processchoice(E, user)
|
|
else
|
|
isactive = FALSE
|
|
return ITEM_INTERACT_COMPLETE
|
|
|
|
/// This proc re-assigns all of engine beacons in the global list to a local list.
|
|
/obj/item/enginepicker/proc/locatebeacons()
|
|
LAZYCLEARLIST(list_enginebeacons)
|
|
for(var/obj/item/beacon/engine/B in GLOB.engine_beacon_list)
|
|
if(B && !QDELETED(B)) // This ensures that the input pop-up won't have any qdeleted beacons.
|
|
list_enginebeacons += B
|
|
|
|
/// Spawns and logs / announces the appropriate engine based on the choice made.
|
|
/obj/item/enginepicker/proc/processchoice(obj/item/beacon/engine/choice, mob/living/carbon/user)
|
|
/// Check for a successful choice.
|
|
var/issuccessful = FALSE
|
|
/// Engine type.
|
|
var/engtype
|
|
/// Generator that will be spawned.
|
|
var/G
|
|
var/turf/T = get_turf(choice)
|
|
|
|
if(length(choice.enginetype) > 1) // If the beacon has multiple engine types.
|
|
var/E = tgui_input_list(user, "You have selected a combined beacon, which option would you prefer?", "[src]", choice.enginetype)
|
|
if(E)
|
|
engtype = E
|
|
issuccessful = TRUE
|
|
else
|
|
isactive = FALSE
|
|
return
|
|
|
|
if(!engtype) // If it has only one type.
|
|
engtype = DEFAULTPICK(choice.enginetype, null) // This should(?) account for a possibly scrambled list with a single entry.
|
|
switch(engtype)
|
|
if(ENGTYPE_TESLA)
|
|
G = /obj/machinery/the_singularitygen/tesla
|
|
if(ENGTYPE_SING)
|
|
G = /obj/machinery/the_singularitygen
|
|
|
|
if(G) // This can only be not-null if the switch operation was successful.
|
|
issuccessful = TRUE
|
|
|
|
if(issuccessful)
|
|
clearturf(T) // qdels all items / gibs all mobs on the turf. Let's not have an SM shard spawn on top of a poor sod.
|
|
new G(T) // Spawns the switch-selected engine on the chosen beacon's turf.
|
|
|
|
var/ailist[] = list()
|
|
for(var/mob/living/silicon/ai/A in GLOB.ai_list)
|
|
ailist += A
|
|
if(length(ailist))
|
|
var/mob/living/silicon/ai/announcer = pick(ailist)
|
|
announcer.say(";Engine delivery detected. Type: [engtype].") // Let's announce the terrible choice to everyone.
|
|
|
|
visible_message(SPAN_WARNING("[src] begins to violently vibrate and hiss, then promptly disintegrates!"))
|
|
qdel(src) // Self-destructs to prevent crew from spawning multiple engines.
|
|
else
|
|
visible_message(SPAN_WARNING("[src] buzzes! No beacon found or selected!"))
|
|
isactive = FALSE
|
|
return
|
|
|
|
// Deletes objects and mobs from the beacon's turf.
|
|
/obj/item/enginepicker/proc/clearturf(turf/T)
|
|
for(var/obj/item/I in T)
|
|
I.visible_message(SPAN_WARNING("[I] gets crushed to dust!"))
|
|
qdel(I)
|
|
|
|
for(var/mob/living/M in T)
|
|
M.visible_message(SPAN_DANGER("[M] gets obliterated!"))
|
|
M.gib()
|