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* Add Variety of Food secondary goal, small tweaks. * oops * Apply suggestions from code review Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> * No slasher movies, please. * No prions for CC, please. * Update code/modules/station_goals/secondary/botany/kudzu_goal.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Update code/modules/station_goals/secondary/kitchen/variety_food.dm Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com> Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> * Update variety_food.dm --------- Signed-off-by: Charlie Nolan <funnyman3595@gmail.com> Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com> Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com> Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com> Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
47 lines
1.7 KiB
Plaintext
47 lines
1.7 KiB
Plaintext
#define SOLID 1
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#define LIQUID 2
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#define GAS 3
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#define REAGENT_OVERDOSE_EFFECT 1
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#define REAGENT_OVERDOSE_FLAGS 2
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// container_type defines
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#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
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#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
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#define REFILLABLE (1<<2) // Makes it possible to add reagents through any reagent container.
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#define DRAINABLE (1<<3) // Makes it possible to remove reagents through any reagent container.
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#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
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#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
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// Is an open container for all intents and purposes.
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#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
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#define REAGENT_TOUCH 1
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#define REAGENT_INGEST 2
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///Health threshold for synthflesh and rezadone to unhusk someone
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#define UNHUSK_DAMAGE_THRESHOLD 50
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///Amount of synthflesh required to unhusk someone
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#define SYNTHFLESH_UNHUSK_AMOUNT 100
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///Syringe mob interaction modes
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#define SYRINGE_DRAW 0
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#define SYRINGE_INJECT 1
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#define SYRINGE_BROKEN 2
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/// Like O- blood but doesn't contribute to blood_volume or vampire nutrition
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#define BLOOD_TYPE_FAKE_BLOOD "Vh Null"
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/// Used for secondary goals.
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/// TOO easy, not accepted for variety goals.
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#define REAGENT_GOAL_SKIP 0
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/// Easy reagent, ask for a lot for single goals.
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#define REAGENT_GOAL_EASY 1
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/// Normal reagent, ask for a middling amount for single goals.
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#define REAGENT_GOAL_NORMAL 2
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/// Hard reagent, ask for a little for single goals.
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#define REAGENT_GOAL_HARD 3
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/// TOO hard, accepted for variety goals, but never used for single goals.
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#define REAGENT_GOAL_EXCESSIVE 4
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