Files
Paradise/code/__DEFINES/reagents_defines.dm
da0843e96d Add Variety of Food secondary goal, small tweaks. (#25173)
* Add Variety of Food secondary goal, small tweaks.

* oops

* Apply suggestions from code review

Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>

* No slasher movies, please.

* No prions for CC, please.

* Update code/modules/station_goals/secondary/botany/kudzu_goal.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update code/modules/station_goals/secondary/kitchen/variety_food.dm

Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>

* Update variety_food.dm

---------

Signed-off-by: Charlie Nolan <funnyman3595@gmail.com>
Co-authored-by: FunnyMan3595 (Charlie Nolan) <funnyman@google.com>
Co-authored-by: GDN <96800819+GDNgit@users.noreply.github.com>
Co-authored-by: DGamerL <108773801+DGamerL@users.noreply.github.com>
Co-authored-by: Henri215 <77684085+Henri215@users.noreply.github.com>
2024-05-17 12:49:32 +00:00

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#define SOLID 1
#define LIQUID 2
#define GAS 3
#define REAGENT_OVERDOSE_EFFECT 1
#define REAGENT_OVERDOSE_FLAGS 2
// container_type defines
#define INJECTABLE (1<<0) // Makes it possible to add reagents through droppers and syringes.
#define DRAWABLE (1<<1) // Makes it possible to remove reagents through syringes.
#define REFILLABLE (1<<2) // Makes it possible to add reagents through any reagent container.
#define DRAINABLE (1<<3) // Makes it possible to remove reagents through any reagent container.
#define TRANSPARENT (1<<4) // Used on containers which you want to be able to see the reagents off.
#define AMOUNT_VISIBLE (1<<5) // For non-transparent containers that still have the general amount of reagents in them visible.
// Is an open container for all intents and purposes.
#define OPENCONTAINER (REFILLABLE | DRAINABLE | TRANSPARENT)
#define REAGENT_TOUCH 1
#define REAGENT_INGEST 2
///Health threshold for synthflesh and rezadone to unhusk someone
#define UNHUSK_DAMAGE_THRESHOLD 50
///Amount of synthflesh required to unhusk someone
#define SYNTHFLESH_UNHUSK_AMOUNT 100
///Syringe mob interaction modes
#define SYRINGE_DRAW 0
#define SYRINGE_INJECT 1
#define SYRINGE_BROKEN 2
/// Like O- blood but doesn't contribute to blood_volume or vampire nutrition
#define BLOOD_TYPE_FAKE_BLOOD "Vh Null"
/// Used for secondary goals.
/// TOO easy, not accepted for variety goals.
#define REAGENT_GOAL_SKIP 0
/// Easy reagent, ask for a lot for single goals.
#define REAGENT_GOAL_EASY 1
/// Normal reagent, ask for a middling amount for single goals.
#define REAGENT_GOAL_NORMAL 2
/// Hard reagent, ask for a little for single goals.
#define REAGENT_GOAL_HARD 3
/// TOO hard, accepted for variety goals, but never used for single goals.
#define REAGENT_GOAL_EXCESSIVE 4